Commit Graph

1793 Commits

Author SHA1 Message Date
kevinz000 9c8f31657a fixes ricochets not resetting range 2017-11-28 00:44:26 -06:00
ShizCalev f912b6eae0 Fixes Lord Singuloth hungering for more than he should (#33025) 2017-11-24 05:45:47 -05:00
Emmett Gaines 7c69cdcb8a Revert math (#33059)
* Revert "all this wrapping and it's not even christmas (#33035)"

This reverts commit faaf151580.

* Revert "fuck me for forgetting to graph this one"

This reverts commit 45d7acea2f.

* Revert "defines math"

This reverts commit 2817a1737b.
2017-11-23 20:59:52 -05:00
Emmett Gaines faaf151580 all this wrapping and it's not even christmas (#33035) 2017-11-23 10:43:59 +01:00
ninjanomnom 2817a1737b defines math 2017-11-22 17:36:58 -05:00
ACCount b161b18599 Integrated circuit fixes and code improvements (#32773)
* Fucking conflicts

* Small code changes

* Makes the IC printer start upgraded to offset balance concerns caused by a fixed bug
2017-11-21 10:04:09 +01:00
ShizCalev 8eafaccc88 Cleans up unused code 2017-11-20 00:03:33 -05:00
Leo 459017c820 Merge pull request #32871 from AnturK/orbitclean
Transfers orbiting ghosts on most common transforms
2017-11-19 21:12:50 -02:00
kevinz000 caa1e1f400 Massive research refactor; changes research system to techwebs; Decentralized research 2017-11-18 19:55:40 -08:00
AnturK 39394d88d1 Transfers orbiting ghosts on most common transforms 2017-11-18 22:36:01 +01:00
Jordie 8b19b490d1 JSON feedback (#32188)
* wip

* wip2

* makes code actually compile on 511 + fixes

* versioning

* s

* adds python conversion script, schema change and removes 'force ' from item_used_for_combat

* fix to compile

* forgot to actually commit this
2017-11-17 02:43:12 -05:00
vuonojenmustaturska 3f582454a8 Minor speedups to movement: First Blood Part 2 (#32702) 2017-11-14 18:59:45 -02:00
Jordan Brown 2d04e1172d Merge pull request #32641 from praisenarsie/patch-8
blah blah adds some initialize() for squeaky clean code and performance
2017-11-13 12:37:22 -05:00
FrozenGuy5 5294c48be1 Adds alot more initialize() part two 2017-11-12 10:56:33 +00:00
ExcessiveUseOfCobblestone fabd7af52f hello! 2017-11-08 20:39:17 -05:00
nicbn a38605414e overhaul (#32316) 2017-11-04 00:40:21 -04:00
Emmett Gaines 825ab4def4 [512] The great \ref purge (#31824)
* The great \ref purge

* cleanup
2017-10-28 17:20:04 -04:00
ShizCalev 3626c03695 Makes staff of change randomly assign a borg module 2017-10-25 23:39:06 -05:00
ShizCalev d8a52b4e96 Fixes braindead aliums 2017-10-25 23:32:00 -05:00
Cruix b86b5523be Fixed projectile runtimes (#31973) 2017-10-21 14:19:06 +02:00
kevinz000 b97531d130 fixes gibtonite instant hitting , projectile double hitting - not entirely my fault (#31891)
* Update projectile.dm

* Update projectile.dm

* Update projectile.dm
2017-10-20 22:20:00 +02:00
kevinz000 b3c610cbf0 Update projectile.dm (#31893) 2017-10-19 21:14:01 -04:00
Leo c1450bbdc1 Merge pull request #31809 from ShizCalev/helper-cleanup
Cleans up some istypes not using helpers
2017-10-17 22:20:42 -02:00
Leo cf2f8f8e6a Merge pull request #31800 from DaxDupont/500hours
Fixes automatic fire on guns
2017-10-17 12:19:05 -02:00
kevinz000 51dfbfe03b Fixes vehicles granting projectile immunity and YET AGAIN reworks projectile targetting priorities (#31660)
* Update projectile.dm

* fixes projectiles
2017-10-17 21:50:17 +13:00
ShizCalev 721df8dacf Cleans up some istypes not using helpers 2017-10-16 15:30:30 -04:00
Dax Dupont ddfb71ac00 Fixes automatic fire on guns
tl;dr kevin copypasted stuff
2017-10-16 13:45:32 +02:00
kevinz000 2a43a4f657 Fixes a bunch of bugs (#31687)
Fixes #13784 by forcing all orbits to update if the lowest stacked one updates
Fixes #21573 by making singularity try to move if it can't expand
Fixes #23306 by making simple bots that are off not able to move
Fixes #28274, fixes #26515 by actually making snipers zoom out
2017-10-16 21:12:32 +13:00
kevinz000 64851d819a Moves projectile processing to a subsystem (#30599)
ITT worst coder tries not to break everything and improve the code.
fixes #29211
🆑
refactor: Legacy projectiles have been removed. Instead, all projectiles are now PIXEL PROJECTILES!
rscadd: Reflectors can now be at any angle you want. Alt click them to set angle!
/🆑

Also lets just
fixes #18133
because the shortest path from point A to B is a straight line, when projectile ranges are "number of times moved/processed" ofcourse it's going to be shorter if you fire diagonally. It will be a problem as long as range is done like that or if range are in "pixels/tiles" moved without outright using get_dist.
2017-10-16 15:50:42 +13:00
Jordan Brown 04c05d8e5c Adds defines for organ slots (#31737) 2017-10-15 20:33:35 -04:00
kevinz000 b83d777119 Removes a bunch of sleeps/spawns and makes a few booleans defines (#31553)
* spawn/sleep removal part 1

* sleep/spawn/src. removal

* fixes type paths in timers

* Fixes some variable passing

* Why do I have to do this 20 times to get it right..?

