Commit Graph

2902 Commits

Author SHA1 Message Date
ikarrus 82b861702f Resolved Conflicts:
code/modules/mob/living/simple_animal/constructs.dm
2014-05-25 10:59:08 -06:00
Miauw62 6c537b45c1 Merge pull request #3791 from phil235/WindowSndFix
Fix for window unwrenching noise
2014-05-25 14:19:22 +02:00
Miauw62 21fdd8d7e4 Merge pull request #3723 from Ikarrus/monkeyimplants
Monkeys can be loyalty implanted
2014-05-24 19:51:46 +02:00
phil235 a5a91eaffc Fixes unwrenching noise 2014-05-24 19:34:06 +02:00
Cheridan 6bf97eb280 Merge pull request #3774 from Rolan7/Issue_1063
Fixes dodgeballs
2014-05-22 16:00:55 -05:00
Cheridan 18ebcc0e45 Merge pull request #3720 from hornygranny/readingrainbow
carved books now turn into storage items
2014-05-21 22:16:45 -05:00
Rolan7 e89a07dcf4 Dodgeballs now call the super code so they can be caught, theoretically deal real impact damage, and they actually give messages on hit. Fixes #1063, and makes dodgeball not so eerily quiet. Also fixes "too large to fit in this the backpack" in storage.dm. 2014-05-21 14:37:55 -04:00
Rolan7 e88528771d Merge branch 'master' of https://github.com/tgstation/-tg-station into Issue236_Trays
Conflicts:
	code/game/objects/items/weapons/kitchen.dm (Resolved, we were both removing snowflakey tray code)
2014-05-19 03:36:07 -04:00
Alex 50817435f0 Merge pull request #3721 from hornygranny/meltingsnow
Snowflake garbage removed
2014-05-19 07:15:24 +01:00
Rolan7 a36afba82a Merge branch 'master' of https://github.com/tgstation/-tg-station into Issue236_Trays
Conflicts:
	_maps/map_files/tgstation.2.1.2.dmm (The map was deleted)
	code/game/objects/items/weapons/kitchen.dm (Someone fixed up tray attack code a little, whereas I moved trays to a subclass of bags and made the attack code very simple by comparison.  Went with my solution.)
2014-05-18 20:50:38 -04:00
Kelenius 584a014a12 Hopefully last change 2014-05-18 22:46:32 +04:00
Kelenius a576cb7fea Part 2 2014-05-18 21:42:20 +04:00
Kelenius 1d4a6c5d26 Merge branch 'master' into slimes
Conflicts:
	code/modules/mob/living/carbon/metroid/metroid.dm
2014-05-18 21:38:25 +04:00
Kelenius ed5f8a0ee6 Fixes, part 1 2014-05-18 21:27:40 +04:00
Cheridan 36bb032957 Merge pull request #3509 from Cheridan/MeteorsSuck
Meteor Stuff
2014-05-17 18:42:16 -05:00
ikarrus c7fc7f4811 Monkeys can be loyalty implanted
Monkeys can still be revs, so they should be able to be loyalty implanted. This would also fall in line with the other implants, which have no race restriction.

Fixes #637
2014-05-16 22:17:06 -06:00
Hornygranny 937170994d tray hit restored to glory 2014-05-16 16:36:53 -07:00
Hornygranny 10b4e9e138 Snowflake garbage removed 2014-05-16 15:22:37 -07:00
Alex 1bf05c4406 Merge pull request #3679 from CollenN/modulesprites
Adds Electric Arm Sprite
2014-05-16 22:57:50 +01:00
Hornygranny 2552946fd5 forgot to include the fucking book itself 2014-05-16 14:43:19 -07:00
Hornygranny d0015287de carved books now turn into storage items 2014-05-16 14:30:04 -07:00
ikarrus 8c1e1e1423 Resolved stupid map conflicts 2014-05-15 09:12:47 -06:00
Alex 89017d08b5 Merge pull request #3698 from Deantwo/Grenade-Name
Fixed grenade casing name not changing
2014-05-15 13:57:38 +01:00
Deantwo 81509c0c66 Ups fixes 2014-05-14 18:40:33 +02:00
Deantwo a8cab7e396 String building and stage_change method
-
2014-05-14 17:11:35 +02:00
ikarrus 8496ec8dd1 Should be auto-mergable again 2014-05-14 08:57:52 -06:00
Deantwo 9e2f0f0fda Fixed grenade casing not being renamed to grenade when complete
Fixed grenade casing not being renamed to grenade when complete and made
all assembly messages refer to the assembly as "grenade assembly".

