Expletive
2b298bb6aa
Adds The NT-75 Electromagnetic Power Inducer ( #27653 )
2017-05-31 14:59:13 -03:00
kevinz000
29a1734b3c
[READY]Replaces R&D accelerator laser with beam rifle, adds MouseMove and mouse parameter tracking to client, adds blast cannons! ( #27618 )
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kevinz shitcode
2017-05-29 20:44:42 -05:00
Cyberboss
729010bbb2
Unorphans the blackbox ( #26129 )
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Moved sql_poll_population from server_maint to this new SS. Moved few remaining server_maint tasks to SSping and deleted it.
2017-04-27 10:04:57 +12:00
MrPerson
ff3f84ab81
Replaces /image with /mutable_appearance, where appropriate ( #26518 )
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In cases where you're creating an image to use as an overlay, it makes more sense to use a mutable_appearance if you can. The image will create a static appearance for not just the image but also each intermediate step if you change vars along the way. The mutable appearance avoids this unnecessary and expensive process. The only situation that requires an image instead of a mutable_appearance is if the overlay is supposed to be directional. MA's ignore direction while images don't. I dunno why, probably another BYOND-ism.
I added a convenience function, mutable_appearance(), designed to emulate image(). Also went ahead and set the default plane of /mutable_appearance to FLOAT_PLANE because it's fucking 0 by default.
Several overlays that were image() calls were changed to just text strings when I could. overlays += "string" has the same result as overlays += image(icon, "string") and saves a proc call.
2017-04-25 12:15:16 +02:00
Lzimann
5a618297ce
Replaces the default output with the to_chat wrapper.
2017-03-10 01:32:05 -03:00
Cyberboss
b86e224571
Makes qdeleted and qdestroying macros ( #23666 )
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* Makes qdeleted and qdestroying macros
* Makes QDELETED and QDESTROYING uppercase
* Swap qdel checks istype's for != null's
* Fix it
* How was this missed?
2017-02-06 00:59:27 +13:00
Fox McCloud
be94e4f76a
Converts Hydroponics oneharvest var and Potato's Battery Quality into Plant Genes ( #21983 )
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* Converts Hydroponics oneharvest var into a Plant Gene
* plant batteries
* plant types
* stinging
2016-12-08 12:43:23 +13:00
Mervill
09ea5ad2e5
w_class now uses defines
2016-12-01 21:33:14 -08:00
MrStonedOne
76e1c6916f
VV refactor
2016-11-30 12:49:21 -08:00
Joan Lung
4cddd81120
Suicide now uses the pronoun helpers ( #20973 )
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* This doesn't actually matter, because you're dead forever once it happens...
* is this entire pr chaff for something else
* you'll do it? nah, fuck that I'll do it
2016-10-18 14:36:38 +13:00
phil235
6809603669
Changes obj/effect/blob,spider,swarmer,energy_net,spacevines to be ob/structures instead, since you can hit and destroy them.
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Adds a large ash and large molten item decal (for future use)
simplifies decal/cleanable/replace_decal() code a bit.
Changes construction() proc to on_construction() for consistency, same for deconstruction().
Made a deconstruct() proc for machinery and computer (also for future use).
2016-09-27 19:58:27 +02:00
c0
abaa96597f
Radioisotope Thermoelectric Generators
2016-07-08 11:34:40 +03:00
Kyle Spier-Swenson
0d6bbbb412
stop the pills ( #18703 )
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* RedPills Processing
Now you have to use START_PROCESSING(SSname, thing) (and STOP_PROCESSING)
* Fixes a minor bug.
2016-06-20 12:07:44 +02:00
Cruix
ac0bad5d61
Added priority overlay system. ( #18225 )
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Added priority overlays to atoms, which will not be removed when overlays are cut and will always remain on top when new overlays are added. This requires everyone to use add_overlay() and cut_overlays() instead of overlays += and overlays.Cut(). These procs are found in __HELPERS/icons.dm, and the priority overlay list is found in game/atoms.dm. Everything else is replacing deprecated overlay manipulation.
