-Dualsabers now come in the alternate colors, sprites courtesy of mjrseph.
-Adds the Vealrender, a harmless and goofy version of the veilrender, courtesy of supersayu. You can possibly find it in mining asteroid surprise rooms.
-*flap and *aflap are gender sensitive now, whoa!
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5834 316c924e-a436-60f5-8080-3fe189b3f50e
Removed the administration shuttle and the stupid alien dinghy.
Removed the beach (hey, it's an away mission now).
Removed syndicate deathsquads on account of them being stupid and redundant.
Temporarily removed regular deathsquads- search for "DEATH SQUADS" to find the locations to uncomment. Additional code is in unused/specops.dm and unused/specops_shuttle.dm.
Added a single tile fake window for unsim windows.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5831 316c924e-a436-60f5-8080-3fe189b3f50e
Slightly updated how zone sel picks icons to enable this. First bit of OOP in hud code, I think.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5828 316c924e-a436-60f5-8080-3fe189b3f50e
The main goal was to remove all the pointless shit in the UI style dmis, but this commit actually goes a bit deeper than that.
Formally renames the "hurt" intent to "harm", in line with everything else in the world.
Removes the old screen1_... .dmis. They've been replaced with screen_... .dmis. They function much the same.
screen_gen.dmi is used for things which apply to multiple UI styles, such as storage slot sprites, or the intent selector. (These can still be overridden in HUD code, though.)
Item action buttons have been changed to use a template from the UI style, and the icon_state of the item.
var/icon_action_button has been removed- varvar/action_button_name must be used instead to add action buttons for items.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5826 316c924e-a436-60f5-8080-3fe189b3f50e
/proc/testing("message") will now only print message to world.log if #define TESTING is uncommented. This will allow coders to make in-depth debug messages for confusing bits of code. Said debug messages would not be visible on th elive server, but coders can enable them by compiling with #define TESTING uncommented. This should make debugging ikky horrible code easier (assuming people bother to use testing())
Temporarily removed the weightless (aka gravity failure) event, due to people hating it. ;(
Replaced references to KILL with PROCESS_KILL (I didn't realise I had already defined something like that). Setup.dm and global.dm are rather cluttered. I will be cleaning them up and will remove a few unused defines like #define KILL in my next commit.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5822 316c924e-a436-60f5-8080-3fe189b3f50e
The new global list is called mechas_list, it contains all the mechs (sadly the 8 mechs of centcomm are added to this list, just to avoid problems with other servers with different maps)
Clowns, goats and spiders still use the old way to track targets (the view() proc).
The goal of this commit is to reduce lag, it will be really noticeable on the carp migration event, they should be 70% less laggy.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5820 316c924e-a436-60f5-8080-3fe189b3f50e
Removed targeting hands and feet. Those areas now go to arms and legs instead.
Updated the zone_sel.dmi icon_states for this.
MouseDown() is now completely unused. From the Byond ref:
"Don't define this unless you need it, because it generates extra communication that is otherwise avoided."
Fixes issue 1378. Carbon jetpacks are used as internals
Back tanks are now checked last when searching for internals.
Moved var/foldable from /obj/item/weapon/storage to ..storage/box.
Changed verb/quick_equip() to be on humans instead of all mobs (it was only usable by humans anyway.)
Updated locker resist code a little bit, mainly removing a spawn(0).
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5819 316c924e-a436-60f5-8080-3fe189b3f50e
- Restructured viruses in the reagent container to be more maintainable. Should also fix some issues with vaccines.
- Restructured some code in the PANDEMIC.
- You can now mix vaccines together, it will combine the list of viruses it will vaccine against.
- Fixed Carp stunning Cyborgs.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5817 316c924e-a436-60f5-8080-3fe189b3f50e
forcesay() takes what's currently typed in the player's chatbar, and if that is 'Say "'... it will remove any radio information, and automatically say it. It also ignores emotes.
Updated some more text styles.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5816 316c924e-a436-60f5-8080-3fe189b3f50e
Adds a new 'userdanger' class, which is bold and red. 'danger' is now just red. Adjusts all dangerous messages I could think of to use the appropriate class.
