Commit Graph

861 Commits

Author SHA1 Message Date
Cheridan 70e5618cb0 Merge pull request #2375 from Giacom/remove_icon_operations_from_premises
[501] Refactored the code to remove most icon operations for changing an icon's colour.
2014-01-19 16:06:25 -08:00
fleure 4efa6b3114 Merge pull request #2412 from Razharas/BorgAndGhostClickDragInventory
Fixes borgs and ghosts storages
2014-01-18 17:29:44 -08:00
fleure d6937897f1 Merge pull request #2399 from Glloyd/master
Fixes the back icons for the scythe and the Roman shield.
2014-01-17 15:23:57 -08:00
Razharas 0dcb8a8042 Fixes borgs and ghosts storages
Fixes #2084
2014-01-18 03:23:02 +04:00
Miauw 9c68b28425 Merge branch 'master' of https://github.com/tgstation/-tg-station into dalawisfluid 2014-01-17 17:51:37 +01:00
Glloyd b69ab81cc6 Resolves #2213 Fixes the back icons for the scythe and the Roman shield. 2014-01-16 20:23:36 -05:00
Miauw 6704a9948d Merge branch 'master' of https://github.com/tgstation/-tg-station into dalawisfluid 2014-01-16 19:46:04 +01:00
Giacomand aceb4b22e1 Removed the icon color blend operations from human's update_icons().
Changed all the hair/facial_hair/eye sprites to use a white base.
Changed the preview screen, in the preference menu, to use ICON_MULTIPLY to be able to use the new white sprites.
Removed the unused and broken cloaking item.
Ninjas now use the alpha variable, removed most of the checks for it.
Updated the documentation a bit.
Added some helper procs for later.
2014-01-16 14:33:50 +00:00
Aranclanos f81ae6fb34 Adds the captain's medal to the medal's lockbox.
Fixes issue 2358
2014-01-15 19:10:30 -03:00
Giacomand 11bca59614 Refactored the code to remove most icon operations for changing an icon's colour. I had to manually set all the icons, which are subject to colour change, to be have a white/grey icon, so that the colours added properly, and then have them coloured in the code. This means the icons for runes, the reagent beaker overlay, smoke and etc will all be white. They now all use the new 500+ color variable.
The only noticeable gameplay difference is that you can't choose your graffiti's shade.
2014-01-15 21:30:55 +00:00
sirbayer eb20908dcf Merge branch 'master' of https://github.com/tgstation/-tg-station into srsbsns-deadlyboolets 2014-01-13 14:08:57 -08:00
Cheridan 0b2a1b7ac4 Merge pull request #2323 from dumpdavidson/empkit_balance
Balance changes to the EMP kit
2014-01-12 13:09:56 -08:00
dumpdavidson cf672d2c29 Balance changes to the EMP kit:
- EMP-Flashlight now has one charge less but recharges (slower than lasers/energy crossbows do)
- EMP-Flashlight description no longer reveals the nature of the device
- EMP implant now has two uses
- EMP kit now contains two grenades
- EMP and adrenaline implants now inform the user how many charges they contain to begin with (freedom doesn't because it's intentionally random)

- Fixes EMP flashlight sometimes going down to -1 charges.
2014-01-11 21:04:35 +01:00
VistaPOWA 0afe5c982d merging upstream master into local repo 2014-01-11 17:14:48 +01:00
VistaPOWA 671b49cba1 Fixes the double-energy draw of the esword, makes the syndicate icon properly display for the borg. 2014-01-11 17:04:17 +01:00
Miauw 67e37bd449 Merge branch 'master' of https://github.com/tgstation/-tg-station into dalawisfluid
Conflicts:
	code/game/objects/items/weapons/AI_modules.dm
	code/modules/research/designs.dm
	maps/tgstation.2.1.2.dmm
2014-01-07 18:18:59 +01:00
Cheridan 1a58a3cf86 Merge pull request #2265 from fleure/watertank
Reduced watertank slowdown slightly
2014-01-07 08:16:10 -08:00
sirbayer 45cb745b6b Merge branch 'master' of https://github.com/tgstation/-tg-station into srsbsns-deadlyboolets
Conflicts:
	code/modules/projectiles/guns/magic.dm
2014-01-06 17:59:15 -08:00
Cheridan 58159a00ad Merge pull request #2105 from RobRichards1997/20/12/2013-Poker_Tables
Poker tables
2014-01-06 14:35:03 -08:00
Fleure 333d0ed045 Reduced watertank slowdown slightly 2014-01-06 18:26:06 +00:00
VistaPOWA fd34cea8ef fixes the merging failure
hopefully that's it
2014-01-05 03:32:10 +01:00
VistaPOWA 443d6e2d9e [MAP] Adds Syndicate Borgs
Nuclear Operatives can now order a Syndicate Borg for 20TC. After
spawned, a candidate from ghosts is chosen to control it.
It has a 25k cell and the following modules:
-Emag
-Esword
-Ebow
-Laser Rifle
-Jetpack

All weapons use 100 charge per shot.

