Commit Graph

2037 Commits

Author SHA1 Message Date
Miauw 8b09e95aaf Changes roundstart AI law behavior. 2013-12-19 17:12:05 +01:00
Giacomand 44895bf36f Merge branch 'master' of https://github.com/tgstation/-tg-station into tinypricknomore_andgunstuff
Resolved Conflicts:
	code/modules/projectiles/projectile.dm
2013-12-18 18:27:22 +00:00
Razharas 358a85eb3d Completed the transition to a new proc
All the logging i have found in the code was changed to use the
proc(maybe i missed something)
Killed all runtimes found so far
Proc now handles all the checks, no need to add checks in the body of
object
2013-12-17 22:56:04 +04:00
Razharas f2e0e5a193 Fixed minor typos and more use of new proc
Removed previously added ling logging proc, replaced with new one
Fixed some language
Fixed help and grab intent logging when you do it to yourself
2013-12-15 20:58:28 +04:00
Giacomand 1c5126fc98 Removed ONESIZEFITSALL.
Changed the THICKMATERIAL flag so it did not conflict with HEADCOVERSMOUTH.
2013-12-15 15:58:55 +00:00
Razharas 4dfbe1cbf7 Mistook the mobs in human_attackhand, fixed now
Happy little accident
2013-12-15 07:26:54 +04:00
Razharas 5045069899 More logging and fingerprints
Added helper proc for general logging, replaced some logging with this
proc
Pulling now leaves fingerprints
Judging by the opinions in the thread will add some more
logging/fingerprints
2013-12-15 05:23:50 +04:00
Giacomand 4b4735fb22 Made changes based on feedback.
The pen/hypo/borghypo doesn't give a poke message when it fails to inject someone wearing protective gear.
Fixed a typo.
Reworded the can_inject() error message for humans so it makes sense with a normal pen.
Made the combat hypo (nuke ops item) ignore protective gear, to allow syndies to heal their comrades.
2013-12-13 22:51:44 +00:00
Aranclanos 3e54ed6d54 Merge pull request #2017 from Giacom/screen_shaking_fix
Fixes the screen shaking from having your camera get stuck on a turf.
2013-12-13 13:50:51 -08:00
Giacom 7473950247 Merge pull request #1996 from Incoming5643/happyholidays
[map] Do they know it's Christmas time at all?
2013-12-13 13:30:24 -08:00
Giacomand ceec829294 Tons of typo fixes and renames Centcomm to Centcom. Manual merge of #1950. 2013-12-13 21:14:23 +00:00
Giacomand 130803fcd9 * Added the THICKMATERIAL flag. It is used for thick coverall suits (space suits, firesuits, etc) and it will stop injections from syringes, hypos and parapens. It is also used for head items such as biohoods and space helmets. If you aim for the head, it will check if you can inject through the head equipped item, if you aim anywhere else it will check the external suit.
Let me know if I missed an item or if you don't think an item should have the flag.

* Cleaned up a bit of the gun code.
* Fixed an issue with shotgun darts not working in barrel shotguns.
* Made the on_hit() have a zone, will be used for syringe guns in another PR.
* Removed the unused sleepy pen.
* Changed /obj/item/weapon/gun/projectile/shotgun/pump/sc_pump to /obj/item/weapon/gun/projectile/shotgun/sc_pump, there was no /pump/ anywhere else.
* Shotgun darts will follow the new flag.
* Shotgun darts are now open containers, and I removed the snowflake check for them in syringes.
* Added logging for reagents in any projectile.
2013-12-13 00:00:20 +00:00
Giacomand 92480d60b4 Fixes the screen shaking from having your camera get stuck on a turf. 2013-12-11 04:17:46 +00:00
Aranclanos 1ee59747c4 Merge pull request #1940 from YotaXP/HTML-Entities-and-Timestamps
NTSL, parrots, and ID consoles hate apostrophes less.
2013-12-10 04:53:09 -08:00
Cheridan b949afd872 Merge pull request #1970 from Ikarrus/adminnotice
Admin Notices
2013-12-08 10:32:45 -08:00
Incoming 3432aaf583 Adds a christmas tree to the bar
Adds a festivus pole to the science break room
Adds a santa outfit to the captains office so he can spread cheer to the crew
2013-12-08 13:23:55 -05:00
Aranclanos 498ba1acd4 Merge pull request #1964 from Limeliz/href-fixes-round-3
Href fixes round 3
2013-12-08 07:10:15 -08:00
Aranclanos c6db228a46 Merge pull request #1936 from Perakp/faceHuggerRuntime
Fixes alien embryos from runtiming when checking limbs
2013-12-08 02:41:07 -08:00
Aranclanos 5cf0f4765f Merge pull request #1929 from adrix89/Equip
Quick equip active storage,toolbelt,backpack.
2013-12-08 02:03:34 -08:00
Aranclanos f6f9f0f050 Removed a leftlover in click code and fixed changeling stings because they weren't working why aren't they working why don't they work, I keep asking that, it's a PR about changelings stings, but they don't work, why they don't work little black ball of destiny, I just want to know why they don't work on the PR that says that they will work, why why why 2013-12-05 07:35:29 -03:00
Aranclanos a4a13681f3 Merge branch 'master' of https://github.com/Razharas/-tg-station into ImGonnaStingYa
Conflicts:
	code/game/gamemodes/changeling/changeling_powers.dm
2013-12-05 07:01:09 -03:00
Perakp a9d6f493dc Deleted checks from alien_embryo
No double checks.
2013-12-04 09:23:21 +02:00
ikarrus 5f15506e38 Admin Notices
Lets admins set temporary notices that will last until the end of the round.
* All players that join the server will see this notice.
* Anyone can check it using the Adminnotice verb
* Also adds the motd verb that can be used to check the server's message of the day

