Miauw
76f9881a42
Cleaning up of AI law datums, adds Custom AI board to the map.
2013-12-21 17:49:50 +01:00
Miauw
61eb26c663
Finalized AI module refactoring. Everything works now.
2013-12-20 19:39:46 +01:00
Miauw
83b96f0c54
Changes Antimov over to the new AI law system and changes it's path on the map. Various fixes to the new system.
2013-12-20 19:09:39 +01:00
Miauw
aa655092c5
Major changes & copypasta removal in AI module code.
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This won't affect gameplay.
(Untested & map won't compile, I want to have the map in a seperate commit)
2013-12-20 17:10:47 +01:00
Robson Richards
89349c0102
Add's IntigAsimov lawset as 'Asimov++'
2013-12-19 20:05:39 +00:00
Miauw
2988b2b698
Changes Corporate to Kaze's popular Corporate2.
2013-12-19 17:39:25 +01:00
Aranclanos
f1677efdea
Merge pull request #2040 from Razharas/master
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Some logging and fingerprints
2013-12-17 21:03:36 -08:00
Razharas
358a85eb3d
Completed the transition to a new proc
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All the logging i have found in the code was changed to use the
proc(maybe i missed something)
Killed all runtimes found so far
Proc now handles all the checks, no need to add checks in the body of
object
2013-12-17 22:56:04 +04:00
Adrinus
1d173fe020
Adds a deck of cards. Works like real cards, without all the shuffling.
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Fixed a few unforseen bugs and smoothed out a few odd quirks.
Fixed bugs, added flipping mechanics. Made the cards less cheater friendly by making certain actions visible.
Added the ability to choose between "Random Card" and "draw from Top" with a verb on the deck.
While held in hand the deck can now be shuffled.
Had to improve sprites, was really bugging me.
Now uses the shuffle() list helper.
Added cardshuffle.ogg to sound/items/
Cooldown applied to shuffling for "sanity" as the term seems to be.
Made a few changes to the way the cards prompt you for less clutter.
Merge pull request #1 from Zelacks/deckstuff
Replaces the global decks variable with a reference
Now card is taken from hand on topic choice.
Examine card has been scrapped, just attack_self() with the card to see what it is.
New Icons. Dig that NanoTrasen blue. Thanks Nienhaus!
Merge pull request #2 from Zelacks/deckstuff
Hopefully you will like these changes - Several deck changes
Fixed a few nits and picks.
Made Deck of Cards available as a prize from the arcade machines.
Merge pull request #3 from Zelacks/deckstuff
Card sprites! Thanks, was toying with doing that, saved me a bundle of work!
Fixed the adjacency issue.
Added more checks to the cards and object verb.
Adeed a series of fixes to the Mousedrop function. Made all notices uniform. Made changes to keep cards being flipped by the wrong sorts.
Added Razharas' "more readable" pixel art for the cards.
Made messages about the deck work while the deck is held. (I guess you might want to carry it)
Un-Needed cooldown removed from shuffling the deck.
Added blue contours to the cards to make them stand out against floor tiles.
Merge branch 'master' into 11-23-2013-Games
2013-12-15 23:43:08 -05:00
Giacom
7473950247
Merge pull request #1996 from Incoming5643/happyholidays
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[map] Do they know it's Christmas time at all?
2013-12-13 13:30:24 -08:00
Giacomand
ceec829294
Tons of typo fixes and renames Centcomm to Centcom. Manual merge of #1950 .
2013-12-13 21:14:23 +00:00
Aranclanos
de11cd2934
for extra prettiness, the (x,y,z) coordinates on the game logs of transfer valves no longer have spaces between them.
2013-12-08 16:10:58 -03:00
Aranclanos
cd9778c7db
Fixes the code not compiling. I blame myself. And everyone else.
2013-12-08 16:08:37 -03:00
Incoming
3432aaf583
Adds a christmas tree to the bar
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Adds a festivus pole to the science break room
Adds a santa outfit to the captains office so he can spread cheer to the crew
2013-12-08 13:23:55 -05:00
Aranclanos
552c77fd81
Merge pull request #1990 from VistaPOWA/aluminium
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Replaces 'aluminum' with 'aluminium'.
2013-12-08 07:32:54 -08:00
Aranclanos
498ba1acd4
Merge pull request #1964 from Limeliz/href-fixes-round-3
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Href fixes round 3
2013-12-08 07:10:15 -08:00
Aranclanos
8251c0ea42
Merge branch 'HydroTweaksNov2013' of https://github.com/Rolan7/-tg-station into HydroTweaksNov2013
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Conflicts:
html/changelog.html
2013-12-08 06:29:48 -03:00
VistaPOWA
1041d7081d
Replaces 'aluminum' with 'aluminium'.
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Hopefully there won't be a grammar war because of this.
2013-12-07 14:42:25 +01:00
Giacom
c1304ef0c8
Merge pull request #1971 from adrix89/Crate_Explostion
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Fixed crate not blowing up properly.
2013-12-07 04:54:09 -08:00
Aranclanos
870d23ccf4
Merge branch 'icons' of https://github.com/Jordie0608/-tg-station into icons
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Conflicts:
icons/mob/items_lefthand.dmi
icons/mob/items_righthand.dmi
icons/obj/weapons.dmi
2013-12-05 08:32:53 -03:00
Aranclanos
a4a13681f3
Merge branch 'master' of https://github.com/Razharas/-tg-station into ImGonnaStingYa
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Conflicts:
code/game/gamemodes/changeling/changeling_powers.dm
2013-12-05 07:01:09 -03:00
adrix89
49282cd604
Fixed not blowing up properly.
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Use closet ex_act instead.
