Commit Graph

100 Commits

Author SHA1 Message Date
GunHog 6725a2e682 Membrane change, dropper nerf
- Droppers now only work on human mobs
- Resin membranes now block lasers.
2016-04-07 18:04:12 -05:00
GunHog afbe7c0dcc Merge remote-tracking branch 'remotes/upstream/master' into WJ_Likes_To_Inspect_His_Xenos
# Conflicts:
#	code/game/objects/effects/aliens.dm
2016-04-06 14:10:07 -05:00
GunHog c33af31bf6 Merge remote-tracking branch 'remotes/upstream/master' into WJ_Likes_To_Inspect_His_Xenos
# Conflicts:
#	code/game/objects/effects/aliens.dm
2016-04-04 11:56:07 -05:00
Nerd Lord d5a9fc1319 IT IS DONE 2016-04-04 10:31:13 -04:00
Nerd Lord 7d5dce7e10 this, on the other hand, is byond's fault 2016-04-01 20:10:07 -04:00
duncathan e86cf0f280 praise the good lord, for the game finally compiles 2016-03-29 19:04:37 -06:00
duncathan 3f1375ba39 Merge branch 'master' of https://github.com/tgstation/-tg-station into turfs
Conflicts:
	_maps/RandomZLevels/Cabin.dmm
	_maps/RandomZLevels/beach2.dmm
	_maps/RandomZLevels/caves.dmm
	_maps/RandomZLevels/research.dmm
	_maps/RandomZLevels/snowdin.dmm
	_maps/RandomZLevels/undergroundoutpost45.dmm
	_maps/map_files/DreamStation/dreamstation04.dmm
	_maps/map_files/EfficiencyStation/EfficiencyStation.dmm
	_maps/map_files/MetaStation/MetaStation.v41I.dmm
	_maps/map_files/MiniStation/MiniStation.dmm
	_maps/map_files/TgStation/tgstation.2.1.3.dmm
	_maps/map_files/generic/z4.dmm
	_maps/templates/lavaland_surface_automated_trade_outpost.dmm
	_maps/templates/lavaland_surface_biodome_winter.dmm
	_maps/templates/lavaland_surface_prisoner_crash.dmm
	_maps/templates/lavaland_surface_seed_vault.dmm
	code/controllers/subsystem/air.dm
	code/game/asteroid.dm
	code/game/atoms.dm
	code/game/gamemodes/nuclear/nuclearbomb.dm
	code/game/machinery/computer/arcade.dm
	code/game/objects/effects/aliens.dm
	code/game/objects/effects/overlays.dm
	code/game/objects/items/apc_frame.dm
	code/game/objects/structures/false_walls.dm
	code/game/objects/structures/girders.dm
	code/game/turfs/simulated.dm
	code/game/turfs/simulated/floor/fancy_floor.dm
	code/game/turfs/simulated/floor/mineral_floor.dm
	code/game/turfs/simulated/floor/plating.dm
	code/game/turfs/simulated/river.dm
	code/game/turfs/simulated/walls_misc.dm
	code/game/turfs/simulated/walls_reinforced.dm
	code/modules/admin/verbs/buildmode.dm
	code/modules/atmospherics/environmental/LINDA_turf_tile.dm
	code/modules/events/spacevine.dm
	code/modules/flufftext/Hallucination.dm
	code/modules/holodeck/turfs.dm
	code/modules/mining/mine_items.dm
	code/modules/mining/mine_turfs.dm
	code/modules/mob/interactive.dm
	code/modules/mob/living/carbon/human/life.dm
	code/modules/mob/living/living.dm
	code/modules/mob/living/simple_animal/bot/floorbot.dm
	code/modules/mob/living/simple_animal/guardian/guardian.dm
	code/modules/mob/living/simple_animal/hostile/hostile.dm
	code/modules/mob/mob_movement.dm
	code/modules/power/singularity/narsie.dm
	code/modules/reagents/chemistry/reagents/pyrotechnic_reagents.dm
	code/modules/research/server.dm
2016-03-29 14:46:06 -06:00
duncathan b9950c4358 turf/open and turf/closed 2016-03-29 13:38:56 -06:00
GunHog 36aedd1da2 Phase 1
- Adds skeleton code for airlock forcing
- Buffs Drone health
- Reduces alium growth times
- Buffs alien window health
2016-03-29 12:44:22 -05:00
Nerd Lord 0d57726740 Removes a line that broke weed smoothing on destruction 2016-03-23 11:13:07 -04:00
Nerd Lord eabdb0966d actually fuck it I'll randomize them myself 2016-03-21 21:43:30 -04:00
Nerd Lord 9b9f822b87 kills weed edging code with a hatchet
invites wj to kill me because the weed icons aren't random anymore and you'd need like three DMIs to achieve randomness
2016-03-21 21:11:03 -04:00
duncathan 5bf31463da removes simulated turfs; adds space gas mixture for space 2016-03-10 17:27:01 -06:00
phil235 8b2708ff9a Replaces holo tape and holo tape projector with holo barrier and holo barrier projector (children of the janitor's holosign creator). 2016-02-19 02:34:57 +01:00
Razharas 20bcee4ec0 Further impovements to proximity code
Further impovements to proximity code
Also voice analiser's third mode now remembers the voice properly not
just mob
2016-01-26 21:18:48 +03:00
Razharas 6f8ce47951 New proximity code
New proximity code
2016-01-26 07:47:33 +03:00
Razharas 0108dad7db Merge pull request #11575 from Firecage/nospaceformining
Xeno corrosive acid no longer spaces asteroid walls and floors.
2015-09-30 22:49:10 +03:00
xxalpha 36ae116a48 Added another mode for smoothing (smooth with all subtypes). 2015-09-23 00:55:10 +01:00
Swag McYolosteinen 606c6e0ae4 Merge pull request #11677 from xxalpha/aliums
Xeno tweaks and bugfixes.
2015-09-14 17:00:14 +02:00
xxalpha eb7e466dfe Changed facehuggers and alien eggs layers to MOB_LAYER 2015-09-11 14:31:17 +01:00
bear1ake f697ae90f5 removes a bunch of .0 2015-09-10 20:57:30 +09:00
Firecage 1fc5ed65a4 Xeno corrosive acid no longer spaces asteroid walls and floors. 2015-09-04 10:33:00 +02:00
xxalpha 3e3767c1d0 Tweak 2015-09-02 12:43:39 +01:00
xxalpha f72ecc6fa1 Merge remote-tracking branch 'upstream/master' into xenoweedspread 2015-09-02 12:42:35 +01:00
Razharas bfbe4e997e Merge pull request #11505 from duncathan/returnQDEL_HINT_LETMEDIE
Makes all Destroy() procs return properly
2015-09-01 15:54:18 +03:00
Razharas bf85a525e7 Merge pull request #11071 from PatchouliKnowledge/ayycidlockers
Lockers dump their contents if molten by alien acid
2015-09-01 10:58:10 +03:00
xxalpha c5bafe5420 Changed weed spread to be like gas spread.
Changelog