2016-06-17 10:11:53 +12:00
LatD
c2f604a74a
Quick fix
2016-05-30 21:46:42 +03:00
LatD
7d6b3e6847
origin and req lvl changes
2016-05-21 17:17:20 +03:00
LatD
fe76e64641
Origin tech changes and some fixes
2016-05-17 20:57:01 +03:00
LatD
24419a7c96
Final reliabilities
2016-05-12 02:59:59 +03:00
LatD
e685d82805
Removing reliability
2016-05-12 02:43:18 +03:00
Core0verload
a66c2f4418
Machine/computer boards and frames refactor ( #17300 )
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* Map Changes
* Machine/console boards and frames refactor
* More board changes
2016-05-08 12:11:18 +02:00
Jordie
265938e7d9
Merge pull request #17220 from Incoming5643/badmins_doing_shit
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View vars will now tell you if something has been previously var edited
2016-05-01 17:02:02 +10:00
Joan Lung
6fc1d4fde4
Blobs can no longer eat the supermatter ( #17205 )
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* Blobs can no longer eat the supermatter
* phil'd
* phil'd
2016-04-29 20:29:20 +02:00
Incoming
10b966b97c
View vars will now tell you if something's been previously var edited
2016-04-28 19:38:21 -04:00
Fox-McCloud
cfdaac5fe0
tweaks
2016-04-12 20:50:03 -04:00
Fox-McCloud
14d611ecc1
Xenobio Additions and Tweaks
2016-04-06 22:36:58 -04:00
KiwiFarms
9afe050025
Replaced last occurences of gc_destroyed by qdeleted().
2016-03-05 01:58:56 +01:00
Firecage
754491ce4c
Changes relatives paths into absolute paths and makes some if()'s better
2016-01-17 01:36:56 +02:00
YotaXP
2ffc5f055c
Fixed bad origin_tech values.
2015-11-05 15:32:25 -05:00
freerealestate
b88ffb6a8a
Replaces var-edited high cap cells on Boxstation with plus sized versions that have slightly modified icons
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Renames high cap cell in ninja suit and changes its sprite to reflect its unique capacity
2015-10-17 17:47:59 +13:00
bear1ake
f697ae90f5
removes a bunch of .0
2015-09-10 20:57:30 +09:00
Razharas
feb3d2adce
Fixes comment
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Fixes comment
2015-09-02 14:41:27 +03:00
Razharas
e0e5bbc978
Merge branch 'DSStuff' of git://github.com/Steelpoint/-tg-station into Steelpoint-DSStuff
2015-09-02 14:38:07 +03:00
Cheridan
5979ffdec7
Logging Syntax Improvement
2015-08-13 12:14:14 -05:00
Steelpoint
8740dae264
Fix
2015-07-24 16:40:27 +08:00
Steelpoint
66db30a73c
RifleBuff
2015-07-24 16:11:59 +08:00
Firecage
4688c2c969
Fixes proc arguments
2015-07-15 23:52:35 +02:00
Chiefwaffles
71a397b3bd
Super Big Change
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Removes ".0" from "2.0"
2015-07-09 19:07:05 -07:00
Chiefwaffles
1639e46067
Update cell.dm
2015-07-08 20:08:46 -07:00
Chiefwaffles
70ff300812
Changed w_class of the base power cell from 3.0 to 2.0
2015-07-08 15:18:05 -07:00
xxalpha
cfb5e724b6
Material container, all items can have materials, wake me up
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cant wake up
go to sleep debug
2015-07-01 03:34:47 +01:00
Iamgoofball
f992eb1af0
Adds feedback gathering for a hell of a lot more things.
2015-06-09 21:52:46 -07:00
Iamgoofball
b65c7a36df
Upgrade Update: Bluespace Boogaloo
2015-06-05 23:56:09 -07:00
Jordie0608
68eda1787b
fixes cells corrupt()ing maxcharge, mime spells as borg and condi botles not allowing naming
2015-05-23 19:56:03 +10:00
Jordie0608
7369992d3d
further reorganization, elimination of old defines folder
2015-05-09 23:16:57 +10:00
phil235
e16a817b55
Adjusts electrocution damage from cells and powernets. Less RNG and never goes above 95 to avoid instacrit.
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Fixes item attacks targeting a random limb instead of the one selected.
2015-04-26 23:48:20 +02:00
kingofkosmos
e371dd9f35
more spans
2015-04-24 20:52:00 +03:00
Remie Richards
f6e4c1518d
A restructure/removal/cleanup of Ninja Code
2015-03-09 20:43:56 +00:00
Remie Richards
5fc7af7fbf
attackby() now has an argument containing the parameters of the click that called it. Items placed on tables now center their icon where the user clicked. this is NOT true for racks, since racks look organised in their sprite.
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Items reset their pixel_x and pixel_y values on pickup.
2015-02-19 13:02:43 +00:00
Razharas
7758a0afed
Ok now explosions shall work properly
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Changed severity to target, make items not destroy themselves on
severity lower than 1, all that stuff
2014-12-05 23:21:48 +03:00
Razharas
ff456ebaf4
Unwinded most of shit
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Meh
2014-11-19 21:36:45 +03:00