Commit Graph

14 Commits

Author SHA1 Message Date
Cyberboss a2a9dc7c60 Fixes motion alarms (#20899)
Fixed motion alarms instantly triggering and de/un/re/triggering

The relevant changes are in motion.dm and ai_monitored.dm. 

Everything else is a replacement of /area/turret_protected -> /area/ai_monitored/turret_protected which is why this PR is a bitch
2016-10-12 15:52:49 +13:00
Ergovisavi bf68906d27 fixes being able to hide in lockers to ignore weather effects (#20447) 2016-09-13 08:13:23 -05:00
phil235 443a4501ec Carbon Dismemberment , second attempt. (#20461)
* - I rearranged X_defense.dm mob files, more damage_procs.dm.Here's what's inside:
* X_defense.dm: is for the procs of attacks onto the mob, all the XXX_act() proc (things happening to the mob), as well as protection check and get procs (armor, ear prot, projectile dismemberment)
* damage_procs.dm: actual damage procs like adjustBruteLoss() getfireloss, any proc that handles damaging.

- some bugfixes with gibspawner effects.
- monkey's bodyparts can be dismembered and are used to create its icon.
- brains are no longer carbons.
- all carbon have bodyparts that can be dropped when the mob is gibbed.
- adminspawned bodyparts now have a default icon.
- robotic parts are now a child of bodyparts.
- health analyzer on alien/monkey shows damage on each limb
- added admin option to add/remove bodyparts for all carbon (instead of just remove on humans)
- Fixes keycheck message spam for janicart and all when trying to move.
- Fixes bug with buckling to a scooter while limbless.
- removed arg "hit_zone" in proj's on_hit() because we can already use the def_zone var (where hit_zone got its value)
- Fixes mob not getting any damage when hit by a projectile on their missing limb, despite a hit message shown). carbon/apply_damage() now when we specify a def_zone and the corresponding BP is missing we default to the chest instead of stopping the proc. Consistently with how human/attacked_by() default to its attack to chest if missing limb.
- Fixes mini uzi icon when empty and no mag (typo).
- I renamed and changed a bit check_eye_prot and ear prot
- renamed flash_eyes to flash_act()
- I made a soundbang_act() similar to flash_act but for loud bangs.
- added a gib and dust animation to larva.
- husked monkeys
- no damage overlay for husk or skeleton.
- damage overlay for robotic limb now.
- no damage overlay when organic bodypart husked.
- one handed human with a bloody hand still get a bloody single hand overlay.
- fix admin heal being unable to heal robotic bodyparts.
- slightly touched robotic bodypart sprites (head one pixel too high)
- Fixes 18532 "beheaded husk has hair".
- Fixes 18584 "Ling stasis appearance bug"
- no more eyes or lipstick on husks.
- can remove flashes/wires/cells from robot chest and head with crowbar.
- Fixes not being able to surgically amputate robotic arm/leg.

* More merge conflict fixes and adding the new files I forgot to add.

* of course I forgot birdstation

* More typos and stuff I forgot to undo.

* Fixing a typo in examine.dm
Removing an unnecessary check.
Making admin heal regenerate limbs on all carbons.
Monkey-human transformation now transfer missing limbs info and presence of a cavity implant.
NODISMEMBER species can still lack a limb if the mob lacked a limb and changed into that new species.
Changeling Regenerate ability now also regenerate limbs when in monkey form. (and remove some cryptic useless code)

* Fixing more conflicts with remie's multihands PR.

* Fixes runtime with hud when calling build_hand_slots().
Fixes lightgeist healing not working.
Fixes null.handle_fall() runtimes with pirate mobs.
Fixes typo in has_left_hadn() and has_right_hand().

* Derp, forgot to remove debug message.
2016-09-12 19:33:50 +02:00
Shadowlight213 86505bcad0 More radstorm balance changes (#20357)
* Removes direct tox loss from radstorm
Adds a radiation alarm status display icon
Makes radiation protection lower the mutation chance

* wording changes

* return
2016-09-09 14:19:17 +12:00
Shadowlight213 dc2d5e6296 Adds a green ash storm overlay for radstorms
Adds the blobalarm sound to the storm
Changes the storm to primarily do tox damage with a chance to do rads and mutare.
2016-08-29 20:31:18 -07:00
Shadowlight213 3ff6886189 Fixes infinite stun and collapse spam 2016-08-25 21:58:23 -07:00
Shadowlight213 bd9af8e791 Removed commented code 2016-08-25 13:19:08 -07:00
Shadowlight213 3a8eb2035a Fixes rad storms having the parent message.
Makes ckeyless monkeys less affected to try and reduce the amount of collapse emote spam.
2016-08-25 11:21:08 -07:00
Shadowlight213 2fedce7ae7 Disables placeholder overlay and sounds. Adds a message for the start of the storm and an announcement for the end. 2016-08-22 20:00:19 -07:00
Shadowlight213 02f4d6cf0b Removes auto maint access
Slightly increases rad damage.
2016-08-21 18:58:22 -07:00
Shadowlight213 0863636e98 Changes radiation storm random event into a weather type. 2016-08-16 19:35:45 -07:00
KorPhaeron d7cf53a33f Advanced Darkness 2016-07-15 15:48:36 -05:00
Xhuis b58bd1218e Weather fixes (#19139) 2016-07-05 08:49:47 -04:00
Xhuis 2ab3f554d9 Refactors weather into a subsystem (#19003)
Weather has been refactored from a weather control machine on the lavaland z-level into a subsystem. All existing weather has been changed to accommodate this change, and their code has been optimized by using addtimer() instead of sleep().

The new subsystem also supports adding weather to any z-level; for instance, if you made a weather called /datum/weather/rain_storm and made it target z-level 3 with a 100% probability, the rain storm would occur as much as possible with 5-10 minute intermissions. These intermissions take into account the weather's duration.
2016-07-04 13:55:36 +12:00