Commit Graph

457 Commits

Author SHA1 Message Date
skoglol e565f8ec0e Fixes sentience balloon icon (#45791) 2019-08-09 15:10:48 -07:00
ATH1909 0b1579af08 Changes the Disintegrate spell's name to "Smite" (#45786)
* Update godhand.dm

* Update touch_attacks.dm

* Update spellbook.dm

* Update spellbook.dm

* Update godhand.dm

* Update touch_attacks.dm
2019-08-09 15:06:06 -07:00
CRITAWAKETS 2f1f82dddb Fixes time-stop spell incantation (#45585)
About The Pull Request

Corrects the time-stop incantation from "TOKI WO TOMARE" to "TOKI YO TOMARE" as per how Japanese works and also because thats what the reference actually says.
im honestly just doing this so that i could figure out how github even works
Changelog

cl
spellcheck: Wizards now properly reference DIO when stopping time.
/cl
2019-08-01 20:53:58 +12:00
Tlaltecuhtli 67fe38921a fireball starts at 8 tile range, increases 2 for every level (#45404)
* Update maps.txt

* 1

* levels
2019-07-27 20:09:46 -07:00
py01 353ef81789 Magic projectile fixes (#45484)
* magic projectile changes

* fixes var path

* undoes magic changes

* magic proj changes

* am checkchaange

* removes bad refactor

* proper am check on mag missile

* locker staff fix
2019-07-27 19:58:58 -07:00
skoglol 718973fb9f Removes the assimilation/hivemind gamemode (#45316)
* Initial pass

* comment.

* stray ,

* stray define begone
2019-07-27 00:08:53 +02:00
Arkatos1 5ba54c29b9 New Wizard icons (#45439) 2019-07-25 23:16:30 -07:00
loser 59f7252d42 Mind Control suddenly wakes up, as though he was under foreign control! (#45267)
* Mind Control suddenly wakes up, as though he was under foreign control!

* no sexism
2019-07-20 00:50:05 -07:00
kingofkosmos c969f6d3eb Merge branch 'master' into addswarningspans 2019-06-27 15:12:54 +03:00
kingofkosmos ec5c82029a * "Is already...", "Can not...", "Not when..." etc. 2019-06-27 06:15:43 +03:00
Kierany9 2778f2f7dc Fix a bug in Network Invasion (#44815)
#43978 messed up some of the logic in Network Invasion, causing it to
not work after standing still instead of the other way around. This
fixes that.

Also puts Sensory Shock, added in #44436, properly in the Hivemind
Abilities panel instead of the Spells panel which happened due to it
no longer being a child of spell/targeted_hive.
2019-06-26 15:10:02 -07:00
kingofkosmos ebf787a97a * "You should..." and "You must..." 2019-06-26 06:13:32 +03:00
kingofkosmos 6bbb64e2cf * more warnings 2019-06-25 21:46:21 +03:00
kingofkosmos fb9731492c * extra spaces removed from "span class = '" --> "span class='"
* warning-spans added to cases of "You need..."
2019-06-25 21:03:25 +03:00
kingofkosmos df1aa091b2 * adds warning-spans to various messages 2019-06-24 21:05:22 +03:00
bgobandit 87006c3c6d Gives the mime two new spells: Invisible Chair and Invisible Box. [READY] (#44494)
About The Pull Request

    Adds two new mime spells to the game. Both work like the invisible wall, i.e. they spawn an invisible item for a limited amount of time:
    Invisible Chair: Summons a chair and has the mime sit in it. Perfect for crowded shuttles or staying put.
    Invisible Box: Everyone's favorite stock mime routine! The mime summons a box (invisible to everyone but him, although you do get the message once spawned) that can store small items. When it disappears, the items are dropped.
    To prevent massively overpowered mimes, the mime gets a spellbook at roundstart from which he can choose only one out of the three mime spells.

