Commit Graph

157 Commits

Author SHA1 Message Date
Razharas 98c2bd18db Merge pull request #9620 from xxalpha/mineralcontainer
Fixed banana shoes mineral handling.
2015-06-28 15:07:17 +03:00
xxalpha d18a98864a Remove optimization code. 2015-06-24 01:14:20 +01:00
xxalpha 16504ef0cf Cleaned some clothing flags. Ported turf/Entered optimization from vg. 2015-06-23 01:52:14 +01:00
Remie Richards c79963f7b7 Merge pull request #9792 from GunHog/AI_STOLE_MY_BIKE
Malf AI module changes + Mechs for normal AIs!
2015-06-21 00:30:03 +01:00
Remie Richards 8820662c31 Merge pull request #9847 from Xhuis/ALL_HAIL_LORD_SINGULOTH
ALL HAIL GOD-EMPEROR SINGULOTH
2015-06-17 10:47:35 +01:00
GunHog 0b611acd7b Compile fix
Fixes the things after resolving merge conflicts.
2015-06-15 12:15:29 -05:00
Razharas 6f624b79df Merge pull request #9139 from Xhuis/pray_4_fun
Adds prayer sounds to admins + prioritizes chaplain prayers
2015-06-11 02:58:46 +03:00
Xhuis a9c5a1d9ea Adds a stage six singularity. 2015-06-08 14:36:50 -04:00
Incoming 061478165a upgrades the HARDFEET species flag to PIERCEIMMUNE
In addition to keeping golem feet safe as always golems are now immune to object embeding. As a mitagating nerf and logical extension, golems can no longer be injected with chems either.
2015-05-31 18:54:30 -04:00
xxalpha f38683b871 Fixed a few small things. 2015-05-23 22:39:17 +01:00
Cheridan 5dfe2cad16 Merge pull request #9359 from GunHog/Posibrain_Change
[DNM] Changes Posibrain activation from pAI style to drone style
2015-05-11 08:32:15 -05:00
Jordie 67fe7dc25c Merge pull request #9396 from Firecage/Nodropmutants
Prevents golems and skeletons from dropping due to shards and mousetraps
2015-05-09 22:05:04 +10:00
AnturK 90724e6306 Adds resize variable for mobs 2015-05-08 17:28:19 +02:00
Jordie 2febf4dacd Merge pull request #9293 from xxalpha/cable_color
Engineering Cyborgs can now change their cable coil color.
2015-05-08 22:10:58 +10:00
Firecage 1fb8dcecd1 Prevents golems and skeletons from dropping due to shards and mousetraps 2015-05-07 15:44:17 +02:00
GunHog 2c7ca4236c New Posibrain enter method
- Positronic Brains are now activated in the same manner as drones -
click the item to enter it.
2015-05-05 16:41:55 -05:00
Remie Richards e5f034fc0d Merge pull request #9147 from GunHog/Rise_Of_The_RR_Androids
[Review Ready] Positronic Brains!
2015-05-03 06:34:02 +01:00
xxalpha 638ccf8503 Changed engineering cyborg cable coils to be randomly colored. 2015-05-02 23:10:53 +01:00
MrStonedOne eb7d5fefa5 Merge remote-tracking branch 'upstream/master' into step-aside-aran-im-here-to-touch-your-precious
Conflicts:
	code/controllers/subsystem/ticker.dm
2015-05-02 03:03:29 -07:00
Cheridan 64b5f8540c Merge pull request #9164 from Fayrik/TheNanoing
The Nanoing (Part One: Atmospherics)
2015-04-29 09:38:56 -05:00
MrStonedOne bd6d51a0b5 Massive MC and subsystem rewrite
MC:
	No longer tracks a subsystem's cpu usage. This was basically worthless and took up space on the stat panel
	Can calculate wait down to a tenth of a decisecond to make it fps/world.ticklag agnostic
	Now allows subsystems to have a dynamic wait, that is based on a ratio of how long that subsystem has been taking to process(cost). (This system allows for upper and lower bounds, and an changeable cost delta for each subsystem)
	MC can now be told to init a zlevel

All Subsystems:
	Stats panel now allows child subsystems to pass it a message to add to its stats entry. All subsystems have been moved over to this system - This should cut down on subsystems having to copy and paste the stats proc in order to add to it
	All subsystems now properlly handle being given a zlevel in their init proc

Subsystem changes:
	Air:
		Added air to the dynamic wait subsystem. upper bound: 50, lower bound: 5, cost delta: 3 times process cost
		Air now fires 4 times faster when it can do so without lagging things up
		Pipenet has been merged into air
		Atmos machinery now processes with process_atmos(), ticked by air, not machinery.