PERFORMANCE

P-PERFORMANCE
2015-09-01 00:31:39 +01:00
duncathan 51c09f16bf makes all Destroy()'s return properly 2015-08-31 00:21:01 -06:00
Aranclanos 0dbc04d6a7 Fixes the alien hud icon for infected people not appearing.
If a mob is infected by a changeling egg, aliens won't get the hud icon.
2015-08-16 21:34:53 -03:00
c0 2e5cedef74 Added alien organs 2015-08-09 01:12:32 +03:00
PatchouliKnowledge f6abc54eb8 Lockers dump their contents if molten by alien acid 2015-08-07 03:28:00 +03:00
Firecage 4688c2c969 Fixes proc arguments 2015-07-15 23:52:35 +02:00
xxalpha 0b906c6916 All walls, fakewalls, windows, carpet. 2015-07-07 19:50:31 +01:00
oranges ea1df76a6d Hitby messages removed, may help with singularity lag from throwing 2015-06-19 15:32:56 +12:00
Remie Richards cf536a9c16 Ports /vg/s Smoothwall code, Angry all caps comments from N3X15 included. 2015-05-16 21:05:18 +01:00
Remie Richards 28cd8ea0f1 Image Caches:
Mining rock turf edge overlays
Alien weed overlays
SMES overlays
2015-05-14 16:40:15 +01:00
MrStonedOne bd6d51a0b5 Massive MC and subsystem rewrite
MC:
	No longer tracks a subsystem's cpu usage. This was basically worthless and took up space on the stat panel
	Can calculate wait down to a tenth of a decisecond to make it fps/world.ticklag agnostic
	Now allows subsystems to have a dynamic wait, that is based on a ratio of how long that subsystem has been taking to process(cost). (This system allows for upper and lower bounds, and an changeable cost delta for each subsystem)
	MC can now be told to init a zlevel

