Commit Graph

7271 Commits

Author SHA1 Message Date
GunHog 5d517bc96a Fixes non-human carbons without DNA being shock immune (#18355)
The CHECK_DNA_AND_SPECIES define (YES, A DEFINE) was causing the
electrocute_act() proc to terminate silently, with no runtime or
returned value.
2016-06-08 17:19:48 -05:00
oranges 47cb6db5ae Merge pull request #18337 from KorPhaeron/bubblegum2
Bubblegum
2016-06-09 09:22:02 +12:00
oranges b89d9c0849 Merge pull request #18336 from Militaires/nowormbranch
removed redundant code for worm.dm
2016-06-09 09:13:55 +12:00
KorPhaeron befc25c5b0 Removes commented out code 2016-06-08 03:51:15 -05:00
oranges c5a84c769d Merge pull request #18036 from AnturK/init_meme
Defers some list initializations
2016-06-08 19:20:04 +12:00
Sawu dc20a94dd2 SNPC Updates (#18307)
* SNPC Updates
* SNPCs now use their custom processing by default, with a few tweaks. This is a temporary fix to ensure they work appropriately until @MrStonedOne's MC is in place.
* SNPC custom processing will now watch for a failed loop and restart itself.
* Verb added for debugging SNPCs easily, must be enabled.
* SNPC customization now has three quick options, as well as the original choices.
* Spawns removed from laggier parts of doProcess(), now using waitfor instead
* Security SNPCs will target people set to arrest.
* Chefs, Botanists and Bartenders should now function more appropriately.

* Removes commented code

* Fixes an invalid loop

* REALLY fixes it this time
2016-06-08 10:32:10 +12:00
KorPhaeron dd92987eb5 Blacklist spellbooks 2016-06-07 17:05:19 -05:00
oranges e283f14c1c Merge pull request #18305 from MrStonedOne/patch-211
Fixes ghost images not having byond member iconstates
2016-06-08 09:10:19 +12:00
AnturK 19eb97ae18 Moves some list initializations to New
Fixes missing ..() calls in New()
2016-06-07 18:39:13 +02:00
KorPhaeron 39bdefd9e6 Bubblegum 2016-06-07 03:43:20 -05:00
LatD 25827d6ccb [Ready] Tweaks some R&D levels (#18246)
Removes tech levels from some traitor objectives. They had tech levels even before the remake but apparently now that the levels got raised that became a problem. Also some small tweaks to other items to make some early levels easier to get.
2016-06-07 20:18:19 +12:00
militaires 18ce0776a2 removed space worm.dm 2016-06-07 10:35:46 +03:00
oranges 636b35bb5e Merge pull request #18291 from coiax/dragon-loot-moved
Moved dragon loot into necropolis_chests.dm
2016-06-07 14:59:56 +12:00
oranges f338db8c28 Merge pull request #18223 from Incoming5643/patch-11
The ghost of poly won't interfere directly in the lives of mortals
2016-06-07 14:42:52 +12:00
oranges f81634c2eb Merge pull request #18218 from Xhuis/rich_bears
Fixes and tweaks
2016-06-07 14:02:53 +12:00
Jack Edge 8cbb10cab2 Moved dragon loot into necropolis_chests.dm
In addition:
- Added an admin notification when dragon blood causes the dragon
transformation.
- Fixes #18275, lava staff can no longer turn transit tiles to lava.
2016-06-07 02:57:12 +01:00
oranges a1b0620c5f Merge pull request #18132 from GunHog/Aimed_Spit_For_Mista_Jay
Aimed Neurotoxin Spit
2016-06-07 13:54:04 +12:00
GunHog 48ce081d91 Mini fix
Catches an oversight
2016-06-06 20:53:19 -05:00
Xhuis ab41d85354 Conflicts II 2016-06-06 21:31:38 -04:00
oranges c62e2ba11f Merge pull request #18264 from coiax/deathrattles
Deadchat listeners will hear when people die
2016-06-07 13:08:52 +12:00
GunHog bfd644231f Merge remote-tracking branch 'remotes/upstream/master' into Aimed_Spit_For_Mista_Jay
# Conflicts:
#	code/modules/mob/living/living_defines.dm
#	icons/mob/actions.dmi
2016-06-06 20:05:23 -05:00
Jack Edge 1c4e91d8b1 Deadchat listeners will hear when people die
🆑 coiax
rscadd: Deadchat is now notified when a sentient mob dies.
/🆑