		Hotspots (the fire object) are now object pooled
	Pipenet:
		Deleted, added to air
	Machinery:
		Moved all atmos calcualtions in all objects's process() to process_atmos().
	Lighting:
		Added Lighting to the dynamic wait subsystem. upper bound: 20, lower bound: 5, cost delta: 3 times process cost
	Ticker:
		Fixed ticker not updating the lobby panel when game start delayed
		Fixed the game start timer updating rapidly from queued fires when game start delay is removed
	Garbage/qdel:
		qdel will now limit its process time to 2ds a fire.
		qdel can now be given hints as a return to Destroy() as to what should be done with the object.
		the options are:
			queue: (default) this is the normal behavior.
			letmelive: old default to non-null/zero. does nothing with the object
			iwillgc: functionally the same as above, mainly to let people working with objects know that the object will not be queued for GC checking
			harddel: this will queue the object to be deleted without storing a soft reference, mainly to save locate() processing time.
			harddel_now: this will del() the object. To allow for a clean removal of every del() not in qdel
		All objects have been updated to the new system, harddel and iwillgc was not added to any new objects.
		Fixed some objects not GCing because they didn't properlly clear references in Destory()
		Fixed some objects getting qdel'ed preventing other objects from getting GCed because they did not null their reference to that object.
2015-04-29 02:00:25 -07:00
GunHog 00a6762838 Ban panel and preferences changes
- Deathsquad moved from Antagonist to Ghost Roles.
- pAI jobbans split into drone, pAI, and posibrains.
- Posibrains back under pAI preference flag (the byte is full)
- Fixed Posibrain sprite if it fails to get a ghost.
2015-04-28 14:45:59 -05:00
GunHog ae1ad22f97 pAI -> Ghost Roles
Changes the BE_PAI and "pAI" flag names to "BE_GHOST_ROLE" and "Ghost
Roles".
Name subject to change.
2015-04-27 11:07:36 -05:00
AnturK f4a7b2dbe1 Abduction Update Two:
-SPRITES SPRITES SPRITES
-Hopefully fixes create_antag and team problems
-Fixes the Inactive Eye on follow list
-Removes redundant and adds needed checks
-Neater adv camera code
-Minor balance tweaks
-Fixes instant first activation of glands
-Adds 3 mostly negative glands
-Adds anti-tracking helmet to agent equipment
-Makes experimental dissection ignore clothes
-Way out for trapped humans : Mash random buttons
-Abductors now virus immune (also golems and skeletons)
-File cleanup
-Teleporter functionality for camera
2015-04-26 01:30:59 +02:00
Fayrik 80ff5d45d0 Air alarm template still needs a tweak, but it's functional now. 2015-04-25 05:22:00 +01:00
Xhuis 7785351ad6 Adds prayer sound preference 2015-04-23 22:54:58 -04:00
phil235 fc158ef7bd - crate mimic have wrong icon var. 8953
- fixes constructable chem master icon when parts are exchanged. 8616
- lowers toolboxes inhands sprite, fixes missing one. 8433
- fixes exploit in pandemic to avoid the bottle creation cooldown. 8031
- fixes chem grenade not getting to southwest side. 8019
- remove handle_env, /handle_random_events() and handle_blood at carbon level, identical to living level.
- fixes human bodytemp dropping to 20C in normal environment. (32.5C 90.5F when naked now)
- you now need both adequate headgear+suit to protect against pressure. (removing two defines)
- fixes alien hunter being immune to env fire in stalk mode (removing hunter/handle_env())
- fixes monkey not metabolizing reagents, also make larva metabolize them. 7108
- remove calculate_affecting_pressure from monkey level, simplification.
- refactors monkey's handle environment, no more handle_temp_damage proc, it's all in handle_env.Fixes temperature alert not showing for monkey.
- refactor monkey/handle_fire (similar to alien/human now.)
- replaces morphine with stimulants in adrenal implant. 8832
- refactor handle_breath_temperature.
2015-04-20 18:15:06 +02:00
Xhuis 344dff4416 Revenants 2015-04-15 22:55:27 -04:00
Xhuis 7b5760f6d3 Merge remote-tracking branch 'remotes/upstream/master' into shadowling_1 2015-04-13 16:47:00 -04:00
Xhuis 9c752683ef Shadowling update one 2015-04-13 16:46:49 -04:00
AnturK 6fa8e5f02d Adds Abduction Mode 2015-04-13 18:40:15 +02:00
Swag McYolosteinen 853009f7e0 Merge pull request #8157 from Xhuis/shadowling_gamemode
Shadowling (MERGE-READY!!)
