* Adds stasis beds
Needs sprites, using placeholder ones
* Adds stasis beds to techwebs
Cryostasis Technology
* Adds sprites for stasis bed
* Stasis beds support economy/ancap
* Stasis bed can be deconstructed
* Stasis bed requires cable coil
* New stasis bed sprites by @Kmc2000
Made by Kmc2000 <bluekorben2000@yahoo.com>
Not currently functional
* Add unique to SSvis_overlay.add_vis_overlay
will return the overlay object itself and not reuse it
* Make stasis bed art function
can enable/disable with alt click
makes sounds when powering up/down
* The tubes go over the mob now
* Remove sleepers from techweb tree
* Fix stasis bed lying
* Modified stasis bed build requirements
* Survival pod version of stasis bed
Map spawned sleepers delete their circuit boards
Added stasis beds to 'doctors' phobia
NanoMed for survival pod which is always free, not refillable
* Replace sleepers with stasis beds on all station maps
removed all sleeper machine boards from maps
one sleeper machine board intentionally left alone in oldstation
* Fix stasis bed tube overlay capturing clicks
Give power up and down noise freq variation
* Remove stat check from living Life
* Remove vis overlay assertions from stasis bed
* adds garlic, garlic bread, and garlic juice (reagent).
Changes khinkali (a meat snack) to require garlic in its crafting, added some nutriment to khinkalis.
* reduces garlic juice healing to bring it more in line with sprinkles/banana juice/nothing. Still gives a bit more HP, but much, much slower
* Garlic juice now prevents vampires from draining you, stuns vampires if in their bloodstream.
Also fixed garlicbread sprite
* fixed typo
* Update code/modules/mob/living/carbon/human/species_types/vampire.dm
Co-Authored-By: blessedmulligan <30278162+blessedmulligan@users.noreply.github.com>
* Cleaned up isvampire
thanks cobblestone-senpai
* Rebalanced metabolism time, cook heal, vampire effects, and stink rate
* typo
* typo
* Shocks propagate to pulled humans.
* shocks pulledby as well, prevents defib loop and extra shocks.
* This is better.
* whitespace
* more whitespace
* Now only casts to human.
* More fixes
* protocol crab 17: phase 2
* k
* meme
* fix
* k
* fixes
* more stuff
* makes qust's code not bad
* fixes time
* MFW (my face when) face when floyd doesnt make the fix commit
* makes it leave properly
* fixes more shit
* gets rid of stupid variable
* asdf
* wa la
* wa la ^2
* tadaa
* adds
* i fixed some of them but what do the others mean
* untested and ready to merge
* new mutation: simple speech
* finalize simple speech and fix word list apostrophes
* Is now a brain trauma instead
* fix merge conflict
* grammer fix
* cleanup cause I'm an idiot
* made the suffix list a bit easier to read
* fix traits.dm
* initial commit
* obligatory stupid mistake fixer commit
min -> max
* moves punch changes to correct file
makes them slightly more logical as well
* minor tweaks (see msg for details)
- fixed some defines i messed up when conflict fixing
- removed some unneeded typecasting and src calls
- bumped up stamina damage on failed grab resist so it's not as outpaced by stam regen
* better use of defines/logging
* last second fix to stun punch threshold
forgot to raise it by 1 to account for raising the human punch damage max
also, log missed punches
* Update code/modules/mob/living/carbon/human/species.dm
Co-Authored-By: PKPenguin321 <pkpenguin321.git@gmail.com>
* Update code/modules/mob/living/carbon/human/species.dm
Co-Authored-By: PKPenguin321 <pkpenguin321.git@gmail.com>
* Update code/modules/mob/living/carbon/human/species.dm
Co-Authored-By: PKPenguin321 <pkpenguin321.git@gmail.com>
* Update code/modules/mob/living/carbon/human/species.dm
Co-Authored-By: PKPenguin321 <pkpenguin321.git@gmail.com>
* addresses review
* Fresh start
Wow this has been an adventure. Hopefully this works and I can start rebuilding this PR.
* Functional build
Lacks software integration, costs, purchase enabling, etc.
* Removes pAI Action HUD
Also changes some frame data on icons, slowing them.
* adds check for pAI in newscaster.dm
* tweak job title for consistency
* capitalization
* correctly types pai in newscaster.dm
Co-Authored-By: RaveRadbury <3204033+RaveRadbury@users.noreply.github.com>
* adds in wire fix PR vars to hopefully fix it all
* reset pai.dm to hopefully fix this replace issue.
* That didn't fix anything. Reverting.
* One more time, taken from upstream master.
* put the newscaster stuff back into pai.dm
* Re-adds job title for newscaster
* Prevented Hilbert's Hotel from being able to enter one of it's own rooms.
* Because apparently "niche features" are required...
* Apparently this is better?
* A Final Compromise...
* Return of the Parenthesis
* Initial changes
* I need my scratchpad for another PR real quick
* Access and code shuffling
* First pass at small_item markers
* Second pass at small_item markers
I think I did this right...
* Maybe I should save the files I have open
* small pack additions
* Update tgui.js
* Removing some (imo) redunadant packs.
* removing 1911 pack
press F to pay respects
* missed a debug
* reorganization
* bit of cleanup
* removed some leftover disabled code
* That red X is bullshit and you know it