Commit Graph

18142 Commits

Author SHA1 Message Date
JJRcop 540c3dcdb1 It seems we forgot to celebrate when some thought we'd die in 2015 2016-10-30 01:25:21 -04:00
Mysak0CZ ca58db328d [ready for review] APC minor tweaks (#21241)
I moved some things in APC's construction code.
Emaged and malf-AI-hacked APCs can now be fixed replacing theyir board (old one destroyed in process). - We emag and hack APC's board, not frame
You can now add/remove APC's wires even if board is secured
Removing APC's and SMES's terminal no longer ignore current tool's speed
You can repair APC's cover (only if APC is not compleatly broken) by using APC frame on it, while electronicks are still in place
You can no longer unlock AI-hacked APCs, throught AI still can
    closing APC's cover will lock it
2016-10-30 09:34:51 +13:00
Joan Lung 7262c16328 Merge pull request #21243 from lzimann/selflog
You can see your own attack log once again
2016-10-29 15:50:55 -04:00
Cheridan 725cee1a05 Merge pull request #21226 from MrStonedOne/patch-261
[s] And the rat races are off!
2016-10-29 00:47:39 -05:00
Cheridan 121271697f Merge pull request #21212 from optimumtact/ionlaws
Improves logging for ion laws
2016-10-29 00:45:32 -05:00
Joan Lung 663ef769f7 Reworks Guvax (#21202)
Guvax is now targeted; invoking it charges your slab to bind and start converting the next target attacked in melee within 10 seconds. This makes your slab visible in-hand.
tweak: Above 5 Servants, the invocation to charge your slab is not whispered, and the conversion time is increased for each Servant above 5.

Using Guvax on an already bound target will stun them. The bound target can resist out, which will prevent conversion.

Sentinel's Compromise is now targeted, like Guvax, but can select any target in vision range.

Sentinel's Compromise now also removes holy water from the target Servant.

Clicking your slab will cancel these scriptures.

Both of these will change your cursor, to make it obvious they're active and you can't do anything else.


Convert times are faster at very high servant amounts, but it's much easier for 1-on-1 conversions to go wrong and have the target escape. (Though the binding makes early conversions slightly easier.)

Resist time for the binding is a flat 4 seconds, and moving/being moved while chanting will break it immediately.
Formula for conversion time is 5 + (0.5 for each valid servant above 5) seconds up to a maximum of 10 seconds at 15 servants.
2016-10-29 18:16:21 +13:00
oranges 6ed7d6681d Merge pull request #21208 from XDTM/WheelchairWizard
Wizards no longer need sandals to cast robed spells
2016-10-29 18:13:52 +13:00
TehZombehz cbb527fcec Adds Juiceboxes/Cartons + Apple juice & Choc. Milk (#21206)
* Adds Juiceboxes/Cartons

Adds craftable small cartons and juiceboxes.

* Housekeeping

Thanks, goof.

* Acting upon suggestions

Reduce cost of crafting from 2 to 1 sheet of cardboard, reduced volume
of small cartons from 25 to 15. +Housekeeping

* New Sprites + Fixes

Adds distinct grape, orange, and chocolate milk juice box colors (from
Nienhaus). Adds chocolate milk. Changes standard chocolate recipe to
compensate for chocolate milk change (soy milk chocolate bar recipe
remains the same). Fixes being unable to juice grapes in reagent
grinders.
2016-10-29 18:13:32 +13:00
oranges 67b9d2ffdc Merge pull request #21204 from TehZombehz/customsize
Custom food items are now w_class 2, allowing them to fit in papersacks.
Prevents you from putting custom food items into other custom food items. A minor bugfix that existed before that allowed for infinipizzas and infinicakes.
Gone are the days of:
That's a custom cake slice cake slice cake slice cake slice cake slice cake slice cake slice cake slice cake slice cake slice cake slice cake slice cake slice cake slice cake slice cake. (Feature? You decide.)