* Why do I have to do this 21 times to get it right..?

* Update suicide.dm

* Update software.dm

* Update paper.dm

* Update cable.dm

* Update ninjaDrainAct.dm

* Update hypospray.dm

* Update vocal_cords.dm

* Update touch_attacks.dm

* Update revenant_abilities.dm

* woops

* Update revenant_abilities.dm
2017-10-14 19:53:17 -04:00
nicbn 0fa8587f83 Bullet decals tweak (#31420)
* wee

* screen clock update

* resist and stop pulling

* Whoop, Joan messed up on the selection border so here's some fixed icons for that

* there we go

* Update walls.dm

* Update walls.dm

* Update walls.dm
2017-10-13 10:46:45 -04:00
Tad Hardesty c1794bb402 Fix many instances of "the the"
All uses of "the [src]" have been fixed, as well as other bad string
interpolation directly adjacent to such uses.

In addition to its message, the circumstances under which the tracking
implant locator fails have been updated to use the correct define,
malfunctioning on CentCom rather than on the station.
2017-10-11 21:55:44 -07:00
Jordan Brown 189ed58a42 Merge pull request #31494 from MrStonedOne/tick_contention_tug_of_war
In which the stoner one gets stoned and tries to address tick contention... again
2017-10-10 14:27:59 -04:00
GLACoding 5289eac99d Syndicate turrets (and other machines in walls) can now be hit by projectiles. Also reworks target priorities. (#31012)
* Projectile code additions

* Adds !prehit checks and corrects the check for energy cannon spam

* Adds checks for machines and structures to stop double hitting

* JJRcop Requesting Fixes #1

* JJRcop Requested Fixes #2

* Fixes projectiles unable to hit mobs in machines

* Adds in a new proc select_target, and rewrites some bits

Fixes projectiles double hitting when targetting machines with mobs on them, also makes it so weapons with forcedodge can hit targets inside walls.

* AnturK requested fix #1
2017-10-10 21:28:04 +13:00
Tad Hardesty 13f32a938b Improve extended examination text for many objects (#31381)
Plurality, capitalization, punctuation, and item icons have been
improved. Status displays now show the same text on examination that
they do visually. Inducers only show a success message when they
actually succeed.
2017-10-10 21:06:46 +13:00
MrStonedOne c8bb13d7c2 In which the stoner one gets stoned and tries to address tick contention... again
Tick contention is when the mc, sleep()/spawns(), and byond internal processing fight each other for game tick time. Usually in an unproductive way that wastes cpu cycles and reduces the effective amount of game tick to go around.

Tweaked the anti-tick contention heuristics of the MC a touch.

Fixed an incorrect operator in the mc's anti-tick contention heuristics causing it to apply in times of no lag rather then times of lag.

The mc's anti-tick contention heuristics now plays better with the high pop processing mode.

We no longer reserve the tail end of a tick for the mc to have if the mc doesn't plan to run next tick because of high pop mode or anti-tick contention heuristics.

stoplag() can now be given an initial delay allowing it to act like a smarter sleep (in that it sleeps for longer if the server is overwhelmed.

All short sleeps that only existed for performance reason and had no game play, visual/audio, or balance reasons behind their timing were converted to stoplag().
2017-10-09 01:21:43 -07:00
FrozenGuy5 8a932344ef Fixes c20r damage (#31425)
* Fixes c20r damage

* minor pointless documentation
2017-10-09 09:35:03 +13:00
Jordan Brown b6d349e1d4 Remove drop_item, drop_item_v, put_in_hands_or_del (#31386) 2017-10-07 13:36:33 -04:00
jughu e4163a71d6 Allows shotgun darts to cause reagent reactions (#31337) 2017-10-07 01:17:14 -04:00
The-clown-known-as-Pepe 6585907d52 Fixes rubber shot after unintended nerf. (#31316)
* Update bullets.dm

* fix

* refactor

* Update ammo_casings.dm
2017-10-06 11:47:49 +13:00
Tad Hardesty 5a0bb2f599 Grammar fixes to atom descriptions (#31293)
* Grammar fixes to atom descriptions

- Capitalization and punctuation on most descriptions
- CentCom instead of centcom where appropriate
- Earth instead of earth where appropriate

* Remove spaces before newlines and oneline some strings
2017-10-05 16:33:35 -04:00
Firecage ee3e8d2846 merge conflict fix 2017-10-05 11:22:57 +02:00
Firecage 2ae0380fef Does some code standardization/consistency 2017-10-05 11:13:47 +02:00
kevinz000 94bb5beef5 Preliminary blast cannon cleanup (#31264)
* Update blastcannon.dm

* Update blastcannon.dm

* Update blastcannon.dm
2017-10-05 10:32:13 +13:00
kevinz000 12b845fcd4 Update projectile.dm (#31180) 2017-10-05 08:50:42 +13:00
kevinz000 aeadbceb27 why plus a minus value and not just minus the value... (#31279)
* Update bullets.dm

* Update visuals_icons.dm

* Update asteroid.dm
2017-10-04 14:02:44 -05:00
Supermichael777 fc4a9799ef Fixes stealth nerf to detectives gun (#31125)
* Fixes stealthnerf to detectives gun

Having knockdown healed stamina damage, but also needed stamina too keep you down. This rectifies the extra stamina healing

* WEW LADS
2017-10-04 12:13:41 +13:00
KorPhaeron cc309236d9 ismecha define (#31192) 2017-10-02 02:03:40 -04:00
Leo 7d0f9367e8 Merge pull request #31138 from KorPhaeron/isstructure
Structure istype define
2017-09-30 23:31:37 -03:00