Commit Graph

1228 Commits

Author SHA1 Message Date
Miauw 67e37bd449 Merge branch 'master' of https://github.com/tgstation/-tg-station into dalawisfluid
Conflicts:
	code/game/objects/items/weapons/AI_modules.dm
	code/modules/research/designs.dm
	maps/tgstation.2.1.2.dmm
2014-01-07 18:18:59 +01:00
Cheridan afd6b5fa22 Merge pull request #2266 from fleure/janradio
Gives janitor service headset
2014-01-07 08:37:24 -08:00
Cheridan 1a58a3cf86 Merge pull request #2265 from fleure/watertank
Reduced watertank slowdown slightly
2014-01-07 08:16:10 -08:00
Giacom 9602bd2c14 Merge pull request #2256 from Aranclanos/RRpls
Half of the runtimes of four days here
2014-01-07 06:24:57 -08:00
Cheridan 58159a00ad Merge pull request #2105 from RobRichards1997/20/12/2013-Poker_Tables
Poker tables
2014-01-06 14:35:03 -08:00
Fleure c50255107a Gives janitor service headset 2014-01-06 18:51:22 +00:00
Fleure 333d0ed045 Reduced watertank slowdown slightly 2014-01-06 18:26:06 +00:00
Aranclanos 233a5b3b9b Fixes runtimes regarding using ointments/bruisepacks/surgery drapes while targeting eyes/mouth/groin or using them on other mobs. 2014-01-06 06:34:17 -03:00
AndroidSFV fe6f217d6f Adds logging to emagged borgs using their stun arm. 2014-01-04 04:00:16 -06:00
Giacom 09da906881 Merge pull request #2187 from Tenebrosity/newradiofrequencycolours
Adds new radio frequency colours
2014-01-02 10:41:09 -08:00
Cheridan 3a11af405c Merge branch 'master' of https://github.com/tgstation/-tg-station into pr/2192
Conflicts:
	code/modules/clothing/head/misc.dm
2014-01-02 10:00:58 -06:00
fleure be0f52b623 Fixed bruisepacks not working 2013-12-31 17:06:34 +00:00
Tenebrosity b3d37e1d0a Makes deathsquad frequency (144.1) a different colour again, this time grey to differentiate it from science's plum. 2013-12-31 16:50:17 +13:00
Cheridan bb9c09df46 Obsoletes flags = FPRINT | TABLEPASS*
*TABLEPASS was already totally obsolete.
FPRINT was used, but it was on virtually everything anyway.

Removes those flags from every instance where they were used. Also assigned and removed other flags where it made sense.