It bothered me that a crafted sandwich can fit inside a paper sack, but a custom sandwich that's just two slices of bread put together is suddenly too big. On the other side of this, you can now fit entire custom cakes into paper sacks, which doesn't make a whole lot of sense. If this bothers anybody, it's easily fixed.
2016-10-29 18:12:09 +13:00
oranges d52cbb5024 Merge pull request #21247 from kevinz000/I-fixed-this-I-swear
At this point if this doesn't fix hardlight bows then bows as a whole are broken.
2016-10-29 18:08:47 +13:00
Joan Lung 6a5330dd5f Merge pull request #21222 from duncathan/patch-1
more debug stuff to solve atmos runtimes
2016-10-28 21:26:49 -04:00
Joan Lung 4187d7d397 Merge pull request #21213 from duncathan/itsgoodtobeback
Pipelines fail more loudly when they have null gas mixtures
2016-10-28 21:26:37 -04:00
kevinz000 5552a0ff02 fuck 2016-10-28 16:55:37 -07:00
Xhuis f86a8c247e Adds the ability to transfer AI APC copies onto an intelliCard (#21068)
* Adds APC copy transferring

* Adds a missing variable

* First change

* Second change
2016-10-29 11:33:42 +13:00
Joan Lung 9eb2f1af32 Merge pull request #21224 from lzimann/dumblog
Adds proper logging to drop-bomb admin verb.
2016-10-28 18:33:30 -04:00
XDTM 8b58555485 Firelemon explosion is now delayed (#21199)
* Timer

* other way around
2016-10-29 11:29:29 +13:00
pubby 2d6125527f Holodeck Revamp (#21196)
Redesigns old holodeck programs and adds several new ones too.
2016-10-29 11:28:42 +13:00
Xhuis b22cc0543a [s] Adds new Halloween content (#21191)
* Adds new Halloween content

* Removes the delay

* Replaces archaic code

* Atomizes by removing unrelated tweaks

* Conflicts I

* Conflicts III, I think

* Unticks "halloween.dm"
2016-10-29 11:28:11 +13:00
ma44 88d23a5936 Reopening of #20797 Gold solidification (#21183)
You can now solidify liquid gold into sheets of gold with frostoil and a very little amount of iron
2016-10-29 11:25:13 +13:00
Lzimann 90d76b652c You can see your own attack log once again 2016-10-28 17:35:22 -02:00
duncathan salt df9d4c8db3 removes try/catch block 2016-10-28 09:53:24 -06:00
Lzimann e024855194 Remove span 2016-10-28 08:14:24 -02:00
kevinz000 7b3af25fbe Fixes hardlight bows (#21231)
Prevents them from infinite-hitting things by deleting them after they apply hit effects.
Also removes the secondary hit for a 30 brute primary hit instead of attempting to split damage as that's not working well.
2016-10-28 20:10:13 +13:00
oranges 6d1282ef20 Merge pull request #21229 from lzimann/senti
Fixes sentience potions not working
2016-10-28 16:38:02 +13:00
Kyle Spier-Swenson 575b1b498d Does the remie
This meme will never get old
2016-10-27 20:09:52 -07:00
Kyle Spier-Swenson c2587a10f2 Fixes bug not storing token in low latency connections 2016-10-27 19:40:53 -07:00
Lzimann 39ed97b326 Fixes sentience potions 2016-10-27 23:56:31 -02:00
kevinz000 bbeaffe9c5 Hardlight Bows (#20944)
Adds hardlight bows and hardlight quivers.
Does 12 brute and 18 burn on hit.
The quivers regenerate one arrow every few seconds and is worn on the back.
Arrows disintegrate on hit and are destroyed after 20 seconds if it is dropped to prevent spam.

