Commit Graph

6780 Commits

Author SHA1 Message Date
Joan Lung ad9eec737f Merge pull request #17083 from coiax/ian-looks-very-fashionable-today
Refactors dog clothing
2016-04-25 11:46:44 -04:00
Jack Edge 1a6ad107af Refactoring and tweaks 2016-04-25 09:01:52 +01:00
Jack Edge bb4f035fd6 Merge branch 'master' into slaughter-fixes 2016-04-25 07:32:40 +01:00
coiax 5d7db5637c Added animal overlay to drone filters (#17009)
* Added animal overlay to drone filters
2016-04-24 16:51:16 +01:00
Jack Edge 8534e3dbb9 Code review 2016-04-24 16:29:17 +01:00
Jack Edge de76cecc47 DM initial() doesn't work on lists 2016-04-24 15:23:38 +01:00
Jack Edge 4c0a553c1d Bug fix 2016-04-24 15:06:39 +01:00
Jack Edge 2c48313d4f Istype/ispath memes, and tidying 2016-04-24 14:56:56 +01:00
Jack Edge 2bf9caa07b I'M BRINGING FASHION BACK 2016-04-24 14:44:55 +01:00
Jack Edge 1927fc73e6 Dog fashion on the back 2016-04-24 14:40:08 +01:00
Jack Edge 2f26b8eabc Compilation! 2016-04-24 13:54:37 +01:00
Jack Edge 6bc4fbf700 More changes 2016-04-24 13:23:33 +01:00
Jack Edge 0fd1f3c7e4 Made /datum/dog_fashion 2016-04-24 13:18:43 +01:00
Remie Richards f098ddd60b Merge pull request #17055 from coiax/stolen-red-wizard-hats
Red Wizard Hat enabled on Corgis
2016-04-23 16:26:25 +01:00
Cheridan 07f3fcf01a Merge pull request #17049 from Shadowlight213/robinject
Fixes syringe gun and bee injection reactions
2016-04-23 00:55:14 -05:00
Joan Lung b7efe0ad4f Merge pull request #17033 from coiax/B-E-E-D-R-O-N-E
Removes ishuman() check for beekeeping
2016-04-22 23:06:21 -04:00
Frank A 400d8473fa Red Wizard Hat enabled on Corgis
Allow all corgis to wear red wizard hats
2016-04-22 14:15:22 +01:00
Shadowlight213 5f393e5143 Fixes bee injecting while we're at it 2016-04-21 18:51:53 -07:00
TechnoAlchemist 7b79508b17 bone ore and path REFACTOR. 2016-04-21 15:36:27 -07:00
TechnoAlchemist e61fba82ea Adds Bones and sinew to butchering results. Adds bone armor. 2016-04-21 12:58:15 -07:00
Jack Edge 0ffeaa46fa Removes ishuman() check for beekeeping 2016-04-21 17:54:17 +01:00
Joan Lung f99d4cd97e Merge pull request #17012 from coiax/flying-immunity
Flying simple animal mobs are immune to chasms
2016-04-20 18:13:49 -04:00
Jack Edge 68e459e4ac Guardians no longer float up and down 2016-04-20 23:03:39 +01:00
Joan Lung 7da74ad023 Merge pull request #16922 from GunHog/Show_ALL_The_HUDs!
Ghost DataHUD toggle now shows all HUDs at once
2016-04-20 16:38:09 -04:00
Cheridan c53887e4c1 Merge pull request #16987 from ChangelingRain/overlay
Makes a few things use temporary overlays
2016-04-20 12:11:58 -05:00
Cheridan b1428dbeb8 Merge pull request #16955 from Robustin/zombietweak
Zombie Tweaks
2016-04-20 12:05:39 -05:00
Jack Edge c5d9f6becc Butterflies fly 2016-04-20 08:25:24 +01:00
Jack Edge d7c7d51404 Holoparasites now fly, and always float
Floating is used by float() to keep track of whether you're doing the no
gravity bouncing animation. Now the guardian is always gonna be set to
bounce up and down, unless it's buckled or something. (Can you even
buckle guardians?)
2016-04-20 08:22:42 +01:00
Cheridan 7440811987 Merge pull request #16982 from Incoming5643/ok_but_no_tongue
Fixes the tongueless human mobs
2016-04-20 01:30:36 -05:00
KorPhaeron d2b03c6837 Merge pull request #16966 from tgstation/RemieRichards-patch-meme
Adds failure message for cyborgs attempting to check alerts while dead
2016-04-19 16:04:43 -05:00
Nerd Lord 147485dcee walls can't stop the law 2016-04-19 10:31:19 -04:00
Nerd Lord ff44a04f3b Makes a few things use the temporary overlays instead of doing stuff manually 2016-04-19 10:28:40 -04:00
Incoming f265dacd92 Fixes the tongueless human mobs
The solution isn't great, but it's the only one I've found that works properly. For those keeping track yes this is a bit redundant in some situations, but just dundant enough for others. Blame the mass of procs that have to fire in a very specific order on the mob, dna, species, and client level to create a functional spessman for this one.
2016-04-19 03:23:10 -04:00
Jack Edge a5600abd26 Use drone dufflebag sprites 2016-04-19 00:03:24 +01:00
Remie Richards 3c79c50df0 critical fix 2016-04-18 21:31:05 +01:00
Jack Edge f1ca391da4 Phasing and comments 2016-04-18 17:35:53 +01:00
Jack Edge c429ca3b48 Fixes some sound related bugs 2016-04-18 16:47:31 +01:00
coiax e7ad4047df Admin-spawn snowflake drone headgear, plus structural changes (#16935)
* Drones spawn with undroppable chameleon helmets

