Commit Graph

1647 Commits

Author SHA1 Message Date
Joan Lung f1f356a290 Merge pull request #28337 from lzimann/files
Changes all sound files to be lower case, plus standardizes their references
2017-06-11 14:50:41 -04:00
Leo 51dae8552a Merge pull request #28293 from ChangelingRain/lifestealstacking
If you're lucky enough to get multiple lifesteal crystal modkits you can actually make use of them
2017-06-11 10:29:26 -03:00
Lzimann 3e34eb9e3f Changes all sounds to be lower case, plus standardizes their references 2017-06-11 00:38:45 -03:00
ShizCalev c82de6ccc1 fix (#28257)
fixes #11936
2017-06-10 19:20:24 +02:00
Joan Lung fd7f65e7bd If you're lucky enough to get multiple lifesteal crystal modkits you can actually make use of them 2017-06-09 20:55:52 -04:00
kevinz000 99138f12d0 I might HAVE accidently made dualwielding hilariously OP again so have a nerf! (#28125) 2017-06-07 11:13:57 -03:00
kevinz000 f051ecba25 Adds consciousness checks to beam rifles (#28079) 2017-06-05 22:37:54 -03:00
Joan Lung 180dd7bd84 Adds another unique KA mod to necropolis chests (#27982) 2017-06-05 14:52:03 -03:00
InsaneHyena 5713a44048 Removes donut steelpoint (#28041) 2017-06-05 00:12:26 -03:00
Leo 39c4fb4aad Merge pull request #28036 from ChangelingRain/aoemodkitfix
Fixes AOE modkits not working because I messed up the logic
2017-06-04 12:28:44 -03:00
Expletive 70cdc48376 Fixes #27979 (#28002) 2017-06-04 12:11:44 +02:00
kevinz000 ca4efb04e9 Beam rifles now slowdown while scoped (#27898)
* Update beam_rifle.dm

* Update beam_rifle.dm

* Update beam_rifle.dm
2017-06-04 07:12:22 +03:00
Nick 70506a29ae the man with the 2 shotguns that blasted me to the end of the world with dualwielding. nerf (#27978) 2017-06-03 23:45:28 -03:00
Joan Lung 807a778b4c Fixes AOE modkits not working because I messed up the logic 2017-06-03 09:39:17 -04:00
kevinz000 2f8f238e07 Beam rifles now forcefully delete their tracer effects. The user now faces where they're aiming. (#27936) 2017-06-03 04:27:56 -03:00
Leo 996754ac25 Merge pull request #27938 from kevinz000/patch-199
Beam rifles can no longer be fired from inside containers. Neither will they work unless you're, you know, holding it.
2017-06-03 04:26:19 -03:00
oranges 6cf2416280 Merge pull request #27939 from kevinz000/patch-200
Fixes an incorrect line in beam rifle vars
2017-06-03 13:37:54 +12:00
Joan Lung f7cbcc2f7a Merge pull request #27899 from Expletive/legionloottables
Corpses left behind when killing legion have semi-randomized equipment.
2017-06-01 21:29:46 -04:00
Joan Lung 6944e25513 Adds three unique kinetic accelerator modules to necropolis chests (#27906) 2017-06-01 17:31:35 -03:00
kevinz000 2c5ecc52e6 Update beam_rifle.dm 2017-06-01 04:50:20 -07:00
kevinz000 438fb2d57c Update beam_rifle.dm 2017-06-01 04:49:05 -07:00
kevinz000 6e8531ce33 Update beam_rifle.dm 2017-06-01 04:46:40 -07:00
kevinz000 4f7970b3b9 Gang Machinegun Mouse Tracking + Projectile Source Fix (#27868)
Moves Gang Machineguns to its own file. It's not a goddamn portable turret and it's not even something that uses power!

Gang Machineguns now track the mouse location of the first buckled person (For those who don't code, that means the person using it)

Gang Machineguns will automatically aim and turn towards whatever that person is pointing at.. 
However, to make it target something specifically instead of a direction, you still have to hold your mouse down while firing.

Gang machineguns will no longer cause the user to shit out bullets if they unbuckle during firing :^)

SOME REFACTORS TO PIXEL PROJECTILES ARE INCLUDED...
2017-06-01 12:10:47 +12:00
Lzimann bdbbc98a31 Fixes master 2017-05-31 13:25:41 -05:00
Expletive 2b298bb6aa Adds The NT-75 Electromagnetic Power Inducer (#27653) 2017-05-31 14:59:13 -03:00
kevinz000 4f119e5129 Beam rifle combat rebalance (#27867) 2017-05-31 14:58:26 -03:00
Expletive b66ed15f09 Legion corpses have equipment. Rarely their equipment is useful. 2017-05-31 00:06:05 -07:00
kevinz000 66789e4fbd !!!Projectile spread tweaks!!! <-- Yes, this is a huge balance change for dualwielding! (#27754)
* Update gun.dm

