Fixes Alternate Appearances clobbering each other
Fixes Viewed Alternate Appearances not being cleared out during an atom's Destroy()
Fixes Kor's AA plants.
properly removes viewing_alternate_appearances AAs
* Shuttle SS keeps track of hostile environments
Instead of changing SSshuttle.emergencyNoEscape manually, datums now
register and clear themselves with the SS, and a hostile environment is
if any datums are registered.
Note that it's datums that can be registered, as rev and blob gamemodes
register themselves.
Overhauling this means that you can have multiple sources of no-recall,
which although can't happen at present, may do so in the future whenever
multi-antag rounds happen.
🆑 coiax
tweak: The AI doomsday device timer is more accurate.
fix: Fixes a bug where the doomsday device would take twice as long as
it should.
/🆑
AI doomsday timer uses world.time, uses fastprocess to make sure the
announcements go out on time, added observer countdown for
the AI doomsday device.
* Fixes bugs
Hardsuit jetpack upgrade item is replaced by an actual jetpack - the same as the one that exists inside the upgraded suit. It still can't be used separately.
Hardsuit jetpack has hardsuit jetpack sprites instead of voidsuit pack.
You can remove jetpack from hardsuit by using screwdriver on it.
Unrelated:
Fixes mining vendor UI a bit: items with long names no longer take two lines.
Changes staff of storms path to actual staff.
* Observers can auto-orbit meteors; space dust event
During a meteor shower, observers can automatically orbit
threatening meteors and watch them hit the station.
Added Major Space Dust event, which is a meteor shower
containing only space dust.
Reduced chance of RNG meteor event.
Fixes bug where meteors wouldn't move when spawned.
* "vines", "plants" faction gives immunity to kuzdu
Adding "vines" and "plants" to podpeople's factions only makes them
immune to the snare of the venus human trap. Now added some checks to
spacevine.dm which checks for vine immunity, and a check in
mob/living.dm (apparently).
Podpeople (and venus human traps) are now no longer damaged,
poisoned or obstructed by space vines. Explosive vines still damage
them, because there's an actual explosion.
* Some grammar fixes for venus human traps
* Fixes compile error
* Pod people are now vine immune, completely
* AI fire immunity fixes
- The "Fireproof Core" ability now properly works for burn damage
projectiles.
* Revert changes, remove power
- Reverts my changes to this power and makes it a removal.
* Instant Runoff Voting!
This adds the game code required for voting IRV style
* Fixes votes not working for non-admins
* spans and databases
* this is a silly commit, you should never go here again.
* That explains why some people couldn't drag until they re-opened the page.
* Prevent window focus fuckary with voting.
* Fireball Spell Changes
- Changes the fireball spell to be click-to-fire.
- Converted Devil and Wand fireballs as well.
- Moved some code to the /proc_holder level to work across the /alien
and /spell branches.
* Tweaks and Fixes
- Infernal Fireball is now a projectile and has the right explosion
values.
- Removed non-projectile spell versions of fireball, as they are unused
- Fixed fireball not seeking adjacent targets.
- Fixed incorrect bolding slashes.
* Fix
Fixes the fireball sometimes missing.
* Fixes and tweak
- Uses TRUE/FALSE defines instead of 0 and 1 for boolean variables.
- Ranged abilities now remove themselves tries to use an ability in a
disabled state. (Such as being knocked out)
- Define for the click cooldown.
Weather has been refactored from a weather control machine on the lavaland z-level into a subsystem. All existing weather has been changed to accommodate this change, and their code has been optimized by using addtimer() instead of sleep().
The new subsystem also supports adding weather to any z-level; for instance, if you made a weather called /datum/weather/rain_storm and made it target z-level 3 with a 100% probability, the rain storm would occur as much as possible with 5-10 minute intermissions. These intermissions take into account the weather's duration.