-only process roundstart spawners when they're needed
-use the same method to call atom_spawners for template loading.
Assuming user is adding to the appropriate process list, this will not
cause issues
This system is called just before initialize and does not use a world
loop, so it is safe to spawn and create new atoms.
Any atom can inherit this behaviour by overriding the
spawn_atom_to_world proc and spawning atoms there at roundstart
Make sure you register the atom in question to the list of spawner atoms
by doing SSobj.atom_spawners += src, and then remove when you are done
spawning objects
Cabin was given new carpets, and some fixes.
The snowy map generator now spawns bunnies.
New type of bunny that is not easter related.
Chickens now have support for no eggs.
The action buttons now update their icon instantly.
Fixes versions of pickup(),equipped() and dropped not calling the parent.
Fixes drone not being able to remove a defib from their storage.
You can now cycle the mime mask by clicking it in your hand.
The action buttons for hardsuit and hooded suits now only appears when you're wearing the suit.
Created two mob helper procs getBeltSlot() and getBackSlot().
Created /datum/species/proc/on_species_loss() to handle stuff when our race change, currently only used by jelly and slime race to remove their exotic blood from our reagents and to remove slime people's action buttons.
- can_be_revived(), used so we don't revive a mob who would immediately die again (lack of brain organ for carbons).
- fully_heal(), called by revive when we want to completely heal a mob before trying to ressuscitate it.
I gave some arguments to revive() so the proc can be used by more than just the admin healing code (ai revived by the AI fixer console, drone revived by another drone clicking it, strange reagent ressuscitating you, borg revived by restart circuitboard, changeling using his revive ability, etc)
This fixes borg revival not updating its vision correctly and not updating the diagnostic HUD. Same fix for changeling revival.