Trash items can now be washed away in sinks.
Removes the robodropper, on account of it being awful. Borgs get a normal dropper instead.
Changes the probability of blood spatter from attacking someone from 33 to item.force * 2
Path changes:
/obj/item/weapon/reagent_containers/ld50_syringe > /obj/item/weapon/reagent_containers/syringe/lethal
/obj/item/weapon/reagent_containers/ld50_syringe/choral > /obj/item/weapon/reagent_containers/syringe/lethal/choral
possibly some others? i think this is it.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5815 316c924e-a436-60f5-8080-3fe189b3f50e
A lot of different calls for update_inv_[slot] now won't call for update_icons.dm(). Such as dropping, throwing, picking up objects, moving objects around your gear, using your active hand, firing guns, stripping, etc.
All the different calls for UpdateDamageIcon() now they won't call for update_icons()
The different sprites of humans/monkeys will now have their own layer, humans starting with MUTANTRACE_LAYER in layer -1 to R_HAND_LAYER in layer -20, so the sprites don't get messy overlapping eachother if update_icons() is not called. To help this change, all layers numbers were changed, R_HAND_LAYER used to be 1, now it's 20. (This can be changed back if it ends up being confusing or ugly to read)
TL;RL I removed 90% of the calls for update_icons() modifying the different update procs of update_icons.dm of monkeys/humans. The goal is to reduce lag.
JUST IN CASE, lying down will call for update_icons(), so players have an easy way to update their icons if something goes horribly wrong. Which won't. I hope.
Fixes issue 842. Handcuffs sprites appearing on the player's UI if this one was handcuffed. Because I liked this we'll call it feature and add some awesome sprites made by Cheridan, you'll now have a new sprite on your UI telling you "you're handcuffed buddy!". (Also he named the sprites so don't blame me)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5809 316c924e-a436-60f5-8080-3fe189b3f50e
- Added a missing "changed = 0" to update the chunk's status. Thanks Uristqwerty for pointing it out. Should help optimize freelooking even more.
- Moved a camera so it had better vision of the hallway.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5808 316c924e-a436-60f5-8080-3fe189b3f50e
Wizard staffs, SAW, combat shotgun still don't
Added the Mjollnir and Singularity Hammer. Just silly melee weapons I coded/sprited for fun. Both are using the Mjollnir's sprites currently though I didn't have it in me to make a billion more inhands for the Singularity Hammer.
Mjollnir shocks the target and hurls them away/spews lightning around.
Singularity Hammer pulls everything nearby in towards the target.
Don't really have plans to balance them or make them obtainable in game but I thought as long as I'd coded them some admin or another may enjoy trading them to antags/giving them to the chaplain etc.
Lowered fireballs cooldown and decreased its explosion size (so wizards can use it without killing themselves by causing hull breaches)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5805 316c924e-a436-60f5-8080-3fe189b3f50e
- Committed carn's fix to events happening every 5 minutes, on the dot.
- Changed some more turf which play sound so they do not play to everyone in the area.
- Made the join screen a little bigger for the "view player polls" option.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5801 316c924e-a436-60f5-8080-3fe189b3f50e
- Moved some fingerprint procs to detective_work.dm.
- Removed some unnecessary del() usage in the detective code.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5800 316c924e-a436-60f5-8080-3fe189b3f50e
- Greatly decreased the goat attack damage. Fixes Issue 1310.
- Changed how the suffixes are assigned for mulebots. Fixes Issue 1204.
- Added some checks for occupants in sleepers/cryo/cloner pod, stops an exploit of being able to have a friend teleport you to the sleeper when you're in danger.
