Had to recreate because I couldn't resolve the merge conflict.
New side event/antagonist. Simple animal that can use pools of blood as
portals to move around the station. Spooky scary.
-CtrlClick on an adjacent blood pool (or turf with blood on it) to
"enter" (start an infinite duration jaunt
-CtrlClick on a blood pool while jaunted to exit at that pool
-If you're pulling a mob while you enter a pool, the mob gets pulled in
with you, and you devour them, healing yourself
-Night vision
Adds an event (admin only) that spawns one.
Adds wizard item for summoning it. Has objective to kill the wizard (and
everyone else).
Also fixes typo/filepath for the scrying orb in the new wizard datum
thing.
If someone could help me with mind stuff so I can track how many people
it eats that'd be great.
Webm
http://www.singulo.io/tg/src/1433549232359.webm
Turfs now have a slowdown var that will determine how fast mobs move on
it.
Bluespace slimes can now create bluespace floor tiles which give -1
slowdown using blood
Sepia slimes can now create sepia floor tiles which give 2 slowdown
using blood
Camera and film reactions merged into a single water reaction
Bluespace crystal reaction moved to plasma
Originally conceived to manage budgets that can be used to buy things from cargo without their approval. But now it's just a limited ID console, but available in every Command Staffer's office.
- Can only modify access to their own department, regardless of what ID is used to log in
- Any department head can use these to promote/demote those in their department, including those who have access that you clearly do not remember authorizing
- Can be modified to change the access of other departments by using a multitool on the circuit board.
updates icon paths in multiple files
removed insulated icon state in pipe_item.dmi (insulateds are deaaaad)
lays an icon framework so that o2 generators, cold sinks, heat sinks may eventually be made constructable
they no longer override update_icon() but instead update like just about every other device
eventually I'll give these real sprites but given that they're unused it can wait for now
sprites and construction are outside the scope of this PR
makes heat exchangers update their color based on their node
because heat exchangers are different sprite-wise they had to override update_icon entirely
makes heat exchanger, heat sinks, cold sinks, o2 generators non-dense
cold_sink.dmi, heat_exchanger.dmi, oxygen_generator.dmi have been merged with unary_devices.dmi
valve.dmi, digital_valve.dmi have been merged with trinary_devices.dmi
these contained icons for trinary valves; binary valves are already in binary_devices.dmi
pipes2.dmi, dp_vent_pump.dmi, portables_connector.dmi, vent_pump.dmi, pipe_vent.dmi removed
completely unused/redundant
obj/atmospherics/pipe_tank.dmi moved to obj/atmospherics/pipes/pressure_tank.dmi
obj/pipes/ moved to obj/atmospherics/pipes/
obj/pipes.dmi moved to obj/atmospherics/pipes/simple.dmi
obj/atmospherics/pipe_manifold.dmi moved to obj/atmospherics/pipes/manifold.dmi
removed unused/redundant icon states in simple.dmi