2 borg rechargers have been added to the Syndicate Shuttle for the
Syndieborgs to use.
Changelog will be added in a separate commit.
2014-01-05 03:13:40 +01:00
sirbayer f4542ee258 Scattershot ho! 2013-12-30 20:43:10 -08:00
Cheridan bb9c09df46 Obsoletes flags = FPRINT | TABLEPASS*
*TABLEPASS was already totally obsolete.
FPRINT was used, but it was on virtually everything anyway.

Removes those flags from every instance where they were used. Also assigned and removed other flags where it made sense.

If it is desired, I can revive the flag as NOFPRINT, which would retain the original functionality, though inverted. That way it would be be used only  where it was intentional (holodeck items could use this for example).
2013-12-30 15:03:17 -06:00
Aranclanos d5ddac3a00 Merge pull request #1934 from RobRichards1997/30/11/2013-Toxic-Converter-Cyberlimb-Fix
Cyber limbs fixes [FIXES #1920] + [Fixes #2180] + [RUNTIME FIX]
2013-12-30 10:23:54 -08:00
Robson Richards d3d4c79946 Merges Heal_Damage and Heal_robotic_damage procs
like I should have done in the first place.
Corrects all usages of Heal_damage so it works with the changed version.
Same goes for Heal_robotic_damage
2013-12-29 17:40:12 +00:00
fleure 171147b1bf Fixed toolbox parent object giving error 2013-12-28 14:51:35 +00:00
Cheridan b9efeaa932 Merge pull request #2014 from kyrahabattoir/ItemNameFixingRound3
Item name fixing round3
2013-12-26 23:14:15 -08:00
Miauw 758ca4f81c Added a failsafe, default_laws is now a config option. 2013-12-23 13:10:04 +01:00
Miauw 0c8c6a5de2 Fixed #1119 folding boxes updates sprites properly 2013-12-22 19:21:45 +01:00
Kyrah Abattoir df626a1f06 correct paint can names and plural status, corrected pill box names, corrected lockbox names. 2013-12-22 11:28:10 +01:00
Aranclanos e7579e2aa8 Merge pull request #1986 from Perakp/janitorCartFix
Fixes janiborg interaction with janicarts
2013-12-21 15:01:37 -08:00
Giacom 516ec6076d Merge pull request #2102 from Razharas/Flamethrower
Fixes flamethrowers shooting through stuff
2013-12-21 13:57:33 -08:00
Giacom 9d24a900ae Merge pull request #2066 from Perakp/slipFix4
No slipping when lying down
2013-12-21 13:54:39 -08:00
Robson Richards 9dd0432697 Implements Gia's Superior Idea.
fixes some directions on Nienhaus's sprites
2013-12-21 20:09:52 +00:00
Robson Richards b8d8975fe6 Fixes Kaze's Suggestion
Standardises the fuck out of Table attackby's (NO COPYPASTA ANYMORE YAY)
Adds a new proc which does the above.
2013-12-21 18:22:49 +00:00
Miauw 76f9881a42 Cleaning up of AI law datums, adds Custom AI board to the map. 2013-12-21 17:49:50 +01:00
Perakp c40af6ae40 Update icons after item is placed in cart. 2013-12-21 09:50:15 +02:00
Perakp 65e0931d55 Merge branch 'master' into janitorCartFix
Conflicts:
	code/game/objects/items/weapons/storage/storage.dm
2013-12-21 09:40:06 +02:00
Razharas ae6a4d9b18 Fixes flamethrowers shooting through stuff
Fixed #2059
They need to be fixed more, but thats a theme for another PR
2013-12-20 22:57:41 +04:00
Miauw 61eb26c663 Finalized AI module refactoring. Everything works now. 2013-12-20 19:39:46 +01:00
Miauw 83b96f0c54 Changes Antimov over to the new AI law system and changes it's path on the map. Various fixes to the new system. 2013-12-20 19:09:39 +01:00
Miauw aa655092c5 Major changes & copypasta removal in AI module code.
This won't affect gameplay.
(Untested & map won't compile, I want to have the map in a seperate commit)
2013-12-20 17:10:47 +01:00
Aranclanos 0fdcd42592 Merge pull request #2054 from Cheridan/Nuke
Nuke Ops Tweaks: Flamer and Mechas
2013-12-19 13:37:32 -08:00
Robson Richards 89349c0102 Add's IntigAsimov lawset as 'Asimov++' 2013-12-19 20:05:39 +00:00
Miauw 2988b2b698 Changes Corporate to Kaze's popular Corporate2. 2013-12-19 17:39:25 +01:00
Perakp 2f70aaadb3 Removes magic numbers and an useless check
- it shouldn’t runtime.
2013-12-18 22:31:07 +02:00
Perakp 68ff764463 Subtypes of janiborg tools
- The other way of fixing it. I’m not sure why this is better.
- Removed condescending messages to cyborgs.
2013-12-18 20:44:24 +02:00
Aranclanos 7bb4cf6a79 Makes the attackby() of storage objects return 0 if the can_be_insterted() fails. This will fix hand labelers on pill bottles. 2013-12-18 12:25:39 -03:00
Perakp b54cab665a No slipping when lying down
- No slipping when lying down
- Doesn’t change slipping mechanics otherwise.
2013-12-18 15:03:03 +02:00