Commit Graph

756 Commits

Author SHA1 Message Date
Cheridan 23cb217905 Merge pull request #17299 from RandomMarine/mobile
Changes locker description
2016-05-01 22:26:15 -05:00
TechnoAlchemist 74bb2b28ab makes sure people have the right types of armor 2016-05-01 18:59:51 -07:00
TechnoAlchemist b3286b9d39 Fixes alt sprites not working. Changes sprites of HOP armor and BARKEEP armor. 2016-05-01 18:52:12 -07:00
Joan Lung d31f5ed876 Merge pull request #17280 from TechnoAlchemisto/I_can't_escape_my_cycles_of_guilt
Security Fashion Refactor
2016-05-01 19:33:22 -04:00
RandomMarine ed975d5785 Nerfs closet description 2016-04-30 20:44:32 -07:00
KorPhaeron d8db2a1643 Merge pull request #17224 from ChangelingRain/IDlock
Hitting a locker or crate with an ID, PDA with ID, or wallet with ID will try to toggle the lock instead of opening it
2016-04-30 05:32:42 -05:00
TechnoAlchemist 03bce7b03d three two one let's jam 2016-04-30 03:01:38 -07:00
Joan Lung 6fc1d4fde4 Blobs can no longer eat the supermatter (#17205)
* Blobs can no longer eat the supermatter

* phil'd

* phil'd
2016-04-29 20:29:20 +02:00
Cheridan 034500f622 Merge pull request #17188 from phil235/FixClosetStuffing
Fixes weird shit happening when clickdragging things from your
2016-04-28 23:49:34 -05:00
Nerd Lord 49dd259cbc Attacking a locker or crate with an ID-containing object will toggle the lock instead of opening it 2016-04-28 22:34:37 -04:00
Joan Lung cc59925d2e Merge pull request #17108 from Bawhoppen/sandbagsz
Some sandbag changes
2016-04-27 20:23:21 -04:00
phil235 fb93f88fca Fixes weird shit happening when clickdragging things from your inventory into a closet to stuff it in. You can now only stuff mobs and items into closet, and you cannot stuff things that are inside something (mostly your inventory). 2016-04-28 01:45:44 +02:00
KorPhaeron cf08028eb0 Merge pull request #17046 from PKPenguin321/krav-sec-warden
Gives krav maga gloves to the warden
2016-04-27 16:09:04 -05:00
PKPenguin321 1192b48c97 moves krav gloves off of warden and into his locker 2016-04-26 16:41:53 -07:00
phil235 6eb4ffa825 Merge branch 'master' of https://github.com/tgstation/-tg-station into AttackbyDestruction
Conflicts:
	code/game/objects/items/devices/lightreplacer.dm
	code/game/objects/structures/crates_lockers/closets.dm
2016-04-26 21:49:51 +02:00
Lularian 322fc535ad sandbags rah rah rah 2016-04-25 05:04:11 -05:00
KorPhaeron 3934b7ae3d Merge pull request #17078 from ChangelingRain/opensesame
Hitting a closet with an item will try to open it
2016-04-25 01:00:50 -05:00
phil235 fcf544283d Merge branch 'master' of https://github.com/tgstation/-tg-station into AttackbyDestruction
Conflicts:
	code/game/objects/structures/crates_lockers/closets.dm
2016-04-24 21:22:37 +02:00
phil235 0480790b0a Same things but with structures now. 2016-04-24 20:38:33 +02:00
phil235 0caa59b21a First commit of this big PR
These are the files with just tiny tweaks. Mostly modify an object's attackby so it does "return ..()" instead of "..()".
If there are other things in this commit, the PR's description will explain them.
2016-04-24 20:26:24 +02:00
Nerd Lord 6a3f1c843a frankly, too fast 2016-04-23 21:55:15 -04:00
Nerd Lord 9fdfd4a49e Hitting a closet with an item will try to open it 2016-04-23 21:53:11 -04:00
KorPhaeron 18ce641950 Merge remote-tracking branch 'refs/remotes/tgstation/master' into USA 2016-04-23 15:14:09 -05:00
Nerd Lord fb87a435d1 Aliens and monkeys can now climb structures 2016-04-21 08:59:47 -04:00
KorPhaeron 3527347160 Shock Revolver 2016-04-18 21:29:43 -05:00
Nerd Lord 9bd1d57061 You can actually place items in crates now 2016-04-18 19:21:02 -04:00
Nerd Lord 0e43fa3344 la anchored mob meme 2016-04-16 13:26:24 -04:00
Nerd Lord f073b3508b butterflies don't lie, so you can't stuff them into crates?
that's dumb, let's fix it
2016-04-16 13:15:25 -04:00
Nerd Lord 1b28d1ccf7 this is a better check 2016-04-16 13:14:06 -04:00
Nerd Lord 97a5a4cb9f crate climbing 2016-04-16 13:05:15 -04:00
c0 04f1aafa78 Exports 2016-04-13 06:01:40 +03:00
KorPhaeron 82786783f4 Merge pull request #16716 from coiax/plant-genes
Added a "plant DNA manipulator" to Botany backroom
2016-04-08 16:34:34 -05:00
Jack Edge d362a2f5e5 Added plant gene disks to secure botany lockers
The Botany plant DNA machine isn't useful without the diskettes. So here
they are.
2016-04-08 10:22:46 +01:00
KorPhaeron 7809e4dc79 Merge pull request #16692 from Core0verload/cargo-improvements
New Engineering Crates, Shuttle Loan fix
2016-04-07 21:28:29 -05:00
Razharas a8890b264a Merge pull request #16563 from lzimann/lockerfix
Fix a bug with stuffing people into lockers.
2016-04-08 00:00:22 +03:00
c0 43798574f6 Engineering Crates 2016-04-07 03:26:18 +03:00
bawhoppen af51a66e37 Adds sandbags
* sandbgs an stuff

