All the logging i have found in the code was changed to use the
proc(maybe i missed something)
Killed all runtimes found so far
Proc now handles all the checks, no need to add checks in the body of
object
Added helper proc for general logging, replaced some logging with this
proc
Pulling now leaves fingerprints
Judging by the opinions in the thread will add some more
logging/fingerprints
The pen/hypo/borghypo doesn't give a poke message when it fails to inject someone wearing protective gear.
Fixed a typo.
Reworded the can_inject() error message for humans so it makes sense with a normal pen.
Made the combat hypo (nuke ops item) ignore protective gear, to allow syndies to heal their comrades.
Let me know if I missed an item or if you don't think an item should have the flag.
* Cleaned up a bit of the gun code.
* Fixed an issue with shotgun darts not working in barrel shotguns.
* Made the on_hit() have a zone, will be used for syringe guns in another PR.
* Removed the unused sleepy pen.
* Changed /obj/item/weapon/gun/projectile/shotgun/pump/sc_pump to /obj/item/weapon/gun/projectile/shotgun/sc_pump, there was no /pump/ anywhere else.
* Shotgun darts will follow the new flag.
* Shotgun darts are now open containers, and I removed the snowflake check for them in syringes.
* Added logging for reagents in any projectile.
Lets admins set temporary notices that will last until the end of the round.
* All players that join the server will see this notice.
* Anyone can check it using the Adminnotice verb
* Also adds the motd verb that can be used to check the server's message of the day
The intention of this is to make it easier for admins and server hosts to run special events.
Removed all item stings legacy
Removed game balance changes
Moved stings handling to AltClickOn, added the dead check i forgot to
add
Reverted monkeyizing keeping items from previous form
Fixed the grammar in the comments
Added checks so you can’t have multiple embryos in a single host.
Checks are included in both facehugger.dm and alien_embryo.dm, because
there might be ways to implant embryos without facehuggers in the
future, but we also want to avoid creating and instantly deleting
objects.
Also changes chest augmentation surgery to remove any embryos. Before
you could remove the whole chest without finding the embryo inside.
AI can now anchor/unanchor itself. Goes with Malf AI pinpointer tracking once it activates Delta for balance reasons. Please review/merge if satisfying enough.
Someone pointed out that they couldn't select it, I also noticed there
was one named "Dorfy" so I also added that. So now you select all three.
Thanks Adrinus