- The grenade assembly is called "grenade casing" before anything is
done (like it always was)
- The grenade assembly is called "unsecured grenade" when a activation
mechanism is added (like before

https://github.com/tgstation/-tg-station/commit/f645037dd5ffe491c94f73a39b3aac312e51d579)
- The grenade assembly is called "grenade" when finished (like before

https://github.com/tgstation/-tg-station/commit/f645037dd5ffe491c94f73a39b3aac312e51d579)
- Renamed large chem grenade to "large grenade casing"
- Made using a wrench on a unsecured grenade remove the payload on the
first use, and the activation mechanism on the second use (because we
don't want to always remove both at the same time)
- Made cable_coil drop on the floor if it was used as activation
mechanism

Fixes https://github.com/tgstation/-tg-station/issues/2378
2014-05-14 16:09:12 +02:00
Alex bcac0812c5 Merge pull request #3585 from Aranclanos/ViolinAndPiano
canUseTopic()
2014-05-14 11:05:17 +01:00
Alex 0d531eacf6 Merge pull request #3543 from paprka/stechupdate
Adds Stechkin pistol and Bond bundle to traitor uplink
2014-05-14 10:51:46 +01:00
Alex 084510a743 Merge pull request #3391 from Donkie/sofa
Sofa / Comfychair update
2014-05-14 10:37:06 +01:00
Alex 0eb1af3331 Merge pull request #3659 from AnturK/stuffz
Fixes one-way locks
2014-05-14 09:58:05 +01:00
Alex 66feb77503 Merge pull request #3677 from Kelenius/dualsaberfix
Fix for #2660: clowns killing themselves with toy dualsabers
2014-05-14 09:27:37 +01:00
Alex 6686b2ec7c Merge pull request #3687 from Jordie0608/removerelativepathsfromtheeverythingplz
Fixes #3681: suicide messages when crit
2014-05-14 09:24:29 +01:00
Cheridan 3a0bd3de28 Merge branch 'master' of https://github.com/tgstation/-tg-station into MeteorsSuck
Conflicts:
	code/game/turfs/simulated/walls.dm
2014-05-13 14:03:42 -05:00
fleure e13ab9422d Merge pull request #3610 from Aranclanos/washingmachine
Washing machine fixes
2014-05-13 16:55:26 +01:00
CollenN 2aefeb0b81 Sechud uses right icon 2014-05-12 16:35:30 -04:00
Jordie0608 5b94391e6f Unidentinization^2 2014-05-13 02:25:14 +10:00
Jordie0608 4078973a5c Unidentinization 2014-05-13 02:18:21 +10:00
Jordie0608 dfd2cc4b60 Changed suicide messages to visible_messages and fixed relative pathing 2014-05-13 01:44:29 +10:00
Kelenius 07b90d21bd Yes. Lowercase. How could I forget. 2014-05-11 23:33:46 +04:00
CollenN 00d9bc8098 Robot Item Sprites
Adds a file called robot_items.dmi. Did some minor tweaks to the borg
goggle/hudglasses sprites to make them look slightly mechanical, and
added a sprite for the electric arm, which is animated, replacing the
old warning triangle sign.
2014-05-11 13:25:27 -04:00
Kelenius a76d067b3a Attempt two 2014-05-11 00:45:59 +04:00
ikarrus 61b156a07f Added attack cooldowns to a few objects
Includes:
-Fire axe cabinets
-Captain's display case
-RD's lab cage
2014-05-10 12:10:41 -06:00
Kelenius 63a9c5b5af Fixed hurting yourself with toy double esword while clumsy 2014-05-10 19:47:29 +04:00
ikarrus fd4a0c86eb -Added an auxiliary storage compartment in SSUs to store one item
-Moved CE's magboots and captain's jetpack into them
-Updated it so that any mob can be placed inside the SSU now. Including Corgis.
2014-05-08 22:53:10 -06:00
ikarrus b3d1e87b1f Merge branch 'master' of https://github.com/tgstation/-tg-station into documents 2014-05-08 20:18:57 -06:00
Rolan7 f2493b4c37 Makes trays a subclass of bag.
This somewhat changes how items are placed on them, but for the better as it's more consistent with existing mechanics.
Hitting someone with the tray still scatters the contents around!  Works on nonhumans.
Placing icons on the tray still makes them show up on the tray.  Using the tray on a table now places the items onto the table, or places the tray itself if it's empty.  Robots can't lose their tray this way, I checked.
Service borgs can actually use their tray to carry things!  Trays can hold all sorts of stuff, as long as it's small...
A service borg can carry the nuke disk around.  The pinpointer does follow it correctly.
If the service borg stashes its tray module, dies, explodes, gibselfs, or is forced to stash its modules by damage, it drops all the tray's contents on the ground.

Fixes #236 (service borgs can't use trays) and #2991 (Items on food trays can't be picked up).  Didn't address #1919, the layer issue.

Fixes the "bajillion lines changed" with the maps.
2014-05-07 13:04:22 -04:00
Miauw62 a0279416f1 Merge pull request #3647 from Jordie0608/msoisatheifhalthalthalthalt
Changed mining equipment locker to mining equipment vendor
2014-05-07 17:25:22 +02:00
AnturK 03c183bb7d Fixes one-way locks 2014-05-07 11:33:56 +02:00
ikarrus b215db8b76 Suit Storage Units
-Added them around the station, replacing the ones that were just on racks (e.g. Engineering hardsuits, Captain's, etc)
-Removed their object verb. You can now just click drag yourself to climb in
-They now use the new fancy window colors
-Updated Minisat Maint a little bit to give the wall a bit more width around the SMES units. Shouldn't be so much of a vulnerability any more
2014-05-06 22:18:30 -06:00