- Re-added advance proc call for debug flag.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5796 316c924e-a436-60f5-8080-3fe189b3f50e
-Moves the Add Note/Notes verbs from OOC tab to IC tab, since Notes holds your IC information such as traitor objectives.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5789 316c924e-a436-60f5-8080-3fe189b3f50e
Admin rejuvinate now clears the mob's reagent's list meaning that mobs who died due to toxins in their bloodstream wont just fall over dead after being revived again. Fixes issue 1338.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5785 316c924e-a436-60f5-8080-3fe189b3f50e
Added alien brains and surgery for getting them out of aliens. It differs from the human brain removal surgery.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5784 316c924e-a436-60f5-8080-3fe189b3f50e
-Novaflowers can be ground for capsaicin, and they do some slight burn damage if you pick them up without gloves.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5778 316c924e-a436-60f5-8080-3fe189b3f50e
Because of this, borgs will no longer save all the images on their client, avoiding the display of thousands of HUD images on a single mob, lagging or crashing the player's client.
If I'm right, this will reduce 90% of the del() lag. Cross your fingers!
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5773 316c924e-a436-60f5-8080-3fe189b3f50e
- Fixed a bug with C4 not causing an explosion around a target, which is a mob.
- Fixed not being able to put para/sleepy pens on your ear.
- Added a delete proc for reagents (the container) which will garbage collect it.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5772 316c924e-a436-60f5-8080-3fe189b3f50e
-Replaced some notice spans with a more appropriate danger span
-Reduced resistance of visionloss symptom and added a check to stop spamming you with "You are blinded!" notices
-Added a check to the reagent symptoms so you don't get ridiculously high volumes in your body if you wait long enough
-Added more coins around the station
-Moved message monitor decryption key to CE's office since the RD can't even access it any more (and is not relevent to his duties)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5766 316c924e-a436-60f5-8080-3fe189b3f50e
Adds two new variables to surgery steps- accept_hand, and accept_any_item. They are compatible and you can use both at once.
Removes the always_advance variable on surgery steps, in favour of the success() and failure() procs returning 1 or 0 to advance or not.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5765 316c924e-a436-60f5-8080-3fe189b3f50e
Renamed "Toggle station artificial gravity" to "Trigger a gravity-failure event" to better describe what the button does.
Removed the following buttons:
- Make all items look like guns
- Japanese Animes Mode (Resolves issue 1024.)
- Remove 'internal' clothing
- Remove ALL clothing
- Remove firesuits, grilles and pods
- Toggle Prison Shuttle Status(Use with S/R)
- Send Prison Shuttle
- Return Prison Shuttle
- Warp all Players to Prison
- Ghost mode
The first five are just plain dumb, made worse by the fact that they apparently haven't worked in ages.
The next four, prison station buttons, are being removed because we have no prison station!
Ghost mode was removed for being horribly coded, laggy and has the potential to break some of our other code.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5758 316c924e-a436-60f5-8080-3fe189b3f50e
- Facehuggers will now let you open the bag even if you're wearing facehugger proof gear.
- Added some sanitizing to signal().
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5756 316c924e-a436-60f5-8080-3fe189b3f50e
It can be used to check for specific properties on the tool used, such as whether a welding tool is lit or not.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5755 316c924e-a436-60f5-8080-3fe189b3f50e
Fixes issue 1309. Kitchen Vendomat vends "weapon"
Removes the cautery step from debraining, as it was pretty pointless and needlessly confusing.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5754 316c924e-a436-60f5-8080-3fe189b3f50e
- Added a new area proc, mob_activate, which is called by a living mob's Life(). You can use it to have mobs react differently to different areas.dm
- Used the above change to make transit areas push mobs backwards.
- Fixed the server room air alarm from freaking out.
- Reverted my change to singularities, they will now pull correctly.
- Made the wire interface screen bigger to accommodate for different fonts.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5749 316c924e-a436-60f5-8080-3fe189b3f50e
Fixes issue 1316. Operating Computer broken
Updated the surgical drill sprite.
Removed code/game/objects/items/weapons/surgery_tools.dm, as the tools have now been moved to the surgery module.
Removed the music folder, as it has been empty and unused since the beginning of time.
Path changes:
/obj/machinery/optable > /obj/structure/optable
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5748 316c924e-a436-60f5-8080-3fe189b3f50e
-Removed telecoms destination from the syndicate shuttle
-Updated description for voidsuits
-Re-placed the server atmos alarm in tcoms
-Removed regular vents and scrubbers in server room
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5747 316c924e-a436-60f5-8080-3fe189b3f50e