With a random apperance, for SURPRISES.

* Given drones regenerate_icons() proc

This legacy proc is still used by chameleon items, so drones
get one as well.

* Added drone chameleonmasks that can be toggled

Toggle your custom headgear between hat or mask, be the talk of the town.

* RIP default drone camogear

* Moved drone camoheadgear toggle to the item itself

Now we don't need to worry about clogging up the verbs.

* Added drone camo headgear icons

Thanks Nienhaus so much for spriting these.

* Drone camogear now has customised toggle button

As a side effect of this change, I've made a way of overriding the
normal icon behaviour for item related action datums. If you set
an icon state, it'll behave like a regular action datum, and use
that icon.

* Removed unneeded proc call

* Added 'random' icon to actions.dmi

I borrowed the 'slots1' icon from icons/obj/economy.dmi

* Button to randomise drone camogear apperance

That's THREE GUI BUTTONS for the price of one.

* Made "snowflake" drones; start with drone camogear

* Snowflake drone shell dispensers

(Obviously.)
2016-04-18 11:11:10 -04:00
Jack Edge b3984c7c6e Laughter demons and bug fixes 2016-04-18 16:03:22 +01:00
Robustin 4b13d4b217 Update zombie.dm 2016-04-18 06:34:57 -04:00
Robustin cf294b9989 Grabs the ghost 2016-04-18 06:33:52 -04:00
Jack Edge 20d7ed7a48 Disabled keeping the bodies by default
But you can turn it back on if you want.
2016-04-18 11:18:04 +01:00
Robustin 6b0a749900 Zombie Tweaks 2016-04-18 05:39:28 -04:00
Cheridan 0917817683 Merge pull request #16876 from LatD/Floorbot-3
Floorbot bridge mode replaced with line mode
2016-04-18 02:04:38 -05:00
KorPhaeron a064fcdd07 Merge pull request #16911 from Core0verload/running-on-the-walls
Fixes a runtime while walking on walls
2016-04-17 20:33:42 -04:00
Jack Edge 90ae21b7e5 Removed debug statement 2016-04-17 23:48:22 +01:00
Jack Edge bf4778dba5 Fixes victim mobs being deleted when eaten
This single line fix prevents the consumed mob from being deleted
because of REASONS. Now rejoyce as you recover the eaten bodies of your
friends when you finally kill the demon.
2016-04-17 23:08:24 +01:00
Jack Edge b9e1f98531 Restructure demon consumption 2016-04-17 21:18:03 +01:00
Joan Lung a88f498701 Merge pull request #16918 from coiax/drone-duffles
Drones start with preloaded engineering dufflebags
2016-04-17 15:49:57 -04:00
AnturK de34aede4e Merge pull request #16896 from Shadowlight213/Oldcodenewmemes
[S]Fixes traitor borg remnant code
2016-04-17 13:09:46 +02:00