* Update gun.dm
2017-05-30 10:21:41 -06:00
kevinz000 29a1734b3c [READY]Replaces R&D accelerator laser with beam rifle, adds MouseMove and mouse parameter tracking to client, adds blast cannons! (#27618)
kevinz shitcode
2017-05-29 20:44:42 -05:00
kevinz000 6cfbab9e2e Update gun.dm (#27776) 2017-05-29 02:15:47 -04:00
Steelpoint 03b31490dd [Lavaland Ruin] Crashed Marine Transport (#27660)
* InitialCommit

* MergeConflict

* Mistakesweremade

* MissingText

* MoreFixesAndBlackList

* Tweaks

* FixedIssues

* FinalFixHopefully

* NewWalls

* IDCardAndNoNTReferences

* LorePassOver

* ArmourNerf

* MergeConflicts

* MergeConflict

* MergeConflict

* SlightRework

* Terran

* IronHawk
2017-05-28 10:30:17 -04:00
Leo ae20ffdb77 Merge pull request #27715 from QualityVan/bayonetbutchering
Lets bayonets butcher, fixes bayoneting typo
2017-05-27 22:47:49 -03:00
Joan Lung a596fc442a Merge pull request #27611 from Robustin/GangBang
Gang War: Replaces sniper rifle with weaker version, nonlethal ammo, tweaks bling value
2017-05-27 10:26:53 -04:00
kevinz000 aa61650035 Pixel projectile ricochets and reflections! (#27551)
Adds flags to atoms to allow them to reflect projectiles based on that projectile's reflection chance!
(can be overridden later for angle-based chances but this is good for now, ja?)
Gives titanium walls an 80% chance to reflect beams and 30% chance to reflect everything else!
Mostly-realistic reflection angles
If the math isn't fucked (I tested and the glitches seem to be from pixel projectile movement, not the math itself), this means we can have pixel projectile reflectors soon 😂😂😂😂😂
🆑
rscadd: Nanotrasen's new titanium wall blueprints are smooth enough that it can reflect projectiles!
/🆑
https://puu.sh/vYzMA/4f00c2a4a1.gif

o ya if this goes through i'll add pixel projectile support for reflectors when i have time so we can finally dump legacy b00lits.
2017-05-27 18:13:51 +12:00
Leo ab1999e026 Merge pull request #27681 from Cyberboss/GunInit
Ports guns to Initialize
2017-05-26 21:05:55 -03:00
QualityVan a86f2fc252 Lets bayonets butcher, fixes bayoneting typo 2017-05-26 16:25:35 -04:00
kevinz000 d536bf6caf [READY] Adds ability to add bayonets to weapons - Only enabled on kinetic accelerators - refactors gunlight/bayonet sprites to ballistics too (#27416)
* hm

* separation part 1

* fixes and more fixes

* gunlight minirefactor

* refactor

* done
2017-05-26 10:37:10 +02:00
Cyberboss 7a4f640eec Ports guns to Initialize 2017-05-25 19:51:08 -04:00
Robustin 143e3fe2f4 Merge branch 'master' of https://github.com/tgstation/-tg-station into GangBangTest
# Conflicts:
#	icons/obj/ammo.dmi
2017-05-25 14:35:25 -04:00
Robustin 0d575f1aa6 Sleeper Fixes 2017-05-25 14:32:51 -04:00
Leo 3d2aca11cd Merge pull request #27630 from ChangelingRain/plasmaray
Aux base plasma turrets now have range equal to the range they fire in
2017-05-25 12:37:04 -03:00
kevinz000 8575bad94b fixes AOE projectile automatic proximity detonation (#27565)
* Update magic.dm

* Update magic.dm

* Update magic.dm

* Update magic.dm

* Update magic.dm
2017-05-25 14:28:49 +02:00
Robustin 21d5ea2e3d Update bullets.dm 2017-05-24 12:46:12 -04:00
Robustin 9ceada6c66 Sleeper Icon 2017-05-24 12:34:38 -04:00
Robustin d9a696b19b sleeper round 2017-05-24 12:33:36 -04:00
Robustin 5097c5ab9a Update external_mag.dm 2017-05-24 12:24:13 -04:00
Robustin df722ce8d7 Update external_mag.dm 2017-05-24 12:23:23 -04:00
Robustin b0e081db2f Update ammo_casings.dm 2017-05-24 12:17:54 -04:00
Joan Lung e062d8e289 Aux base plasma turrets now have range equal to the range they fire in 2017-05-24 11:44:00 -04:00
oranges 075f90590e Merge pull request #27533 from Steelpoint/ArmourPiercing
Auto Rifle Armour Piercing Increase
2017-05-24 22:53:42 +12:00