2015-04-11 17:51:23 +02:00
Xhuis c9338f7212 Shadowling: RELEASE EDITION 2015-04-11 11:42:02 -04:00
Cheridan 94b8f0db16 Merge pull request #8733 from MrPerson/cold_slowdown_speedup
Reduces penalty to movespeed from being cold
2015-04-10 12:48:39 -05:00
phil235 8499413649 Makes living/verb/resist more object oriented.
Adds a fourth mob size "MOB_SIZE_TINY" to differentiate corgi size and mouse size. (used in bear trap code)
Rewrites beartrap/Crossed() to have less istype checks.
Adds a flying var to simple animals (used in bear trap code)
Makes pulling update in living/life.dm() to fix pulling not stopping when you're incapacitated.
2015-04-06 18:45:37 +02:00
MrPerson e2d8b62620 Reduces penalty to movespeed from being cold
It kicks in at a lower body temp and the slowdown is less harsh. You move noticeably faster than space wind, which was the goal here.
2015-04-04 03:08:24 -07:00
Jordie b62eb672da Merge pull request #8618 from Xhuis/my_ears_they_bleed
Separates ship ambience and area ambience
2015-03-31 19:16:59 +11:00
Xhuis 932cac081a Separates ship ambience and area ambience 2015-03-29 14:49:59 -04:00
Sawu ab776cf014 Updates the NPCPool to current branch.
see #7012
* NPCPool will co-ordinate and organize all SNPCs, making them stronger and more intelligent.
* SNPCs can use the botPool system to co-ordinate and delegate with each other.
* SNPCs have been given factions to allow interoperability between certain types of SNPCs.
* Bots (machinery/bot) can use the system too for basic help and coordination.
2015-03-30 02:50:21 +11:00
Remie Richards 51a3a8b6aa Merge pull request #8535 from MrPerson/just_in_time_for_april_fools
Change holidays into datums
2015-03-26 16:46:02 +00:00
MrPerson ce13faed09 Change select holiday names to #defines 2015-03-25 15:01:06 -07:00
MrPerson 9910cf3fe3 Change holidays into datums
Holidays are now actual datums with procs and vars and everything.
Holidays run a proc called celebrate() when it's time to celebrate them. Currently none of them do anything but that should change, wink wink.
Holidays can now run for more than a day. The important ones, april fools, christmas, halloween, new years, and easter, all last at least a week. The idea is so people can celebrate christmas in game without having to, you know, actually play on fucking christmas. And also to put a time limit on how long stuff like the annoying spookoween closet skeletons will stick around so it doesn't overstay its welcome and become annoying as shit like last year.
The event SS now allows more than 1 holiday to run at a time. This matters for new years + christmas, easter + april fools, easter + 4/20, and any holiday that can happen on friday the 13th. The events get stored in a list that's only initialized if there's an active holiday so testing for potential holidays is still pretty easy.
Added more easter dates so we won't have to add more until 2040. The current batch run out in 2017.
2015-03-25 01:46:29 -07:00
Jordie fde0eecce8 Merge pull request #8456 from MrPerson/im_the_music_meisteeeeeeeeeeeeeer
Instrument tweaks
2015-03-25 16:29:29 +11:00
MrPerson 2fa6457130 Added a preference toggle for hearing musical instruments 2015-03-22 01:54:30 -07:00
Miauw 1b753dd1c5 Adds the comic sans span to the new system. 2015-03-18 21:09:36 +01:00
Miauw 1873143e63 Initial say cleanup commit. 2015-03-18 19:23:31 +01:00
Cheridan da1e6f57f0 Merge pull request #8334 from MrPerson/cleanup_crew_comin_through
Code cleanup
2015-03-15 01:55:39 -05:00
Cheridan 1027c7619c Merge pull request #8206 from RemieRichards/AILessProcessing
Hostile Mob AI Optimisation
2015-03-14 16:21:22 -05:00
MrPerson 9038fb15af Code cleanup
Removed a bunch of unused or hardly used vars on /mob and /atom/movable.
Added defines for mob/living/var/mob_size so it's not using magic numbers.
2015-03-13 10:41:00 -07:00
phil235 1eba7b694b Merge pull request #8134 from Miauw62/ghostradios
Adds a toggle so ghosts can hear radio chatter more easily.
2015-03-10 23:56:28 +01:00