* Adds support for multiple recipe results.
Makes it so that recipes can have multiple biproducts, instead of just
one. The results list works just like the reagents list.
ex. list("reagentid" = 5, "otherreagent" = 3) where 5 and 3 are the
amounts produced.
recipe on_reaction 'created volume' is the multiplier for the recipe,
not the sum of the volume of the biproducts. Equations have been
adjusted to this change.
A couple of reactions are made slightly more efficient.
Removes a couple of trailing returns and unneccessary variable
declarations.
Scales cfl3 fireball a miniscule amount with created volume. the range
is increased by 1 for every 100 units mixed.
* updates pyrotechnics.dm
* Removes unneccessary comments and unrelated tweaks.
* Changes variable name for phil
* P is for Product. R is for Reagent.
* Adds support for inverse required temp reactions.
Ie. Cooling a mixture to cause a reaction, instead of heating it. Just
set 'is_cold_recipe' to 1 in the reaction.
* Fixes chapel exploding infinite loop.
Fixes weird bug. Adds unused colorless 'powderpile' icon to
reagentfillings.dmi
* Quality of life pull for my recent commits:
RPGloot will no longer try to place scrolls in secret satchels, as this would slowly turn the drop table into these fairly useless joke items.
Goes through and genders most(all) the pets in the game so the gender change potion can work on them. Many previously hard defined generic animals can now be either male or female.
* Secret satchel is now a bit more aggressive with making sure a satchel is placed
D E F I N E S
* "quality"
* Not Canon
* Adds Freon to the game
* MAP CHANGE MEMES
* hahahahafuck
* YOU SAW NNOTHING
* fuqq
* sd
* Fixes
* Fixes2
* fixes
* BALANCE
* mob icecubing ALSO FUCK YOUR STATUS EFFECT CODE @Xhuis
* i play pokemon go every day
* Reworks icecubing
* sjyuhdjzsadjhm x jymhuxzc
* Final Pass
* kmJCBQADVNWVBOJRFJN
* changes
* nnjhdxsjhjh
Makes it so that recipes can have multiple biproducts, instead of just
one. The results list works just like the reagents list.
ex. list("reagentid" = 5, "otherreagent" = 3) where 5 and 3 are the
amounts produced.
recipe on_reaction 'created volume' is the multiplier for the recipe,
not the sum of the volume of the biproducts. Equations have been
adjusted to this change.
A couple of reactions are made slightly more efficient.
Removes a couple of trailing returns and unneccessary variable
declarations.
Scales cfl3 fireball a miniscule amount with created volume. the range
is increased by 1 for every 100 units mixed.
This item changes up the gender var of any gendered mob/living. Including people. There are a few interesting applications of this item, mostly if your into animal husbandry (all generic animals unless programed otherwise are all the same gender) but mostly it's just here to fill the immensely niche gap the loss of gender reassignment surgery left. Also it's 2:30 am.
Also factors out the old human var gender_ambiguous, as that surgery was the only way to ever trigger it.