Commit Graph

5275 Commits

Author SHA1 Message Date
KorPhaeron 7b2a1b6aa7 Fixes another batch of typos. (#20234) 2016-08-30 21:52:19 -05:00
bgobandit 27e355d16b Fixes another batch of typos. 2016-08-30 20:57:28 -04:00
AnturK 033966e0d8 Merge pull request #20182 from xxalpha/candlefix
Fixed candle box icon bug and more
2016-08-30 10:45:11 +02:00
kevinz000 d932a44b64 typo (#20196) 2016-08-28 18:34:52 -05:00
oranges ef84942384 Merge pull request #20082 from Xhuis/highlander_patch
[s] Highlander 2.0
2016-08-29 11:27:58 +12:00
bgobandit f7c08b3100 Fixed syndie dufflebag back sprite. (#20183) 2016-08-28 16:26:21 -05:00
xxalpha 6f90420caa Fixed candle box icon bug, changed open close function to attack_self... 2016-08-28 15:18:20 +01:00
Xhuis aa6d24d4a3 Removes nodrop from claymores 2016-08-27 22:23:58 -04:00
Xhuis ae841585b3 Removes some unneeded features, adds a coward-compass 2016-08-27 22:20:02 -04:00
oranges 3badbcc9ec Merge pull request #20115 from Shadowlight213/whydoestheaihavetogointhecoreitcouldgoonthetable
A few tweaks and improvements to silicons.
2016-08-28 12:58:15 +12:00
Core0verload b888717c50 You can now use sheets from any hand, not just the active one (#20128) 2016-08-27 10:24:15 -05:00
TechnoAlchemist 2bd109ce73 Gives extradimensional chap weapon a unique gimmick. (#20112)
* Gives extradimensional chap weapon a unique gimmick.

* index on Its_balanced_tm: 29dd689 Gives extradimensional chap weapon a unique gimmick.

* Makes my ""code"" less shit.
2016-08-27 10:00:36 -05:00
Xhuis aa20a34d07 Prevents admin-spawned claymores from announcing 2016-08-27 10:00:10 -04:00
jughu 36a1cf3be1 Ayy (#20140) 2016-08-26 16:28:54 -05:00
xxalpha d7a5fa307a Cigarette packs immersion buff (#20069)
* Cigarette packs immersion buff.

* Changed code that did not work as intended
2016-08-26 14:13:56 +12:00
Xhuis 875a1551da Adjustments based on feedback 2016-08-25 20:24:47 -04:00
Shadowlight213 01f2343b41 A bunch of tweaks and improvements to silicons 2016-08-25 15:47:42 -07:00
Hamzah 517413b210 Stacksplit (#20064)
* Added an AltClick function to split Stacks

Stacks now have an altclick function that lets you input how much you
would like to split the stack by

Also changed the regular click code by turning most of its code into a
proc, this reduced the amount of copy-pasting needed, as both the
regular and alt click on stacks do the same thing, except alt clicking
lets you input a number

* Wrong var name

* Edits based on feedback

-Removed trailing return
-removed uneeded if statement
-removed uneeded src as it should call the right method anyway

* Removed metal interact after splitting
2016-08-26 08:50:00 +12:00
Cheridan fa233f919c Merge pull request #20068 from yackemflam/patch-18
Some occurance changes and new kit
2016-08-25 03:23:26 -05:00
Xhuis 096db63f5b Announces the last man standing 2016-08-24 21:50:10 -04:00
Xhuis 1e57902ff4 Anti-baton 2016-08-24 19:46:22 -04:00
Xhuis 4d46b560b8 Soul stealing and anti-guns 2016-08-24 19:42:23 -04:00
Xhuis 2b99cf16bd Adds a return 2016-08-24 18:21:02 -04:00
Xhuis 77bb8fce3c Highlander 2.0 2016-08-24 18:16:59 -04:00
Cheridan 5defa30696 Merge pull request #20062 from ChangelingRain/takepainstohurtnobodywhereyoucanwhereyourmerepresenceisapainleavewhereyourwordsaredaggerscloseyourmouthwhereyoursightisarakinglashcloseyoureyes
Adds several KA mods and allows mining borgs to install any KA mods
2016-08-24 13:26:54 -05:00
yackemflam 8cecab7b9b Some occurance changes and new kit
Any with 27 tc or less are more occurring.
Anything with 28 or more are somewhat occurring.
Anything with an extreme amount or round ending occurs a lot less often.
New sniper kit
2016-08-24 06:47:39 +09:00
Joan Lung 54c1d0ef35 MODS MODS MODS GET EM NOW 2016-08-23 15:26:19 -04:00
Cheridan bf5b5bd380 Merge pull request #20030 from MrStonedOne/erroinchargeoflights
Removes unneeded lighting checks.
2016-08-23 10:35:44 -05:00
Joan Lung ebbe03e378 modkit hell 2016-08-23 11:09:11 -04:00
Joan Lung 7355d91718 Adds a damage AoE KA mod 2016-08-23 10:37:20 -04:00
MrStonedOne 83eca75951 Removes unneeded lighting checks. 2016-08-22 08:56:53 -07:00
yackemflam cac121cf46 Update uplink_kits.dm 2016-08-22 18:49:03 +09:00
yackemflam 68b73688ba Update uplink_kits.dm 2016-08-22 18:10:58 +09:00
yackemflam 9f2b59f3f9 Fucking hell people, fix these boxes 2016-08-22 18:08:04 +09:00
Incoming5643 ca934347b3 Fixes my hot fix! 2016-08-21 17:45:49 -04:00
Incoming 06812de30a WHOOPS 2016-08-21 17:40:41 -04:00
Joan Lung dc460c518f Merge pull request #19964 from KorPhaeron/config
Replace health config with damage multiplier config
2016-08-20 17:09:01 -04:00
Incoming5643 f70ba63d3e You can smuggle smuggler's satchels to a future shift (#19838)
* Hidden Smuggler Satchels hidden beneath the station now persist between rounds, though there's no assurances of WHEN they'll appear next and only one will ever appear in the round.