2013-12-04 10:03:12 +02:00
Emil
e2a6628aec
Removing href-tags from log_game in grenade.dm
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Cleaning up after Ikarrus @ 2f92f67a
2013-12-03 21:33:58 +01:00
Emil
72e16e4482
Removing href-tags from log_game in transfer_valve.dm
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Not sure I'm doing this the best way, but I couldn't come up with a cleaner way. Suggestions are welcome!
2013-12-03 16:54:38 +01:00
Rolan7
3e642f7adc
Merge branch 'master' of https://github.com/tgstation/-tg-station into HydroTweaksNov2013
2013-12-01 21:04:20 -05:00
Rolan7
e3d2f9ffe7
DONE Leather gloves now have heat protection like black gloves (to allow removing lights bulbs/tubes)
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DONE Plants require 4 light, mushrooms only 2
DONE Harvesting should report how many items were harvested (whether plantbag is used or not)
DONE Plantbag should have a mode to only pick up one kind of plant at a time. Trash and ore bags too.
DONE 1 unit of mutagen should cause non-species mutations. (Radium too)
DONE Uranium should be like radium but even weaker
2013-11-28 23:07:50 -05:00
Aranclanos
fc94341bce
Removed the impossible NOBLOODY flag, replaced it with a simple proc. rejects_blood()
2013-11-28 05:45:49 -03:00
Aranclanos
3fed8dd8f6
Merge branch 'Cybernetic-limbs' of https://github.com/RobRichards1997/-tg-station into Cybernetic-limbs
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Conflicts:
code/modules/mob/living/carbon/human/human_defense.dm
2013-11-26 22:03:26 -03:00
Giacomand
852e5deb44
Merge branch 'master' of https://github.com/tgstation/-tg-station into camera_bug_sprite
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Resolved Conflicts:
icons/mob/items_lefthand.dmi
icons/mob/items_righthand.dmi
2013-11-26 21:33:07 +00:00
Giacom
b0641be44d
Merge pull request #1833 from kyrahabattoir/ItemNameFixingRound2
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Item name fixing round2
2013-11-26 12:02:26 -08:00
Jordie0608
503d0b76ab
Recommit from clean
2013-11-26 05:23:43 +11:00
Aranclanos
4a4658bc93
Merge pull request #1808 from RobRichards1997/17/11/2013-Turret_Runtime_Fix
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Fixes Turret/Atom Moveable Explosion Runtime [BUGFIX]
2013-11-24 22:55:24 -08:00
Giacom
d7b6001f98
Merge pull request #1835 from Cheridan/NukePR
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Scale Ops 1.1
2013-11-24 13:51:07 -08:00
Cheridan
2edbd69ce3
what is even the difference between w_class 1 and 2 anyway geez
2013-11-24 14:35:12 -06:00
Robson Richards
75ff8338b8
Fixes bible spam
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Fixes "r_arm" nonsense
Fixes appendicitis carrying over to robotic chest
2013-11-24 15:24:55 +00:00
Razharas
a58b0169ae
Tiny abstract flag improvement
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By petes request made items with ABSTRACT unequipable
2013-11-24 06:16:22 +04:00
Cheridan
df9bc262bf
Merge pull request #1798 from kyrahabattoir/vending-reloadedB
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Vending reloaded!
2013-11-23 11:40:34 -08:00
Cheridan
865fad0d0b
Merge pull request #1841 from Giacom/sound_pro
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Fixes certain objects not using 3D sounds.
2013-11-23 10:33:03 -08:00
Giacomand
3e3e193c79
Camera bug sprites from Rob
2013-11-23 17:10:43 +00:00
Aranclanos
0ec59be055
Adrenalin implants will now actually add their reagents instead of runtime and cry.
2013-11-22 01:47:18 -03:00
Giacomand
17fd5d6cdc
* Fixes certain objects not using 3D sounds.
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* Gave the piano a bigger falloff.
* Capped the sound x/z to 7.
2013-11-21 23:50:53 +00:00
Cheridan
d814414227
Scale Ops 1.1
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Reduces the costs of some items based on feedback.
Op lockers now start with a new miniaturized jetpack.
2013-11-20 17:59:02 -06:00
Aranclanos
ab566551af
Merge pull request #1789 from havocx42/WindowPush
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Attacking unanchored windows with a wrench turns them into stacks of glass
2013-11-20 11:19:16 -08:00
Kyrah Abattoir
225a906eda
code/game/objects/items/* (root) lowercase pass
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code/game/objects/items/devices/* lowercase pass
2013-11-20 19:15:00 +01:00
Kyrah Abattoir
109c1065c7
code/game/objects/effects/* lowercase pass
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NOTE: created a baseclass for /obj/effect/decal/remains/*
2013-11-20 18:03:41 +01:00
havocx42
a4e71ce1c0
Removed ..() from Del proc
2013-11-20 09:02:37 +00:00
Cheridan
bae3bcff3b
Merge pull request #1801 from Giacom/explosion_sound
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3D Sounds + Rewrote the explosion sound to be more optimized and to be more dynamic.
2013-11-19 15:49:45 -08:00
Giacomand
62051364ef
Changed the heavy impact multiplier to 20.
2013-11-19 21:35:36 +00:00
Laurence Reading
92c0f666f7
When removing a window the Deconstruct sound is played instead of shatter
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Adds the ..() call to del()
2013-11-19 13:15:54 +00:00
Kyrah Abattoir
e6ee419f47
ADDED costume restocking unit
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REMOVED many useless comments
ADDED invoke vending_refill consutructor superclass
ADDED: Cargo can order the autodrobe supply crate
2013-11-18 19:15:23 +01:00