Commit Graph

608 Commits

Author SHA1 Message Date
kevinz000 3e7184c975 Combat/Stun (slip) overhaul staging, mobility flags, adds crawling (#39967)
Aiming to implement the framework oranges has detailed in https://tgstation13.org/phpBB/viewtopic.php?f=10&t=19102
Moves canmove to a bitflag in a new variable called mobility_flags, that will allow finer grain control of what someone can do codewise, for example, letting them move but not stand up, or stand up but not move.

Adds Immobilize()d status effect that freezes movement but does not prevent anything else.
Adds Paralyze()d which is oldstun "You can't do anything at all and knock down).
Stun() will now prevent any item/UI usage and movement (which is similar to before).
Knockdown() will now only knockdown without preventing item usage/movement.
People knocked down will be able to crawl at softcrit-speeds
Refactors some /mob variables and procs to /mob/living.
update_canmove() refactored to update_mobility() and will handle mobility_flags instead of the removed canmove

cl
rscadd: Crawling is now possible if you are down but not stunned. Obviously, you will be slower.
/cl
Refactors are done. I'd rather get this merged faster than try to fine tune stuff like slips. The most obvious gameplay effect this pr has will be crawling, and I believe I made tiny tweaks but I can't find it Anything I missed or weird behavior should be reported.
2018-10-11 11:22:21 +13:00
vuonojenmustaturska a287380797 Stops using the rad insulation component to provide default rad insulation features in order to save a bit of memory (#40662)
* henk

* oh yeah this

* undo this meme

* stuff
2018-10-06 14:28:28 +02:00
ShizCalev 1c3fe23e7e Adds icon for underpowered emitters (#40629) 2018-10-03 17:57:26 +03:00
ShizCalev 2fa1ac1349 Replaces istypes with the proper tool_behaviour checks. (#40414) 2018-10-01 03:10:31 +03:00
yoyobatty 480d02a1da Port particle accelerator attack_hand to ui_interact (#40370)
This has been bothering me for a while now.
2018-09-24 13:31:16 -07:00
Iamgoofball f735a7d34d [READY][PAID CODE] economy PR (#40312)
With the power of CAPITALISM AND ECONOMY, you too could be This Guy.
2018-09-23 02:50:51 -04:00
kevinz000 9eec1f8db2 Adds move force and move resist, movement/pushing/pulling tweaks (#39556)
* Removes anchroed from mobs, adds move force/resist

* Move force and move resist

* WIP, still has debug messages.

* Fixes

* Update living.dm

* Anchored removal

* Stuff

* Unit tests

* Removes anchored from dview

* DME

* Update anchored_mobs.dm

* Fix

* No ghost spacewind

* Update mulebot.dm

* Update temporary_visual.dm

* Update forcefields.dm

* Update step_triggers.dm

* Update portals.dm

* Update alien_acid.dm

* Update bump_teleporter.dm

* Update landmarks.dm

* Update countdown.dm

* Update blessing.dm

* Update shieldgen.dm

* Update containment_field.dm

* Update field_generator.dm

* Update singularity.dm

* Update atmosmachinery.dm

* Update door.dm

* Update gravitygenerator.dm

* Update door.dm

* Update effects.dm

* Update temporary_visual.dm

* Update bump_teleporter.dm

* Update forcefields.dm

* Update landmarks.dm

* Update portals.dm

* Fixes

* Throwforce annnd done, finally

* Fixes

* Haha I'm dumb sometimes
2018-09-15 05:08:30 -04:00
skoglol 817c9c0ffc Powernets now tracks load added between power ticks. (#40216)
* Powernet non-machine processing changes.

* forgot an =

* Reverts floodlight changes.

* Clamps surplus() to valid values.
2018-09-14 13:05:21 +02:00
ShizCalev 8a7df8ba45 Makes usage of Nar-Sie consistent (#40029)
cl ShizCalev
spellcheck: Nar-Sie's name has been revised to Nar'Sie.
/cl
2018-09-08 13:31:09 +12:00
ShizCalev 98a6b39cca Clean up mixed space & tab usage (#40121) 2018-09-05 22:51:20 -07:00
tralezab 6a1b807a9c telekinesis now works on the singularity, tesla, and tear in the fabric singularity. tweaks interaction to using tk on supermatter. (#39694)
honestly? i'm a little hurt nobody else did this when @XDTM made the great suggestion. There are a few problems with the tear in the fabric interaction, hoping a maintainer can help out
2018-08-30 20:01:28 +12:00
Garen Crownguard 291583440f screwdriver_act signal (#39877) 2018-08-27 05:56:45 -04:00
Time-Green 3f8dbf2b0b Emitter gun mounts (#39367)
* different guns can be inserted into emitters