NOTE THAT THIS PULL INTRODUCES A CRITICAL BUG, DO NOT MERGE *JUST* THIS PR, AWAIT THE FOLLOWUP

* Finishes up satchel persistence.

Satchels require at least 20 saved bags before any will start spawning.

the var persistence_replacement can be set to a path to replace a very high risk item with a lower risk look alike. This is currently done with the nuke disk, the wizards spellbook, and the uplink implant

* DESIGNATED.
REMIE.
PULL.
2016-08-20 16:27:02 +12:00
KorPhaeron eb39ca8e6e Kinetic Accelerator Mods (#19942)
* KA Mods

* Better examing

* Removes excess returns

* WHY indeed

* Updates projectiles properly

* Removes or replaces old hyper KA stuff

* Nerfs cooldown mod
2016-08-19 21:04:25 +12:00
KorPhaeron 074bc50fb4 Damage Multiplier Config 2016-08-18 20:19:19 -05:00
Joan Lung 605c0e0f2c Merge pull request #19949 from KorPhaeron/chaplain
Fixes chaplain spellblade being invisible
2016-08-18 10:10:34 -04:00
KorPhaeron 7d19b42c03 Fixes spellblade being invisible 2016-08-18 03:36:28 -05:00
oranges d7e9e74780 Merge pull request #19914 from KorPhaeron/cult2
Fixes being unable to attack cult structures
2016-08-18 14:13:02 +12:00
TechnoAlchemist 9af8023a67 Adds "Jabroni Outfit" to ClothesMate (#19930) 2016-08-17 14:12:04 -05:00
Ergovisavi 8656d3e7eb Adds "Proto-Kinetic Crusher", a melee mining weapon (#19891)
* Mining Hammer

* Adds the mining hammer "Proto-Kinetic Crusher" item
Makes megafauna a little easier to hit in melee
Makes jaunters and Hivelord cores fit in the mining belt

* Fixing a file that should have been untouched
Other miner (geddit) fixes for the mining hammer
2016-08-17 14:29:16 +02:00
TheCarlSaganExpress e4e8f00860 Fixed welders turning off other light sources. (#19907)
* Fixes welding glitch #19883.

* Fixes welding glitch #19883.

* Minor adjustments.
2016-08-17 21:20:00 +12:00
Joan Lung cbf733dbc4 Does something, likely to be important, to blob (#19831)
🆑 Joan
rscadd: Once the blob alert message is sent in the blob game mode, all mobs get to see how many tiles the blob has until it wins, via the Status tab.
rscdel: Removed/merged a bunch of blob chems, you probably don't care about the specifics.
tweak: The remaining blob chems should, overall, be more powerful.
tweak: Shield blobs soak brute damage less well.
tweak: Flashbangs do higher damage to blobs up close, but their damage falls off faster.
experiment: Shield blobs now cost 15 resources to make instead of 10. Node blobs now cost 50 resources to make instead of 60.
experiment: Expanding/attacking now costs 4 resources instead of 5, and blobs can now ATTACK DIAGONALLY. Diagonal attacks are weaker than normal attacks, especially against cyborgs(which may be entirely immune, depending), and they remain unable to expand diagonally.
rscadd: Shield blobs no longer block atmos while under half health. Shield blobs are still immune to fire, even if they can't block atmos.
tweak: Blobs should block explosions less well.
rscadd: Blob cores and nodes are no longer immune to fire and no longer block atmos.
rscadd: Blobs can only auto-expand one tile at a time per expanding thing, and should be easier to beat back in general.
tweak: Blobbernauts now attack faster.
tweak: Blob Overminds attack mobs slower but can attack non-mobs much faster.
rscadd: Blob Overminds start with some amount of resources; in the gamemode, it's 80 divided by the number of overminds, in the event, it's 20 plus the number of active players, and otherwise, it's 60.
bugfix: You can no longer move blob cores into space, onto the mining shuttle, white ship, gulag shuttle, or solars.
bugfix: Blob rounds might be less laggy, if they were laggy?
tweak: Blobs don't heal as fast, excluding the core.
experiment: Blobs are marginally less destructive to their environment.
/🆑

Objective:
maybe possibly make blob something you can fight instead of wishing the blob didn't exist?
but also make the blob lethal enough that it can still deal with the crew if it knows what it's doing(and still lose if the crew is good instead of snowballing forever)
2016-08-17 15:48:28 +12:00
oranges 5fa249f97e Merge pull request #19729 from Shadowlight213/bayputers
[Review Ready] Ports baystation's modular computers
2016-08-17 13:23:51 +12:00
oranges 43acb89274 Merge pull request #19908 from ma44/master
Makes plant bags hold a lot more seeds and plants
2016-08-17 12:59:05 +12:00
PKPenguin321 f020a89845 ports high priority critical fix from vg 2016-08-16 16:40:40 -07:00