Commit Graph

13 Commits

Author SHA1 Message Date
kingofkosmos a7bd5f93e1 "You hear something" set to italics. 2015-04-24 21:06:16 +03:00
Firecage 4198e61af1 This fixes the message issues 2014-08-22 01:15:13 +02:00
Firecage 24b18fad93 Absolute paths for item files. 2014-08-07 23:02:43 +02:00
CollenN 2aefeb0b81 Sechud uses right icon 2014-05-12 16:35:30 -04:00
CollenN 00d9bc8098 Robot Item Sprites
Adds a file called robot_items.dmi. Did some minor tweaks to the borg
goggle/hudglasses sprites to make them look slightly mechanical, and
added a sprite for the electric arm, which is animated, replacing the
old warning triangle sign.
2014-05-11 13:25:27 -04:00
GarrusVakarian 7ae97bd4f6 Adds corresponding icons to cyborg thermal goggles, cyborg meson goggles, cyborg medical HUD and cyborg security HUD.
Fixes issue #2635
2014-02-13 15:37:55 +01:00
AndroidSFV fe6f217d6f Adds logging to emagged borgs using their stun arm. 2014-01-04 04:00:16 -06:00
Cheridan b9efeaa932 Merge pull request #2014 from kyrahabattoir/ItemNameFixingRound3
Item name fixing round3
2013-12-26 23:14:15 -08:00
Razharas 358a85eb3d Completed the transition to a new proc
All the logging i have found in the code was changed to use the
proc(maybe i missed something)
Killed all runtimes found so far
Proc now handles all the checks, no need to add checks in the body of
object
2013-12-17 22:56:04 +04:00
Kyrah Abattoir fe8ddd4bef code/game/objects/items/robot/* lowercase pass
NOTE: vision modes have to be proper.
2013-11-23 23:41:21 +01:00
rockdtben@gmail.com a39705d4d4 The RCD code is less ugly now.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4793 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-02 00:35:00 +00:00
rockdtben@gmail.com 4d236debd8 Applied Aranclanos's patch. http://www.nanotrasen.com/phpBB3/viewtopic.php?f=16&t=10099
Fixes issue 928 
Fixes issue 936

Remove a small bit of code rot in robot_items.dm


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4768 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-28 23:13:50 +00:00
johnsonmt88@gmail.com 28aabc9810 More file structure stuff!
Cleaned up the files themselves.
Everything in code/game/objects should now be in proper files or places with the exception of the files in the /weapons/ sub-folder.

There's two instances of me not following the exact file structure.
- /obj/item/brain has been moved to a file in mob/living/carbon/brain
- /obj/item/clothing/mask/facehugger has been moved into mob/living/carbon/alien/special
Both of these may not make sense according to the object structure, but they do make sense logically. If it's a problem just move them.

Next up: Finish the files in the weapon folder, then start moving defines down.


My god I hope I havent broken everything.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4547 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-26 03:32:58 +00:00