Razharas
a250e5f670
More !!FUN!!
...
Im open to discussion as to remove some of the TOO op mutations
2014-04-13 00:04:41 +04:00
Jordie0608
b18cc7d54e
Merge branch 'master' of https://github.com/tgstation/-tg-station into manidontevenknowwhatwentwrongwiththat
...
Conflicts:
code/game/machinery/doors/airlock.dm
code/game/objects/structures/door_assembly.dm
code/game/objects/structures/false_walls.dm
code/game/objects/structures/mineral_doors.dm
code/modules/research/protolathe.dm
icons/obj/doors/door_assembly.dmi
2014-04-11 02:51:07 +10:00
Daniel
30bb6c8814
Generalised ID naming
2014-04-09 18:49:59 +02:00
Razharas
4e7ac41ba4
Merge pull request #3346 from Iamgoofball/FUCKMONKEY
...
Removes a bunch of ticker.mode.name == "monkey" checks, since monkey doesn't even exist anymore
2014-04-07 18:30:30 -07:00
Cheridan
c9bd6c3688
Merge pull request #3296 from Ikarrus/alarmdelay
...
Alarm Delay Reduction
2014-04-07 14:04:50 -05:00
iamgoofball
810b91e7ac
removes a ton of things checking the ticker to see if it's monkey, a gamemode that no longer exists.
2014-04-06 11:46:12 -07:00
Giacomand
e41dd607b5
Better comment.
2014-04-06 14:27:28 +01:00
Giacomand
cb4e338318
Fixes a bug with Cyborgs losing their emag module if they were emagged as a default cyborg and they transform.
2014-04-06 14:07:09 +01:00
Miauw62
39a077761c
Merge pull request #3264 from Menshin/Wizarditis_and_inv
...
Fixed "update inventory X" procs and clothes from wizarditis not showing
2014-04-05 18:43:40 +02:00
ikarrus
51769a1697
Alarm Delay Reduction
...
Reduced motion alarm delay from 10 to 3 seconds.
Reduced alarm display delay from 10 to 3 seconds.
This means that motion cameras will only take 6 seconds to report an intruder instead of 20+
Other alarms (camera, fire, atmos) will be reported after 3 seconds instead of 10.
2014-04-02 22:47:22 -06:00
ikarrus
f46cb302a4
Updated to work with newer cyborg code.
2014-04-02 22:12:36 -06:00
ikarrus
f705141fce
Resolved Conflicts:
...
code/datums/wires/robot.dm
2014-04-02 20:23:31 -06:00
Miauw
1b10254a25
Reverts my and Incoming's April Fools
2014-04-02 20:03:17 +02:00
Miauw62
24e1e89afb
Merge pull request #3260 from Incoming5643/Realism
...
Minor fix to improve realism
2014-04-01 19:55:33 +02:00
Menshin
f411ccaad6
* Fixed the update_inv_* functions to actually update the inventory HUD even if the inventory is closed (that should fix items presents in the inventory but invisible).
...
* Fixed clothes from wizarditis not appearing on character and inventory.
2014-04-01 19:33:38 +02:00
Incoming
af47580b20
Humans Named John McClane can crawl through the vents.
...
This helps increase realism and believability in our 2D spessman games.
2014-04-01 12:45:28 -04:00
Razharas
f618fe556e
Merge pull request #3241 from Miauw62/aprilfools2014ian
...
April fools
2014-04-01 05:54:22 -07:00
Jordie0608
79746e115f
Wooden Walls
2014-04-01 18:03:02 +11:00
Cheridan
302f2ea122
Merge pull request #3215 from MrStonedOne/silicon-macros-and-hotkeys
...
Gives cyborgs ai click shortcuts, adds some click shortcuts, and gives borgs more meaningful hotkeys
2014-04-01 01:27:39 -05:00
Aranclanos
6c1150dca3
Merge pull request #3143 from Malkevin/saccult
...
Sacrifice Cult
2014-04-01 02:18:39 -03:00
MrStonedOne
25fe463eb2
Ensures re-humaned cyborgs get normal macros.
2014-03-31 22:04:33 -07:00
Cheridan
222f769b0c
Merge pull request #3091 from Incoming5643/diehardwithaventgeance
...
Fixes #3084
2014-03-31 21:39:32 -05:00
Malkevin
a35f993c69
Changed the fast move code from a bunch of has_reagents checks to a bitflag check.
...
The reagents turn on the flag per on_mob_life proc run, the flag is turned off if a check for the reagents fails, the check is called when reagents are deleted
2014-04-01 00:50:42 +01:00
Malkevin
0725ba44a4
Merge branch 'master' of https://github.com/tgstation/-tg-station into saccult
2014-03-31 22:17:24 +01:00
Incoming
335c4591ad
Just uses Login()
2014-03-31 13:30:19 -04:00
Miauw
83176c5ee2
improves le corgis immensely xd
2014-03-30 20:06:06 +02:00
Malkevin
c3552606f1
Merge branch 'master' of https://github.com/tgstation/-tg-station into saccult
...
Conflicts:
code/modules/mob/mob.dm
2014-03-29 16:59:14 +00:00
Razharas
6cb3ae5183
Revert "Merge pull request #3142 from Alek2ander/master"
...
