Commit Graph

1656 Commits

Author SHA1 Message Date
Supermichael777 80688df26c and adds the actual delay 2016-03-25 15:00:35 -04:00
Supermichael777 c141cc59a2 updates pills to alow for a delay because inheritance 2016-03-25 14:58:35 -04:00
Cheridan a29aba94e9 Merge pull request #16206 from JJRcop/JJRcop-patch-1-1
buffs milk for skeletons and plasmamen (not stolen)
2016-03-21 03:59:54 -05:00
Cheridan 9a6e95e336 Merge pull request #16047 from RandomMarine/hallelujah
Adds holy hand grenades.
2016-03-19 21:43:48 -05:00
JJRcop 7336988381 maybe this will work 2016-03-19 13:30:37 -04:00
JJRcop f2c45014fc buffs milk for skeletons and plasmamen 2016-03-19 02:26:23 -04:00
Joan Lung f3f598225e Merge pull request #16129 from KorPhaeron/mutagen
Adds a mutagen dispenser
2016-03-17 17:46:37 -04:00
KorPhaeron 4cb3a2b9be Mutagen Dispenser 2016-03-15 09:37:43 -05:00
Nerd Lord 3b49362183 full damage 2016-03-12 23:52:42 -05:00
Nerd Lord bd9ec70179 blob tuning 2016-03-12 23:34:29 -05:00
KorPhaeron ee61367807 Merge pull request #16040 from Boredone/master
Replaces Mediborg Acid Spray with Poison Hypospray
2016-03-12 13:54:54 -06:00
RandomMarine 93e418dbb7 Holy explosions do bad things to unholy things. 2016-03-11 14:52:55 -08:00
Boredone 198e81d82f Switched out Teslium for Lexorin 2016-03-11 14:38:14 -07:00
RandomMarine 18e9976567 Adds holywater/potassium reaction 2016-03-11 10:54:19 -08:00
AnturK 1f2a9811ff Merge pull request #16020 from ChangelingRain/bonuschemtweaks
Tweaks Boiling Oil and Flammable Goo
2016-03-11 17:34:52 +01:00
Boredone 6bfe0e921a This replaces the FAcid spray on Mediborgs with a Poisonous Hypospray 2016-03-11 01:52:59 -07:00
Joan Lung d24dd3e8db Merge pull request #15989 from RandomMarine/copysplosion
De-copypastas explosive reagent reactions.
2016-03-10 11:06:46 -05:00
Nerd Lord d5840cdb44 Boiling Oil does slightly more damage, takes slightly less when extinguished
Flammable Goo applies firestacks to targets, but doesn't ignite them.
2016-03-10 10:47:21 -05:00
RandomMarine fb011a475a Fix my goof 2016-03-09 02:50:14 -08:00
RandomMarine 3cfc1f2626 Remove copypasta 2016-03-09 01:59:41 -08:00
Nerd Lord 3031953f68 ) 2016-03-08 20:51:30 -05:00
Nerd Lord 1424548e14 The blob can now be shocked by the tesla
Strong blobs are now much more resistant to brute damage. Don't even bother hitting them with a wrench.