Why It's Good For The Game

The mime doesn't get nearly as much cool stuff as the clown, and these are pretty common pantomime routines to riff off.
Changelog

cl
add: After receiving many complaints about mimes who never pantomime, Nanotrasen has liquidated its mime personnel and hired new mimes who know more routines.
add: The mime gets the choice of two new spells: Invisible Chair and Invisible Box. They work much like the Invisible Wall spell does and disappear after a short span of time. The invisible chair can be buckled to like usual chairs; the box works like a standard inventory box item.
tweak: Mime spells are now granted via a spellbook that starts out in the mime's inventory. Mimes can choose one of these three.
/cl
2019-06-23 13:24:00 +12:00
FrankFo 645156ff60 De-linkifies names in deadchat_broadcast(), makes deadsay css class default (#44600)
* De-linkifies names in deadchat_broadcast(), makes deadsay css class default too

* Makes the source argument come after message, since it is optional

* Removes excess </span>
2019-06-18 22:49:02 +02:00
py01 ace1a0b390 Hivemind ability changes (#44436)
* fixes reclaim on dead hiveminds

* adds exnendo hand min range var

* replaces hive warp with telekinetic hands, no inhand sprites added yet

* changes hive_shock to sensory effects, no sleep

* syntax fix

* adds new curse variant

* sensory overload power modifier, heart attack replaced with necropolis curse variant

* hivedrain removes stam dmg

* does curse subtype in more sane way

* changes circadian sleep to knockdown

* spell path and icon path changes

* shock channel, pin weaker on hives, cooldown changes

* telekinetic hand inhand sprites

* adds message to teople surrounding mind contol victim on cancel

* hivemind icon changes

* nightmare changes

* removes stun on mc end

* hivemind forcewall lasts longer

* prevents negative power values on shock

* chages nightmare duration and effect

* hive shock changes

* userdanger message on mind control end so people see it

* fixes merge

* removes control change

* removes unneeded var

* typo

* fixes me commiting the wrong shit

* syntax fix
2019-06-18 08:56:01 +02:00
wesoda25 b81a18c29b [READY] Adds Purified Soulstones and Constructs (#44036)
About The Pull Request

Purification of a soulstone (hitting it with a bible as noncult) no longer destroys the stone, and releases a spirit. Instead, it purifies the stone, which is crew friendly and has a new sprite. Said stones can be placed into construct shells to create purified angelic constructs, which are easily distinguishable from cult/wizard constructs.
Why It's Good For The Game

Crew finding and using construct shells to create stealthy anti-cult constructs sucks. This PR would get rid of this shitty gameplay, and adds some new flavor to the whole cult/anti-cult dynamic.
Changelog

cl weeeeesoda
add: You can now purify soulstones! This can be done by any crew member using a bible on one.
add: Purified constructs can be created by using a purifed soulstone on a construct shell. Amongst their normal abilities, purified constructs can dispel cult runes by clicking on them.
del: Ability to place chaplains soulstone or mining soulstones in construct shells
imageadd: angelplasm, angelic sprites, purifed sprites
/cl
2019-06-01 08:41:37 +12:00
Ghom 17b3091867 Merges tinfoil (hat) protection into the anti_magic component. Implements it on Hivemind gamemode and telepathy. (#43978)
About The Pull Request

Was fairly shocked to find out hiveminds never took tinfoil hat protection in account, so decided to implement the factor in the game mode. Might have overdone it and probably erroneously changed a couple logics while getting rid of some really indented passages that could easily early return.
So what's said on the tin, this is lot more preferable than clunky is_type() checks on headwear anyway.
Also expanded tinfoil protection to hivemind and (non-revenant) telepathy.
Why It's Good For The Game

Let us remember the "purpose" of tinfoil hats.
Changelog

cl
code: Merged tinfoil hat kind of protection into the anti_magic component.
add: Tinfoil hats can also be warped up from excessive dampening of mindray/though control/psicotronic anomalies, or by simply being microwaved in an oven, and become useless.
add: Immortality Talisman and Paranormal Hardsuit helmets now come with tinfoil protection too (minus the paranoia and limited charges).
balance: Rebalanced many hivemind effects to be dampened/delayed by tinfoil shielding. Bruteforced Assimilate Vessel, One mind and Awake Vessel abilities will consume more tinfoil charges compared to others.
balance: Genetics/Slime/Alien Telepathy and Slime Link are now stopped by tinfoil protection.
/cl
2019-05-30 20:29:30 +12:00
ShizCalev 653314ae51 Merge pull request #44163 from AnturK/thisthingalsogetsstuckingc
Fixes some hivemind runtimes.
2019-05-28 10:12:40 -04:00
ShizCalev 9ab909a1c3 Merge pull request #44110 from py01/panic
More options for Induce Panic forced speech
2019-05-28 02:03:42 -04:00
ShizCalev f2cc934fc2 Medullary failure nerf (#44118)
* adds 1s casting time to heart attack