ADDED TO UPLINK AT 7 TELECRYSTALS FOR A BOW AND QUIVER. Can be included in surplus crates.
🆑
2016-10-28 14:16:16 +13:00
Kyle Spier-Swenson 607735320b Fix minor typo 2016-10-27 18:08:21 -07:00
Kyle Spier-Swenson c74b4d20d5 [s] And the rat races are off!
Cid detector now detects spoofed reconnects
2016-10-27 17:59:22 -07:00
duncathan salt a21418d74a makes it compile (I think) 2016-10-27 18:52:20 -06:00
duncathan salt a44aa7193a this is what I get for using the github editor 2016-10-27 18:44:12 -06:00
duncathan salt f5282b7fb4 adds a pair of parentheses 2016-10-27 18:36:56 -06:00
Lzimann 71807d7c23 Adds proper logging to drop-bomb. 2016-10-27 20:41:52 -02:00
oranges 8bb359d083 Merge pull request #21158 from kevinz000/THREESIXTYNOSCOPELMAO
Makes sniper rifle bullets travel significantly faster
2016-10-28 09:59:47 +13:00
erwgd f0f622780e Craft black and fingerless gloves from cloth (#21190)
* moves black shoes recipe to be just below grey jumpsuit recipe
adds recipe for fingerless gloves

* added black gloves recipe

* black gloves require 3 rolls of cloth instead of 2
reduced botanist's leather gloves to only need 150 biomass
2016-10-28 09:58:01 +13:00
Cheridan aaac8027c9 Merge pull request #21178 from Tacolizard/patch-11
Adds a new contraband crate to cargo
2016-10-27 15:12:36 -05:00
duncathan salt 033446b6a8 more debug stuff to solve atmos runtimes 2016-10-27 14:08:10 -06:00
duncathan 2bf43da19e pipelines fail more loudly when they have null gas mixtures 2016-10-26 22:43:20 -06:00
oranges b4dbc1003f Improves logging for ion laws
The actual ion law and which AI's it was added too is now logged for
later reference
2016-10-27 03:33:59 +00:00
TehZombehz b35bd055c9 A few customfood related fixes
Fixes being able to construct infinicakes and infinipizzas. Also fixes
being able to make custom foods out of other custom foods.
2016-10-26 19:47:59 -05:00
XDTM 77b41c5edb No sandals 2016-10-27 00:49:23 +02:00
TehZombehz 393ecc907e Changes size of custom food items
Custom food items are now w_class 2, allowing them to fit in papersacks.
2016-10-26 15:28:42 -05:00
Razharas 2c9e07698f Merge pull request #21186 from ChangelingRain/rangedreference
Ranged abilities now have a reference to their user
2016-10-26 20:21:17 +04:00
chowdermcarthor c7e474ccae Neck Slots (#21169)
* Added in a neckslot. Moved some tie items over to said neckslot.

* Changng some stuff to fix the new neckslot items.

* no message

* Altered comment to say that the old tie system is being kept as-is due to armbands and such instead of just avoiding conflicts.

* no message

* Changed the number for this.

* Fixed jaws of life not having a category, thus they only would show up when searched.
2016-10-26 19:03:41 +13:00
oranges a95c45ec17 Merge pull request #21174 from XDTM/JAWS
Fixes Jaws of Life being unbuildable
2016-10-26 18:59:01 +13:00
Cyberboss e67133b606 Hotkeys for target selection and run/walk (#21039)
* About time someone did this

* also this

* One almost got away

* From '`' to 'B'

* Mercy kill this PR pls

* Help message

* You could've told me how that took forever

* Update help
2016-10-26 18:57:38 +13:00
Cyberboss c7d140778b Fixes #21140 (#21168) 2016-10-26 09:55:07 +13:00
Joan Lung 09b426df79 Splits various massive clockwork cult code files up into various folders (#21177)
* Splits various massive clockwork cult code files up into various folders

* JUST1C4R

* 4BSURD

* this is faintly horrifying to look at

* that's right i don't need to double it, just to swap the order
2016-10-26 09:50:04 +13:00
Tacolizard ab0bff675a Update packs.dm 2016-10-25 13:00:38 -07:00