Includes the area name, because why not, I guess?
2016-06-07 01:26:00 +01:00
Joan Lung 22aff568c6 but with conflictless sprites 2016-06-06 19:59:37 -04:00
TechnoAlchemist 9ef7ca5ee6 Unique spectral sword sprite. (#18322) 2016-06-06 18:26:17 -05:00
oranges 744b722a12 Merge pull request #18241 from phil235/BloodRefactor
Blood refactor stuff
2016-06-07 10:09:35 +12:00
GunHog ab0bac909a Adds cooldown
Minor cooldown added to avoid xenos being machine guns!
2016-06-06 09:53:24 -05:00
Kyle Spier-Swenson 86c6a60021 Fixes ghost images not having byond member iconstates
(these icon states will still not show if the user requests they don't see such things, but now should show when they do.)
2016-06-06 01:58:22 -07:00
Joan Lung f64e687250 Adds the Clockwork Obelisk, Mania Motor, and Vitality Matrix 2016-06-05 18:45:32 -04:00
Jack Edge 5fa854e252 Fixes a runtime when the AI uses binary chat
Might fix some bugs? Bugs that I introduced, but phil mentioned a
runtime.
2016-06-05 18:52:39 +01:00
phil235 40a371296a Adding lizard blood pack in medbay storage's freezer crate.
Added a var/exotic_bloodtype to species, instead of hardcoding a lizard type.
Fixes proc for objects who should never be bloodied.
2016-06-05 18:12:08 +02:00
oranges 69bd3575e3 Merge pull request #18228 from ChangelingRain/swordofRATVAR
Additional Ratvar conversion effects and related changes
2016-06-06 01:35:26 +12:00
oranges 050c42ff5e Merge pull request #18174 from coiax/holodeck-cold
Adds two new holodeck levels
2016-06-06 01:23:43 +12:00
Nerd Lord e816738280 Merge branch 'master' of https://github.com/tgstation/tgstation into swordofRATVAR 2016-06-05 09:03:22 -04:00
TechnoAlchemist 9db2f57f36 Kills me, fucking, like, blows my brains out or something. (#18231) 2016-06-05 03:10:13 -05:00
Joan Lung 4277d9bca2 Merge pull request #18215 from KorPhaeron/lava_staff_fix
[s]Fixes lava staff being used through walls
2016-06-04 20:48:50 -04:00
Joan Lung 715e97e4b0 Merge pull request #18151 from RemieRichards/SlimeAttack!
Slimes may now be ordered to attack
2016-06-04 17:25:34 -04:00
Joan Lung d81db92008 Merge pull request #18214 from coiax/follow-link-define
Refactors all (F) links into using a define
2016-06-04 14:36:31 -04:00
phil235 bd20c313b9 Merge branch 'master' of https://github.com/tgstation/-tg-station into BloodRefactor
Conflicts:
	code/__DEFINES/genetics.dm
	code/modules/mob/living/carbon/human/species_types.dm
2016-06-04 17:41:43 +02:00
Xhuis 28523c7199 Update to latest master 2016-06-04 11:41:22 -04:00
phil235 b482764a19 - I made human/handle_blood() less shitty.
- We no longer leave a blood trail if blood_volume is below a certain level which depends on the brute damage received. This way dragging a wounded player does have a bad effect.
- We no longer give humans a second reagents var containing blood, and we don't put exotic blood in the mob's reagents. Now we don't store any blood substance inside the mob, we only have a blood_volume var. When we draw blood with syringe we create the reagent that match the type (blood reagent, or an exotic blood reagent)
- can't draw blood from mob if it's low on blood, so we can't empty a mob of its blood entirely.
- Removed the blood type preference appearing in character setting.
- blood pack automatically show blood type, unless manually labeled.
- removed bloody_hands_mob human var and same name glove var.
- Some animals now have blood (pets, goat, cows)
- hitting and dragging mobs with actual blood in their veins leaves blood on you and a trail on the floor.
- probably other stuff that I'll mention in the PR.
2016-06-04 17:33:16 +02:00
Nerd Lord 9405446e08 important check 2016-06-04 11:20:59 -04:00
Nerd Lord f8bd263eec Merge branch 'master' of https://github.com/tgstation/tgstation into swordofRATVAR
Conflicts:
	icons/effects/effects.dmi
2016-06-04 07:34:13 -04:00
Remie Richards 13dfd8dbf7 Peacekeepers now use Eye overlays, which means they close their eyes when they die :( (#18209)
Peacekeepers now have Eye overlays for being servants of Ratvar
Redid some of the shading and lineart for colours for Peacekeepers
2016-06-04 01:23:14 -05:00
Nerd Lord 3793e6187a Addition Ratvar conversion effects and related changes 2016-06-03 23:19:13 -04:00
Xhuis cfc1ba6620 SSU tweaks/optimizations and alcohol changes 2016-06-03 20:58:04 -04:00
Joan Lung 6fd1424619 Merge pull request #18085 from Xhuis/earsplitting_string
Clockwork Patch III
2016-06-03 19:55:04 -04:00
Incoming5643 10313507be man I'm really slipping 2016-06-03 17:08:09 -04:00
Incoming5643 0bdc996ba0 The ghost of poly won't interfere directly in the lives of mortals 2016-06-03 16:58:41 -04:00
KorPhaeron b7b4cc01ed Throwing Runtime Fix (#18076) 2016-06-03 22:22:03 +02:00
Xhuis 2b18993b04 Conflicts II 2016-06-03 15:42:19 -04:00