* fixes portal gun runtime

* You can now switch type through wires

* makes one line more readable

* Fixes being able to grab nodrop guns from emitters
2018-08-01 09:12:45 +02:00
AnturK 336f7aa161 Removes grab-buckle shortcuts from power machinery (#39007) 2018-07-10 14:52:30 -04:00
Jordan Brown 96c92d5eb7 Merge pull request #38938 from ninjanomnom/b-b-bump
Converts collide back to bump and fixes double bumping in another way
2018-07-09 14:50:27 -04:00
ninjanomnom 059da44453 Converts collide back to bump and fixes double bumping in another way
This is in preparation for step_x support as the default behavior for these procs is necessary for proper functionality.

turf/Enter and atom/movable/Move default code got rewritten to replicate default byond functionality with minor changes.
2018-07-07 11:22:29 -04:00
Trevor Serpas bee0b5b2c3 Afterattack() Signal (#38606)
* adds signal and modifies each call of afterattack to call it's inherited proc

* uses new macro for sendsignal()

* map fuck

* skip precommithooks

* combine and negate 2 ifs
2018-07-07 02:00:25 -04:00
ShizCalev 828126a5e2 Fixes emitter runtime (#38796)
fire() was already handled at 199-204
2018-06-30 01:36:49 -07:00
ShizCalev f338f09207 Cleanup & corrections 2018-06-20 21:57:17 -04:00
ShizCalev ff532a4ca4 Spellchecks TGStation 2018-06-19 18:57:44 -04:00
ShizCalev 3abd2b6d27 Cleans up logging 2018-06-09 15:51:58 -04:00
deathride58 9df53fd8c7 Revert "makes tech point gen from rad collectors less useless" (#38345) 2018-06-08 15:43:46 +03:00
Tlaltecuhtli 90ab05a5b6 makes tech point gen from rad collectors less useless 2018-06-04 21:44:40 +02:00
Jordan Brown 6d0179f57b Merge pull request #38116 from AutomaticFrenzy/patch/anchored
Refactor machinery to default to being anchored
2018-06-01 12:27:38 -04:00
vuonojenmustaturska c65a99f130 Move NODROP_1, DROPDEL_1, ABSTRACT_1 and NOBLUDGEON_1 to item_flags where they belong (#38171)
* (mostly) nodrop

* (mostly) dropdel

* (mostly) abstract

* nobludgeon

* things i missed

* forgot one

* unintended changes

* energy handcuffs
2018-06-01 11:36:31 +02:00
ShizCalev c41d6ac965 Standardizes and cleans up some admin messages & logging (#38128)
* Improved logging

* Fixes & emitter logging

* ded
2018-05-30 21:57:06 -07:00
Dennok befb8f959f collector-examine (#38035)
Now collector on examine shows real produced power and stored power.
Rename last_power to stored_power.
2018-05-29 15:00:38 +02:00
Tad Hardesty 2f212e16a3 Remove redundant anchored=TRUE from machines 2018-05-27 19:23:37 -07:00
steamport b8aebc0562 Borgs can now toggle rad collectors (#38100) 2018-05-27 14:24:02 -07:00
cyclowns 49b4aa928e Buffs atmospheric analyzers to show mole count, volume and higher degrees of precision (#37631)
add: Analyzers can now scan all kinds of atmospheric machinery - unary, binary, ternary, quaternary, you name it. This means stuff like gas pumps, gas mixers, vents and so forth can be analyzed.

tweak: Analyzers now show temperature in kelvin as well as celsius.

tweak: Analyzers now show total mole count, volume, and mole count of all gases.

tweak: Analyzers show everything at slightly higher degrees of precision.


More accurate and advanced analyzers have been something that I think atmos and toxins mains have been wanting for a while now (including myself). It's always a pain to have to manually add 273.15 to every celsius temperature, or have to use outside tools or VV (which isnt usable in actual games) to calculate mole count for a gas mixture. Not to mention, the ability to analyze things like volume pumps and gas filters makes it easier to manage larger atmos setups. This is just a QoL change for people in any of those jobs. In fact, most players probably don't even know what the fuck is a mole is so adding mole readout to analyzers is a good way to get people to understand atmospherics better.
2018-05-23 13:38:59 +12:00
kevinz000 3195976a9b Update field_generator.dm (#37968) 2018-05-22 16:22:25 +03:00
vuonojenmustaturska 1eccbcca18 Adds an EMP protection component, allowing ANYTHING to be protected from EMP (#37671)
The component is initialized with any combination of three flags, EMP_PROTECT_SELF protects against effects that target the object itself, EMP_PROTECT_WIRES protects against wires being messed with similar to the NO_EMP_WIRES_1 flag which this PR removes, EMP_PROTECT_CONTENTS protects against things that are inside the object like organs, internal "non-virtual" power cells and the like