This reverts commit 6f9b58abce , reversing
changes made to eda7110a23 .
Im so sorry aran, so sorry
2014-03-29 18:02:54 +04:00
Razharas
6f9b58abce
Merge pull request #3142 from Alek2ander/master
...
pAI remote computer control
2014-03-29 06:18:22 -07:00
Malkevin
3ff519cefc
Merge branch 'master' of https://github.com/tgstation/-tg-station into saccult
...
Conflicts:
code/modules/mob/mob.dm
2014-03-28 10:51:48 +00:00
Aranclanos
7bcb69ad88
Removes the click cooldown from almost everything, now it should be always be 0.1 seconds.
...
Ranged weapons and laser eyes have a cooldown of 0.4.
Grilles, windows, windoors, walls and blobs have a cooldown of 0.8.
Hitting mobs will also have a cooldown of 0.8.
Removes the unused USEDELAY flag.
2014-03-28 06:32:47 -03:00
MrStonedOne
a26b2252a0
borgified hotkeys for borg players
...
changed:
1-3 = module select/toggle
4 = toggle intent
q = unequip active module
changed hotkey help to reflect this for borg players.
2014-03-27 20:58:55 -07:00
Alek2ander
006a7e2d40
Removed pAI check in attack_hand
...
Added pAI check in the Security Camera Console instead.
All the others seem fine.
2014-03-27 19:16:16 +04:00
Alek2ander
358ecf7e6a
Merge branch 'master' of https://github.com/tgstation/-tg-station into tgstation-master
...
Conflicts:
code/game/machinery/computer/computer.dm
code/game/machinery/computer/telecrystalconsoles.dm
2014-03-27 18:31:11 +04:00
Malkevin
cd6c1272ad
Merge branch 'master' of https://github.com/tgstation/-tg-station into saccult
2014-03-27 13:18:46 +00:00
Aranclanos
0b1ba613b6
Merge pull request #3177 from phil235/earmuffsfix
...
Fixing being able to hear with earmuffs on.
2014-03-27 06:52:43 -03:00
Malkevin
5257a2d3b5
-Made Ian sacrifice less of a "Hey fuck you die".
...
-Made it so that each of the three cultists in live sacrifice get a word, to reward team work
-Made hell water not as deadly
2014-03-26 19:26:28 +00:00
Malkevin
990ed20873
Merge branch 'master' of https://github.com/tgstation/-tg-station into saccult
...
Conflicts:
code/modules/mob/mob.dm
2014-03-26 18:38:07 +00:00
phil235
9701dd16ae
Only checking for earmuffs once.
2014-03-26 15:10:08 +01:00
MrPerson
667a773553
Make most mobs del() instead of trying to GC them.
...
Don't try to Destroy() objects that get del(). It was causing infinite loops and other problems. It's now ok to have something call del(src) as part of Destroy().
2014-03-25 08:44:40 -07:00
Incoming
6b83a8d2e0
I am crying.
...
Merge branch 'master' of https://github.com/tgstation/-tg-station into toostat4tue
Conflicts:
code/game/objects/structures/crates_lockers/closets/statue.dm
code/modules/mob/living/simple_animal/hostile/statue.dm
code/modules/projectiles/projectile/magic.dm
tgstation.dme
2014-03-24 22:13:43 -04:00
phil235
cc50291765
missed a parenthesis
2014-03-25 03:11:05 +01:00
phil235
3695a916ea
Fixing being able to hear with earmuffs on.
...
I hope I didn't make any mistake, this should prevent ear_deaf from flickering between 0 and 1 while wearing earmuffs.
2014-03-25 02:58:47 +01:00
Aranclanos
9e9dc34ecf
Merge pull request #3163 from Mloc/tg-eol
...
proper crlf forcing
2014-03-24 22:47:13 -03:00
fleure
43a6e111c5
Merge pull request #3118 from VistaPOWA/cyborg_module_in_telecomms
...
Adds the Cyborg module into the messages received by the AI
2014-03-24 15:08:25 +00:00
Mloc-Hibernia
8af8a43d6f
Initial pass to convert LF to CRLF
...
Signed-off-by: Mloc-Hibernia <colmohici@gmail.com >
2014-03-24 08:53:40 +00:00
Incoming
bab77f2538
Merge branch 'master' of https://github.com/tgstation/-tg-station into toostat4tue
...
Conflicts:
code/modules/projectiles/projectile/magic.dm
2014-03-23 12:08:33 -04:00
Incoming
5035820e9c
fixes me being stupid and not setting creator right
...
Now for the conflicts...
2014-03-23 11:53:38 -04:00
Alek2ander
5a3b654302
More sanity checks
...
pAI interface is weird, let's make sure we're always in a valid state
2014-03-23 13:49:10 +04:00
Alek2ander
223e5f7478
Arcades, overlays and Git being evil
...
Added the most important damn checks of this entire PR that got eaten by
Git when I synced
Added a visual indication of a pAI being paired with a computer - a tiny
blue light at the bottom
Forbid to pair with computers that have non-standard icons, except the
arcade machine.
When the arcade is emagged, if the pAI loses, it will explode like a
detonated PDA. If it's slotted into a PDA, it will explode with it.
Severs connection if the pAI and the computer are on different z-levels
2014-03-23 12:39:13 +04:00