All Subsystems:
	Stats panel now allows child subsystems to pass it a message to add to its stats entry. All subsystems have been moved over to this system - This should cut down on subsystems having to copy and paste the stats proc in order to add to it
	All subsystems now properlly handle being given a zlevel in their init proc

Subsystem changes:
	Air:
		Added air to the dynamic wait subsystem. upper bound: 50, lower bound: 5, cost delta: 3 times process cost
		Air now fires 4 times faster when it can do so without lagging things up
		Pipenet has been merged into air
		Atmos machinery now processes with process_atmos(), ticked by air, not machinery.
		Hotspots (the fire object) are now object pooled
	Pipenet:
		Deleted, added to air
	Machinery:
		Moved all atmos calcualtions in all objects's process() to process_atmos().
	Lighting:
		Added Lighting to the dynamic wait subsystem. upper bound: 20, lower bound: 5, cost delta: 3 times process cost
	Ticker:
		Fixed ticker not updating the lobby panel when game start delayed
		Fixed the game start timer updating rapidly from queued fires when game start delay is removed
	Garbage/qdel:
		qdel will now limit its process time to 2ds a fire.
		qdel can now be given hints as a return to Destroy() as to what should be done with the object.
		the options are:
			queue: (default) this is the normal behavior.
			letmelive: old default to non-null/zero. does nothing with the object
			iwillgc: functionally the same as above, mainly to let people working with objects know that the object will not be queued for GC checking
			harddel: this will queue the object to be deleted without storing a soft reference, mainly to save locate() processing time.
			harddel_now: this will del() the object. To allow for a clean removal of every del() not in qdel
		All objects have been updated to the new system, harddel and iwillgc was not added to any new objects.
		Fixed some objects not GCing because they didn't properlly clear references in Destory()
		Fixed some objects getting qdel'ed preventing other objects from getting GCed because they did not null their reference to that object.
2015-04-29 02:00:25 -07:00
Xhuis c9338f7212 Shadowling: RELEASE EDITION 2015-04-11 11:42:02 -04:00
Remie Richards 5fc7af7fbf attackby() now has an argument containing the parameters of the click that called it. Items placed on tables now center their icon where the user clicked. this is NOT true for racks, since racks look organised in their sprite.
Items reset their pixel_x and pixel_y values on pickup.
2015-02-19 13:02:43 +00:00
Razharas f0c8f2eeac Merge branch 'master' of https://github.com/tgstation/-tg-station into GenShit
Conflicts:
	code/modules/reagents/Chemistry-Reagents.dm

conflicts resolution
2014-12-16 02:52:08 +03:00
tkdrg 621d3d936a Fixes disappearing alien weeds overlays
I have no idea why this works.
Fixes #6326
2014-12-12 14:29:32 -03:00
Razharas 11f6c7c401 Merge branch 'master' of https://github.com/tgstation/-tg-station into GenShit 2014-12-12 04:51:16 +03:00
Razharas 0921aa201f Added datum mutations
Also removed some mob vars like sdisabilities and merged the usability
with disabilities
Removed need for mutations var, they are not handled in dna
Removed blinded var, now its handled by eye_blind being bigger than zero
Ands lots, lots of other shit in files that used mutations
2014-12-12 04:48:11 +03:00
hornygranny 7d83830365 Merge pull request #6268 from tkdrg/yum
Changes weed overlay border layer to match weeds
2014-12-10 16:55:13 -08:00
tkdrg bce24d96c9 Changes weed overlay border layer to match weeds
Fixes #6237
2014-12-08 15:47:59 -03:00
Razharas 7758a0afed Ok now explosions shall work properly
Changed severity to target, make items not destroy themselves on
severity lower than 1, all that stuff
2014-12-05 23:21:48 +03:00
Cheridan f909d59d1a Merge pull request #6130 from phil235/AttackMsgStandardizedFormat
Standardizing attack messages to always show the attacker first
2014-12-04 12:45:31 -06:00
phil235 86405fa8c0 Standardizes attack messages to always show the attacker first (when there is an attacker).
Replacing some fo mob in viewers() show_message() with visible message().
Simplifying some message code in a couple places, fixing typos and span classes.
2014-11-24 01:49:34 +01:00
Razharas ff456ebaf4 Unwinded most of shit
Meh
2014-11-19 21:36:45 +03:00
Razharas 6fba9b3a19 Merge pull request #5688 from Jordie0608/isitpronouncedlockorloch
Fixes #5613 null acid loc
2014-11-16 20:22:08 +03:00