The intention of this is to make it easier for admins and server hosts to run special events.
2013-12-03 22:25:28 -07:00
Perakp 4c9405641a Changed bitflag 'or' to boolean
| != ||
2013-12-03 23:25:44 +02:00
Emil 36f1ba5510 Removing href-tags from log_game in say.dm 2013-12-03 21:43:26 +01:00
Perakp d9f5224646 Changed Del to del
Proc names are case sensitive
2013-12-03 13:15:19 +02:00
Aranclanos fe6f4ff0df Merge pull request #1945 from Giacom/reduce_getturf
Reduces the amount of get_turf calls.
2013-12-02 12:59:04 -08:00
Razharas eb8b23b873 Fixed some issues
Removed all item stings legacy
Removed game balance changes
Moved stings handling to AltClickOn, added the dead check i forgot to
add
Reverted monkeyizing keeping items from previous form
Fixed the grammar in the comments
2013-12-03 00:45:05 +04:00
Cheridan 4e2c97bf3f Merge pull request #1910 from Giacom/issue_1908
Adds a stat check for AI vocal announcements. Fixes #1908
2013-12-01 21:18:21 -08:00
Giacomand 449a391dc5 Reduces the amount of get_turf calls.
Removes random noises.
2013-12-01 18:51:29 +00:00
Perakp 4e05048524 Fixes multiple embryos in single host
Added checks so you can’t have multiple embryos in a single host.
Checks are included in both facehugger.dm and alien_embryo.dm, because
there might be ways to implant embryos without facehuggers in the
future, but we also want to avoid creating and instantly deleting
objects.
Also changes chest augmentation surgery to remove any embryos. Before
you could remove the whole chest without finding the embryo inside.
2013-12-01 08:52:34 +02:00
YotaXP 91d7150eed NTSL, parrots, and ID consoles hate apostrophes less.
NTSL's timestamp() will fetch the proper station time.

ID consoles enforce standard player name restrictions on the ID name and assignment.
2013-11-30 14:33:02 -05:00
Perakp 42a0530292 Fixes alien embryos from runtiming when checking limbs
affected_mob was null when it checked for limbs.
2013-11-30 12:32:16 +02:00
adrix89 0a31f26402 Fixed bug that tried to put things in items with no storage
This should work perfectly now.
2013-11-29 21:55:45 +02:00
adrix89 3cfbd7ecff Added putting in box if you have it in your other hand 2013-11-29 16:20:17 +02:00
Aranclanos 6b9d399298 Larvas won't try to use their non-existant plasma display and runtime to hell anymore. 2013-11-29 08:33:24 -03:00
adrix89 3fc5314e2b Quick equip active storage,toolbelt,backpack. 2013-11-29 10:56:17 +02:00
Aranclanos 3fed8dd8f6 Merge branch 'Cybernetic-limbs' of https://github.com/RobRichards1997/-tg-station into Cybernetic-limbs
Conflicts:
	code/modules/mob/living/carbon/human/human_defense.dm
2013-11-26 22:03:26 -03:00
Giacom a468abd766 Merge pull request #1812 from LaharlMontogmmery/Unanchored-AI
AI can now anchor/unanchor itself. Goes with Malf AI pinpointer tracking once it activates Delta for balance reasons. Please review/merge if satisfying enough.
2013-11-26 12:15:47 -08:00
Giacom 6757f8d248 Merge pull request #1878 from Zelacks/remove_original_atom
Removes unused variables
2013-11-26 12:12:27 -08:00
Giacom 0cb4d6ef3a Merge pull request #1898 from Nienhaus/Nienhaus
AI Statues Display fix Hal and Sal + "Dorfy"
2013-11-26 12:10:16 -08:00
Giacom 7070715b57 Merge pull request #1861 from Aranclanos/NinjaForcesay
Stop hitting yourself ninja
2013-11-26 12:00:52 -08:00
Giacomand 67e4e04da2 Adds a stat check for AI vocal announcements. Fixes #1908
Moves some other checks under input, as they could change after input is done.
2013-11-26 17:40:41 +00:00
Giacom 8235d519c8 Merge pull request #1852 from Aranclanos/HurrayMoreShitToMovementCode
Adding bullshit to movement code.
2013-11-26 00:34:13 -08:00
Nienhaus 18b5e1372a AI Statues Display fix Hal and Sal + "Dorfy"
Someone pointed out that they couldn't select it, I also noticed there
was one named "Dorfy" so I also added that. So now you select all three.
Thanks Adrinus
2013-11-25 02:53:45 -06:00
Robson Richards 75ff8338b8 Fixes bible spam
Fixes "r_arm" nonsense
Fixes appendicitis carrying over to robotic chest
2013-11-24 15:24:55 +00:00
Zelacks c3e8fceefe Removes several more unused variables 2013-11-24 05:11:15 +08:00
Aranclanos fe936e64a0 Fixed a runtime regarding stunning yourself with items that delete themselves once dropped. Hello ninja swords. 2013-11-22 15:37:35 -03:00
Aranclanos e162235922 Meh.
Added some checks to see if the mob that you just pulled to a location still exists once it finished their step()
2013-11-22 03:37:26 -03:00
Aranclanos 089dba4390 Clientless aliens won't runtime anymore when they change their plasma levels. 2013-11-21 22:47:50 -03:00