* First part of Assmos
* Adds tritium synthesis and basic in-body effects.
* Begins adding the higher tier gases. Removes Freon(not completely yet) adds new gases to scrubers. Fixes some dumb bugs.
* Whoops
* Adds effects and synthesis reactions for pluoxium and stimulum
* Kills Freon.
* Adds sprites
* Removes the magic numbers
* Hyper-Nobelium formation
* Removes Freon from maps.
* Initial Dunc Review changes
* Should ACTUALLY fix the maps this time.
* Dunc Final Review
* Debugging part 1
* Fixes brown gas synthesis
* Auto stash before merge of "assmos-pathconflicts" and "origin/master"
* fix compile errors
* Moves defines. Fixes stimulum coefficents.
* Reworks how Stim and brown gas work, adds tritium to tile fires, fixes a lot of general reaction bugs.
* fixes typo
* Hopefully fixes UI
* compiles tgui
* Tritium balance.
* Vampires
* Action name
* Cooldown so you can't queue drains
* Blood drain rate
* Vampire cleanup/additional checks
* Vampires can drink blood (reagent) (#30)
* New DRINKSBLOOD species_trait
All species can drink blood, but species with this trait
will restore lost blood_volume when drinking it
* Vampires have vampire blood and DRINKSBLOOD
People with vampire blood can take all other blood
Vampire blood can't be used for anyone that doesn't have it
* Vampire tweaks (#31)
* Universal Blood
* Removes spell on species loss
* Vampire heart for checking blood level
* Slight changes to ratvar ending
* Tick check
* T
* Why Xhuis?
* Lots of fire
* That src made sense 10 minutes ago but no longer
* More commits than line changes
* Check Tick
* Dullahans
* Vision toggle
* The worst part of the code right here
* No wings
* to_chat
* Hearing relay that works, vision toggle that works
* Fixes hair not appearing on severed heads
* Halloween event
* Moves dullahans to their own file
* Forgot to commit a file
* Fixes deafness and backpack issues
* Don't need to breath because you dont have a head
* Breaking the dullahan rules
* Encourage dullahans to lose their heads
* Cyberboss doing his job to head off any bad code trying to enter the repo
* Committing while compiling again
* Can't eat
* Halloween!
* qdeleted
* Get rid of the head var entirely, just track the easily deletable relay
* Moves the stuff out of process to destroy
* Initial commit
* Time is a circus
* Send in the clowns
* i broke something
* Revert "i broke something"
This reverts commit 5a29c40d131b39effe9ebcb6c8c1883693baf07f.
* I think it works?
* cleanup
* define reminders
* Fixes tendrils and such
* sentience_act now moves the mob to AI_OFF state
* Disentangles blob from blob mode
* Observer examine
* Fixes runtimes
* Blob now has infinite points in critical mass and will consume the entire station visually
* Different icon
* Blob event more common
* All overminds get to pick their core location
* Blobs block the shuttle
* Not sure when controller would be different from overmind
* Datum rev & related upgrades to base datum antag
* Actually starts objective tracking
* Grammer & clumsy removal things
* unifies file names
* Fixes heads displaying in every mode
* This is why i ask for reviews
* KILL ME
* proper antag detection
* Fixes admin de-revving
* Sanity
* Fix conflicts
* Fixes instant roundend
* Fixes flashes
* Waits until setup is done to declare roundend.
* creampie fixes
prevent stacking creampie overlays.
makes cleaning it easier.
also fixing the creamy decapitation bug. ( #19701)
* optimize
* splitting PRs
just making sure we have one PR per issue.
* Creampie overlay rebalance.
make sure we don't get travis on this file.
* Prevent creampie stacking
newline