If it is desired, I can revive the flag as NOFPRINT, which would retain the original functionality, though inverted. That way it would be be used only  where it was intentional (holodeck items could use this for example).
2013-12-30 15:03:17 -06:00
Aranclanos d5ddac3a00 Merge pull request #1934 from RobRichards1997/30/11/2013-Toxic-Converter-Cyberlimb-Fix
Cyber limbs fixes [FIXES #1920] + [Fixes #2180] + [RUNTIME FIX]
2013-12-30 10:23:54 -08:00
Tenebrosity e4b251a488 Adds different radio frequency colours for engineering, security, medical, service and supply. 2013-12-30 20:09:35 +13:00
Robson Richards d3d4c79946 Merges Heal_Damage and Heal_robotic_damage procs
like I should have done in the first place.
Corrects all usages of Heal_damage so it works with the changed version.
Same goes for Heal_robotic_damage
2013-12-29 17:40:12 +00:00
Robson Richards 53bfd06609 Fixes #2180 - Augmented limb healing issues 2013-12-29 16:12:32 +00:00
Rockdtben 92636bbe01 Merge pull request #2168 from fleure/toolbox
Fixed toolbox parent object giving error
2013-12-29 08:00:11 -08:00
fleure 171147b1bf Fixed toolbox parent object giving error 2013-12-28 14:51:35 +00:00
Cluwnes Honk 2482fd0702 Makes cards pocketable.
Adds w_classes to cards so you can actually pocket the things.
2013-12-27 15:49:21 -08:00
Cheridan b9efeaa932 Merge pull request #2014 from kyrahabattoir/ItemNameFixingRound3
Item name fixing round3
2013-12-26 23:14:15 -08:00
Cheridan ef25332511 Merge pull request #2125 from Miauw62/ifitfeelsright
Folding boxes updates sprites properly
2013-12-26 20:13:09 -08:00
Miauw 758ca4f81c Added a failsafe, default_laws is now a config option. 2013-12-23 13:10:04 +01:00
Miauw 0c8c6a5de2 Fixed #1119 folding boxes updates sprites properly 2013-12-22 19:21:45 +01:00
Miauw 0338a66c2a Adds fingerprints to a bunch of stuff. De-texts computer build paths. 2013-12-22 18:57:33 +01:00
Kyrah Abattoir df626a1f06 correct paint can names and plural status, corrected pill box names, corrected lockbox names. 2013-12-22 11:28:10 +01:00
Aranclanos f00c80bd43 Merge pull request #2104 from Giacom/gulag_therevenge
[MAP] The Gulag: The Revenge: Part 2.5
2013-12-21 15:05:57 -08:00
Aranclanos e7579e2aa8 Merge pull request #1986 from Perakp/janitorCartFix
Fixes janiborg interaction with janicarts
2013-12-21 15:01:37 -08:00
Giacom 516ec6076d Merge pull request #2102 from Razharas/Flamethrower
Fixes flamethrowers shooting through stuff
2013-12-21 13:57:33 -08:00
Giacom 9d24a900ae Merge pull request #2066 from Perakp/slipFix4
No slipping when lying down
2013-12-21 13:54:39 -08:00
Robson Richards 9dd0432697 Implements Gia's Superior Idea.
fixes some directions on Nienhaus's sprites
2013-12-21 20:09:52 +00:00
Robson Richards b8d8975fe6 Fixes Kaze's Suggestion
Standardises the fuck out of Table attackby's (NO COPYPASTA ANYMORE YAY)
Adds a new proc which does the above.
2013-12-21 18:22:49 +00:00
Miauw 76f9881a42 Cleaning up of AI law datums, adds Custom AI board to the map. 2013-12-21 17:49:50 +01:00
Perakp c40af6ae40 Update icons after item is placed in cart. 2013-12-21 09:50:15 +02:00
Perakp 65e0931d55 Merge branch 'master' into janitorCartFix
Conflicts:
	code/game/objects/items/weapons/storage/storage.dm
2013-12-21 09:40:06 +02:00
Giacomand 47545f439e * Added ore boxes to the gulag, and added a conveyor belt which goes outside and has a loading machine, which will take the ore from the orebox.
* Added sprites for the stacking machine going in the reverse direction, just set the dir to 1 instead of 2.
 * Added prison intercoms which will not broadcast until someone hacks it. Added these intercoms in the gulag, the perma brig and the brig cells.
 * When a prisoner has received enough points for freedom, if they try to move the shuttle, or open the middle door, while someone is on it they will get an error message. This way there is no way for a free'd prisoner to release their fellow prisoners once they have reached their point target. The shuttle will depart right away when you call the shuttle from the stacking console, to stop prisoners from getting on while it departs.
2013-12-20 22:09:06 +00:00
Razharas ae6a4d9b18 Fixes flamethrowers shooting through stuff
Fixed #2059
They need to be fixed more, but thats a theme for another PR
2013-12-20 22:57:41 +04:00
Miauw 61eb26c663 Finalized AI module refactoring. Everything works now. 2013-12-20 19:39:46 +01:00
Miauw 83b96f0c54 Changes Antimov over to the new AI law system and changes it's path on the map. Various fixes to the new system. 2013-12-20 19:09:39 +01:00
Miauw aa655092c5 Major changes & copypasta removal in AI module code.
This won't affect gameplay.
(Untested & map won't compile, I want to have the map in a seperate commit)
2013-12-20 17:10:47 +01:00
Cheridan 0f016a054f Merge pull request #2078 from Razharas/train
Fixes chameleon projector
2013-12-19 21:54:17 -08:00
Aranclanos 0fdcd42592 Merge pull request #2054 from Cheridan/Nuke
Nuke Ops Tweaks: Flamer and Mechas
2013-12-19 13:37:32 -08:00
Robson Richards 89349c0102 Add's IntigAsimov lawset as 'Asimov++' 2013-12-19 20:05:39 +00:00
Miauw 2988b2b698 Changes Corporate to Kaze's popular Corporate2. 2013-12-19 17:39:25 +01:00
Perakp 2f70aaadb3 Removes magic numbers and an useless check
- it shouldn’t runtime.
2013-12-18 22:31:07 +02:00
Razharas bce9e5d826 Fixes chameleon projector 2013-12-19 00:01:59 +04:00
Perakp 68ff764463 Subtypes of janiborg tools
- The other way of fixing it. I’m not sure why this is better.
- Removed condescending messages to cyborgs.
2013-12-18 20:44:24 +02:00
Aranclanos 7bb4cf6a79 Makes the attackby() of storage objects return 0 if the can_be_insterted() fails. This will fix hand labelers on pill bottles. 2013-12-18 12:25:39 -03:00
Perakp b54cab665a No slipping when lying down
- No slipping when lying down
- Doesn’t change slipping mechanics otherwise.
2013-12-18 15:03:03 +02:00