* mmmm

* fucking sandbags

* okokok

* aaaaaaaaaaaaaaaaaaaaaah
2016-04-02 23:52:12 -04:00
Lzimann cb867fe314 Adds a new proc so multiple atoms can be watched for movement 2016-04-02 16:33:56 -03:00
Lzimann b587496058 Fix locker stuffing 2016-04-02 00:02:50 -03:00
KorPhaeron 53fac5b31d Ruins mining 2016-03-29 03:09:59 -05:00
Xhuis 32ef4ffe0a Optimizations, statue changes 2016-03-26 21:24:10 -04:00
Xhuis cc62b89baf Fix bundle 2016-03-26 15:15:31 -04:00
KorPhaeron 5420596dd0 Merge pull request #15819 from xxalpha/october_12th_2555
Detective can be a traitor/double agent.
2016-03-11 12:50:32 -06:00
Remie Richards 4e821d8657 Atoms may now have many mobs buckled to them, as opposed to one, this is controlled by the new max_buckled_mobs var on atoms, defaults to 1 as to not change any current functionality 2016-03-07 18:03:25 +00:00
tkdrg 2389fd0b01 Merge pull request #15899 from phil235/ResistandGrabFixes
Fixes being able to resist while dead.
2016-03-04 22:14:35 -03:00
phil235 c76f48e817 derp 2016-03-03 21:08:19 +01:00
phil235 15d8e0a96f I refactored how a mob resisting out of a closet that is itself inside something is done.
Fixes not being able to resist out of an unlocked unwelded locker. Now both moving and the resist button  work (except for the cardboard box).
You can no longer spam breakingout message ouf of a closet by moving while inside.
Wrapping and unwrapping a locker no longer unwelds it magically.
I refactored closet/crate/item package wrapping.
You can packagewrap belts and other storage items in which the package wrap item doesn't fit.(it does currently have the unintended side effect of giving you the "doesn't fit in X" message when wrapping there storage items though).
2016-03-03 20:20:34 +01:00
KorPhaeron 0d8c212322 RPD 2016-03-03 03:58:13 -06:00
KorPhaeron 2bb41cd5b3 Merge remote-tracking branch 'refs/remotes/tgstation/master' into control_wand
# Conflicts:
#	code/game/objects/structures/crates_lockers/closets/secure/security.dm
2016-03-01 19:18:29 -06:00
tkdrg 41a42922d2 Merge pull request #15709 from Malkevin/cuffsandclean
Cuffs and sec clean up
2016-03-01 20:28:56 -03:00