Tweaks blob reagents;
Removes Ripping Tendrils and Draining Spikes
Sporing Pods now does much less damage, and is less likely to produce spores when killed
Replicating Foam now takes increased brute damage and when expanding from damage, will not expand again
Energized Fibers no longer heals when hit with stamina damage, and is instead immune to the tesla
Boiling Oil takes damage from extinguisher blasts. Its blobbernauts, however, do not
Flammable Goo takes 50% increased burn damage
Regenerative Materia, Hallucinogenic Nectar, and Envenomed Filaments each do less toxin damage
Poisonous Strands applies its damage over a longer period of time
Explosive Lattice now takes much higher damage from fire, flashbangs, and the tesla
Reactive Gelatin now has a lower minimum damage
Electromagnetic Web takes full brute damage, lasers will now one-hit normal blobs, and the death EMP is smaller
Cryogenic Liquid does less burn damage
Pressurized Slime does less brute damage
2016-03-08 20:27:57 -05:00
c0 08bdcc3024 Plant Refactor 4 2016-03-07 12:46:12 +03:00
tkdrg 96d8652ec4 Merge pull request #15885 from phil235/ReagentMobUpdateFix2
Health update from reagent metabolization now only happens once. Part 2
2016-03-04 22:18:39 -03:00
Cheridan 519a517206 Merge pull request #15901 from ChangelingRain/chemfixes
Fixes and tweaks blob chemicals
2016-03-04 16:08:21 -06:00
Nerd Lord eaf0c3443c don't code when nauseated for like a month kids 2016-03-03 19:59:58 -05:00
Nerd Lord 594322b2e6 oh wow jeez whoops 2016-03-03 19:30:38 -05:00
Nerd Lord 12d0d82cd6 Synch mesh won't split damage to cores or nodes 2016-03-03 19:17:24 -05:00
Nerd Lord 2b405d7db1 Tweaks blob chems slightly 2016-03-03 10:41:50 -05:00
Cheridan aa9196a725 Merge pull request #15880 from Core0verload/plantrefactor1
Plant Refactor: Revenge of the Grown
2016-03-03 00:16:34 -06:00
phil235 e5c3011148 Fixes incorrect argument given to Weaken() and adjustWeakened() in some cases. 2016-03-02 20:04:37 +01:00
phil235 c07a48a84d Moved changeling adrenaline and shadowling blindness smoke reagent to the proper reagent files.
Fixes these two reagents calling mob update procs when they shouldn't.
2016-03-02 19:55:55 +01:00
Cheridan ffb14ed84d Merge pull request #15788 from Shadowlight213/Oldcultredo
Remake of #15690. Replaces newcult with oldcult.
2016-03-01 22:37:58 -06:00
c0 0e1ae09e92 Plant Refactor: Revenge of the Grown 2016-03-02 07:30:06 +03:00
tkdrg ef1f9845dc Merge pull request #15412 from LanCartwright/toxinvirology
New virology chems. Makes virus food actually useful. Adds uranium to virology uses.
2016-02-29 23:41:28 -03:00
Akke 97f2a423de fixes other_reagents.dm to be children of their original reagent. 2016-03-01 00:03:13 +00:00
Akke 2c98a52c83 dumbest mistake of my life result_amount fix 2016-02-29 21:58:58 +00:00
Cheridan 946b89b5f2 Merge pull request #15791 from phil235/ReagentStatUpdateFix
Health update from reagent metabolization now only happens once.
2016-02-29 15:07:23 -06:00
Akke 018bc20ce0 Adds virology reagents to actual reagents/chemistry/reagents/other_reagents.dm 2016-02-29 20:48:50 +00:00
Akke e22ddb5e35 fixes some bugs 2016-02-29 00:07:51 +00:00
Nerd Lord ccf02706ea lighten color 2016-02-27 22:07:30 -05:00
Nerd Lord 6002f1467a Adds blobbernaut production animation.
Spores now fly properly(and zombies don't)
Added Adaptive Nexuses, which does medium brute damage and kills unconscious targets, reaping points for the overmind.
2016-02-27 22:00:49 -05:00
Nerd Lord 8dbea9021c only the living 2016-02-27 17:00:24 -05:00
Nerd Lord 544412a80a shortdesc for flammable goo 2016-02-27 14:11:04 -05:00
phil235 0001dea5f0 || not | 2016-02-27 16:24:10 +01:00
phil235 069759f262 When reagents are metabolized, we only call update procs like updatehealth() or update_canmove(), once instead of once for each reagent effect that usually calls an update.
This fixes falling and getting up instantly every tick when you have a reagent weakening you and another healing the weaken effect.
2016-02-27 15:46:30 +01:00
Shadowlight213 642321b5cd Removes newcult and readds oldcult 2016-02-27 00:53:14 -08:00
Nerd Lord cee1eb03c8 figures, too complex 2016-02-26 23:45:23 -05:00
Nerd Lord 2e2794c959 Adds five new blob chemicals.
Draining Spikes, which is reddish pink, does medium brute damage, and drains blood from targets.
Shifting Materia, which is tan, does medium brute damage, and shifts position when attacked.
Flammable Goo, which is reddish orange, does low burn and toxin damage, and when hit with burn damage, emits a burst of flame. It takes more damage from burn, though.
Poisonous Strands, which is lavender and does burn, fire, and toxin damage over a few seconds, instead of instantly.
Bluespace Dust, which is bright green, does low toxin damage, irradiates, and may teleport targets.

Other changes;
Replicating Foam has a lower chance to expand when hit
Penetrating Spines is now purple instead of sea green.
2016-02-26 23:00:43 -05:00
Akke b35db55305 adds new recipes/others.dm 2016-02-24 23:28:38 +00:00