This enables (but doesn't introduce) new mechanics such as adding EMP shielding at runtime to any atom, or taking it away.
2018-05-22 11:38:02 +12:00
kevinz000 7e6f361e01 Refactors techwebs to have different types of points (#37448)
PR HAS NO GAMEPLAY IMPACT
2018-05-19 16:51:14 -07:00
AnturK 346819e30c Readds missing nuked narsie cinematic. (#37584) 2018-05-01 12:04:55 -04:00
Jalleo 5d2db204bc [s] Small tweaks and fixes a edgecase with machine construction (#37494)
* Puts back required time for the emitter and field_generator and also removes a certain issue that certain people were causing

* Couple of things I missed

* I noticed the error with regards to atom and changed to obj like I was trying to originally. Also its fine to build on tables that wasnt the issue with this specific aspect.

* Edge windows. We need those.

* optimised the checks to be behind a if check for when you are actually needing to make something for the floor...

* Corrects a input proc by request

* Working is not my strong suit.
2018-04-30 13:01:43 +03:00
Dax Dupont 52a7ebcbff Refactors and fixes RPEDs (#37380)
* Refactors and fixes RPEDs

* Fixes storage related memes

* beams should probably always play
2018-04-27 21:12:41 +03:00
Dax Dupont 4ca70e7f4e Improves logging/messaging for singularities. (#37411) 2018-04-24 11:18:57 -04:00
Dax Dupont 0de35f88bc Makes radiation collectors buildable (#37363)
* Makes radiation collectors buildable

* capitalism at it's finest

* a
2018-04-24 08:13:13 -04:00
Fox McCloud 057aa31cda Kills off /obj/item/device (#37297)
* Kills off /obj/item/device

* whoops

* whoops

* Fix
2018-04-23 15:00:23 +02:00
iksyp 910eb893b9 The supermatter crystal is now the parent object of the supermatter shard, rather than the other way around (#37025)
*every mention of /obj/item/machinery/power/supermatter_shard in the code should have been replaced with /obj/item/machinery/power/supermatter_crystal and it's variants.
*supermatter shard has been moved to /obj/item/machinery/power/supermatter_crystal/shard
*variable changes like gasefficiency and explosion_power has been switcharood in order to keep it in line with the game as of now
2018-04-11 22:18:49 +12:00
Jordan Brown 6fb849eeb3 Merge pull request #36840 from 81Denton/singulo-power
Fixes singularity power output
2018-04-01 01:18:48 -04:00
AnturK 5ad59da350 Prefixes apply_effect flags, fixes unconcious define conflict 2018-03-31 16:31:11 +02:00
Denton 825a47feba increases singulo rad multiplier 2018-03-30 22:15:55 +02:00
kevinz000 f300a5c155 Interaction/Attack Hand Refactor (#36405) 2018-03-23 11:20:54 +01:00
Robustin 41590b6867 The ARM is now harder to obtain (#36051)
* Added ARM difficulty

* Working edition Pt1

* Actually working Pt2

* Appropriate null check?

* Update narsie.dm
2018-03-09 09:17:14 +01:00
vuonojenmustaturska 440e888c1f Clean up all sorts of crap, mostly defines (#36105)
* cleanbot

* rejuv

* more crap

* more crap

* still compiles

* clean

* is_crap
2018-03-05 02:07:27 +11:00
ACCount12 b948151f60 Removes unnecessary type definitions 2018-02-21 01:41:42 +03:00
Jordan Brown d282c60c7d Quote the armor lists (#35668) 2018-02-16 01:25:42 -05:00
ACCount c6e607dc17 Refactors use_sound and changes the way tools play sounds (#35521)
* Adds list support to usesound, ports drills to usesound

* Adds more tool sounds, changes usesound usage to play_tool_sound

* fix
2018-02-12 17:16:47 +02:00
BordListian c582b897da Forces gases to obey certain laws of nature (#35277)
* - Fixes most gas reactions deleting more gas than exists and thus making gas out of nowhere.
- Makes Noblium formation no longer multiplicative.
- Expunges invocation of a byond bug by stimulum production.

* - Redundant parenthesis
- I'm going back to sleep

* - Sends fire and fusion to jail

* - Deletes redundant line in lung code
- Adds garbage_collect and clamp to cryocells
- Adds clamp to collectors

* - Reverted the tritium burn changes because apparently I'm dumb

* - FUCK

* - Fixes division by zero when fusion has no impurities

* - Adds extra commentary for the next unlucky sod
- Compresses lines for performance or so they say
- Adds ..() to rad_act on turfs

* - Fuck it, fixes rad collectors, open turfs, geiger counters and living mobs not signalling rad_act components
2018-02-06 15:16:26 -06:00