* fixes delay bar on heart attack, no cooldown if interupted

* changes time to cast on medullary
2019-05-28 02:02:16 -04:00
py01 e738834844 fixes reclaim on dead hiveminds (#44134) 2019-05-27 23:55:18 -04:00
AnturK 34fd20f202 Fixes some hivemind runtimes. 2019-05-27 19:08:42 +02:00
py01 aea7c17042 fixes some OOC messages 2019-05-27 10:56:35 -06:00
AnturK 0b2a97aa72 Fixes magic missile (#44147)
Fixes #44138

My bad, the var was misnamed and i didn't check.
2019-05-27 22:56:29 +12:00
py01 0031df12c4 changes time to cast on medullary 2019-05-23 19:14:11 -06:00
py01 de77376194 fixes delay bar on heart attack, no cooldown if interupted 2019-05-23 19:12:36 -06:00
py01 225969ec4b adds another line 2019-05-23 12:59:05 -06:00
py01 b2e72b3a77 more addded speech 2019-05-23 09:44:58 -06:00
py01 0bb82c9fde more messages 2019-05-23 09:33:02 -06:00
py01 cb285971eb more panic speech 2019-05-22 14:48:45 -06:00
py01 d1c4332527 adds 1s casting time to heart attack 2019-05-22 14:25:26 -06:00
py01 90b6009fb5 induce panic forced speech changes 2019-05-22 14:21:52 -06:00
Jordan Brown b6c41e3b32 Merge pull request #43991 from vuonojenmustaturska/vorecode
Removes vorecode
2019-05-19 12:24:56 -04:00
vuonojenmustaturska b14ae1dcf6 Fixes harddel causes for various things (#43989)
* hardddel stuff

* mech stuff
2019-05-17 08:46:50 +12:00
vuonojenmustaturska c656547df0 wtf 2019-05-16 00:59:41 +03:00
AnturK 11376c3c7b Dumbfire changes (#43843)
* Dumbfire changes

* Unifies dumbfire and projectile.

* Also fixes this while i'm at it.
2019-05-12 10:53:20 +12:00
Kierany9 bea552cf2f Medullary Failure now has a maximum range (#43837)
* removes queen

* Update hivemind.dm
2019-05-11 18:29:19 +02:00
oranges 59d32657ab Merge pull request #43859 from vuonojenmustaturska/summonguns
Fixes a summon guns runtime
2019-05-11 09:43:21 +12:00
4dplanner d98c65fd08 Fixes shapeshift health adjustment (#43784)
* Fixes shapeshift health adjustment

* Fixes gross whitespace

* adds forced to shapeshift damage

* Brainloss does not have a forced parameter

* Cleans up some missed named arguments

* Adds to overrides

* More forced

* Re-arranged so 0 damage forced calls do nothing

* Forced for silicon changes
2019-05-07 19:19:23 -04:00
vuonojenmustaturska 58973dbb15 runtime 2019-05-08 00:32:59 +03:00
vuonojenmustaturska fb45b7a017 Turns trait accessors into defines, fixes some bugs (#43820)
It's free performance.
2019-05-06 19:44:05 -04:00
4dplanner 2a23295947 Summon item fails on station loving items (#43786)
* Summon item fails on station loving items

* missing bracket

* Uses DM

* Uses signal

* BLOCK_MARK_RETRIEVAL define
2019-05-06 09:23:16 +02:00
PKPenguin321 04855c36e7 mindswap + stand interaction 2019-05-02 21:16:53 -07:00
Kierany9 e10458d6b9 Modifies how the Assimilation pinpointer radars work (#43575)
* Update hivemind.dm

* Update radar.dm
2019-04-23 11:14:08 +02:00
Kierany9 9870cfc208 Changes the for-flavour One Mind objective into a functional Protect objective (#43624)
* Update hivemind.dm

* yikes
2019-04-15 14:29:49 -04:00
Kierany9 7f0b03b1b2 Update hivemind.dm (#43532) 2019-04-08 15:55:06 -04:00
Kierany9 d44b79ed27 Reclaim now works for 15 seconds after death (#43321)
Fixes this bogus somebody just dm'd me about

> hey so, just wondering if this is intended behavior or not after a
  hivemind round again
> basically at the moment
> hiveminds can just immediately succumb if another one is killing them
  and avoid being reclaimed
> since reclaim doesnt work on hivemind bodies
2019-03-26 18:38:41 -07:00