* Beginning of new side-tag
First bit of code to implement the Syndicate Lawyer, a single-man antag
with a plethora of abilities and armor to help him including:
>Turning unimplanted crew into gang members
>Disguising himself as a crew member to implanted folks
>Ripping open doors and blast shields
This commit includes:
>Rudimentary event code
>WIP ganger code
>Clothing defines
And modifies the default gang_datum, which will be relevant when ganger
code is finished.
* Makes Dehydrated Carp more malleable for fun
Allows admins to change what mob spawns from dehydrated carp via var
editing.
* removes bloat
Wew this commit history will look wack
* wew
* wew number 2
* Revert "wew"
This reverts commit 75dce9ec56bc8c69c1e7a338d98d4f9e64f3cf9d.
* Revert "removes bloat"
This reverts commit 55a456593709d67a030f15c5b10e5d9aa6042f87.
* Revert "Revert "removes bloat""
This reverts commit 1994fdd08ecb51cd1fd9e09973954c9800ed0f54.
* makes codebase great again
* Final destination for codebase fixes
WEW LADS
* Fixes compiler errors
* Actually properly fixes compile errors
* Fixes missed incorrect variable
This is starting to get ridiculous for a simple feature
* This is starting to get embarrassing.
* Robust Cult changes
* just cache the turf ffs
* if you see something say nothing and drink to forget
* if you see something, say nothing and drink to forget
* messagefix
* if you see something say nothing, and drink to forget
* if you see something say nothing and drink to forget
* if you see something say nothing and drink to forget
* if you see something say nothing, and drink to forget
* Implements freezie floors and buffs frostoil
🆑 nullbear
rscadd: A reminder for crew to avoid mopping floors in cold rooms, as
the water will freeze and provide a dangerous slipping hazard known as
'ice'. Running on it is not recommended.
rscadd: frostoil is deemed an effective chemical for cooling down areas
in the event of a plasma fire.
:/cl:
Makes wet floors freeze in cold environments, and evaporate in warm
environments.
Makes frostoil cool the atmosphere, and make the floor wet. Typically
resulting in icy floors.
Fixes gluon grenade potentially making floors permanently icy.
* tweaks to gluon bomb as per bawhoppens request
* Update syndieminibomb.dm
* Update open.dm
* Update open.dm
* Update syndieminibomb.dm
* Ports Cards Against Spess from Polaris
* moar
* more
* Moves cards to config files, adds a fuckton more
* ADDS THE FUCKING CARDS TO THE FUCKING MAP TAKE 3 HATE SALT
* fixes the maps, shuts travis THE FUCK UP
* fixes typo
* makes requested changes
Fixes gib animation never appearing for carbons.
gib() now has a "no_organs" argument to not spill organs on gib().
gib() also no longer waits for the gib animation to finish before actually qdeling the mob (which was causing the possibility of multi-gibbing animation during cult sacrifice.
Gibself no longer spill organs.
Simple_animal no longer show "X stops moving" when gibbed.
Objects that are simply hidden (instead of being abstract things) now always use invisibility = 100.
This fixes not being able to hear what you say while inside a hidden gas/disposal pipe.
Fixes the t-ray scanner revealing abstract object that should never be seen, like spacevine controller.
Fixes not hearing anything during a mob transformation.