Joan Lung
aaa55ad081
Merge pull request #20696 from ExcessiveUseOfCobblestone/smokelogcondense
...
Condenses Smoke Notification for Admins
2016-09-29 15:00:29 -04:00
phil235
0c7cd2e2e8
tiny tweak.
2016-09-29 01:46:24 +02:00
phil235
194398cbbd
Merge branch 'master' of https://github.com/tgstation/-tg-station into PreliminaryDamageRefactor
...
# Conflicts:
# code/game/gamemodes/miniantags/bot_swarm/swarmer.dm
# code/game/objects/effects/portals.dm
2016-09-29 01:44:27 +02:00
phil235
2d2975f783
Some preliminary changes before the damage refactor PR. The changes here do absolutely nothing gamewise.
...
This just adds some vars that the refactor will use. Putting this in a separate PR prevent the damage refactor PR from becoming too big (number of files changed) and hard to read and review.
Introduces the resistance_flags bitflag that replaces unacidable and burn_state.
Moves the armor var from item to /obj level and gives specific armor values to many objects, the armor list also gets two new armor types: fire and acid, which will be used in the refactor. the new fire and acid armor values are given to plenty of items.
2016-09-27 22:33:08 +02:00
phil235
6809603669
Changes obj/effect/blob,spider,swarmer,energy_net,spacevines to be ob/structures instead, since you can hit and destroy them.
...
Adds a large ash and large molten item decal (for future use)
simplifies decal/cleanable/replace_decal() code a bit.
Changes construction() proc to on_construction() for consistency, same for deconstruction().
Made a deconstruct() proc for machinery and computer (also for future use).
2016-09-27 19:58:27 +02:00
ExcessiveUseOfCobblestone
5ed5566dbf
modified: _maps/RandomRuins/LavaRuins/lavaland_surface_fountain_hall.dmm
...
modified: _maps/RandomZLevels/Academy.dmm
modified: _maps/RandomZLevels/caves.dmm
modified: _maps/RandomZLevels/research.dmm
modified: _maps/map_files/MetaStation/MetaStation.dmm
modified: _maps/map_files/MiniStation/cargopacks.dm
modified: _maps/map_files/TgStation/tgstation.2.1.3.dmm
modified: _maps/map_files/generic/z2.dmm
modified: code/__DEFINES/clothing.dm
modified: code/__DEFINES/flags.dm
modified: code/__DEFINES/hud.dm
modified: code/__DEFINES/is_helpers.dm
modified: code/__DEFINES/layers.dm
modified: code/__DEFINES/machines.dm
modified: code/__DEFINES/misc.dm
modified: code/__DEFINES/role_preferences.dm
modified: code/__DEFINES/say.dm
modified: code/__DEFINES/wires.dm
modified: code/__HELPERS/global_lists.dm
modified: code/__HELPERS/matrices.dm
modified: code/__HELPERS/mobs.dm
modified: code/__HELPERS/type2type.dm
modified: code/__HELPERS/unsorted.dm
modified: code/_globalvars/lists/flavor_misc.dm
modified: code/_onclick/click.dm
modified: code/_onclick/hud/_defines.dm
modified: code/_onclick/hud/alien.dm
modified: code/_onclick/hud/alien_larva.dm
modified: code/_onclick/hud/fullscreen.dm
modified: code/_onclick/hud/hud.dm
modified: code/_onclick/hud/human.dm
modified: code/_onclick/hud/monkey.dm
modified: code/_onclick/hud/other_mobs.dm
modified: code/_onclick/hud/robot.dm
modified: code/_onclick/hud/screen_objects.dm
modified: code/controllers/subsystem/minimap.dm
new file: code/controllers/subsystem/orbit.dm
modified: code/controllers/subsystem/spacedrift.dm
modified: code/controllers/subsystem/ticker.dm
modified: code/datums/diseases/advance/advance.dm
modified: code/datums/diseases/advance/symptoms/damage_converter.dm
modified: code/datums/diseases/advance/symptoms/heal.dm
modified: code/datums/hud.dm
modified: code/datums/mind.dm
modified: code/datums/outfit.dm
modified: code/datums/wires/airalarm.dm
modified: code/datums/wires/airlock.dm
modified: code/datums/wires/apc.dm
modified: code/datums/wires/autolathe.dm
modified: code/datums/wires/explosive.dm
modified: code/datums/wires/particle_accelerator.dm
modified: code/datums/wires/radio.dm
modified: code/datums/wires/suit_storage_unit.dm
modified: code/datums/wires/vending.dm
modified: code/datums/wires/wires.dm
modified: code/game/area/Space_Station_13_areas.dm
modified: code/game/area/areas.dm
modified: code/game/atoms_movable.dm
modified: code/game/data_huds.dm
modified: code/game/gamemodes/antag_spawner.dm
modified: code/game/gamemodes/blob/blob.dm
modified: code/game/gamemodes/blob/blobs/core.dm
modified: code/game/gamemodes/clock_cult/clock_items.dm
modified: code/game/gamemodes/clock_cult/clock_machines.dm
modified: code/game/gamemodes/clock_cult/clock_mobs.dm
new file: code/game/gamemodes/clock_cult/clock_powerdrain.dm
modified: code/game/gamemodes/clock_cult/clock_scripture.dm
modified: code/game/gamemodes/clock_cult/clock_structures.dm
modified: code/game/gamemodes/cult/ritual.dm
modified: code/game/gamemodes/cult/runes.dm
modified: code/game/gamemodes/cult/talisman.dm
modified: code/game/gamemodes/game_mode.dm
deleted: code/game/gamemodes/handofgod/_handofgod.dm
deleted: code/game/gamemodes/handofgod/actions.dm
deleted: code/game/gamemodes/handofgod/god.dm
deleted: code/game/gamemodes/handofgod/objectives.dm
deleted: code/game/gamemodes/handofgod/powers.dm
deleted: code/game/gamemodes/handofgod/structures.dm
modified: code/game/gamemodes/miniantags/abduction/abduction_gear.dm
modified: code/game/gamemodes/miniantags/revenant/revenant_blight.dm
modified: code/game/gamemodes/miniantags/slaughter/slaughter.dm
modified: code/game/gamemodes/nuclear/nuclearbomb.dm
modified: code/game/gamemodes/wizard/soulstone.dm
modified: code/game/machinery/computer/computer.dm
modified: code/game/machinery/doors/windowdoor.dm
new file: code/game/machinery/limbgrower.dm
modified: code/game/machinery/machinery.dm
modified: code/game/machinery/recharger.dm
modified: code/game/machinery/syndicatebomb.dm
modified: code/game/machinery/vending.dm
modified: code/game/mecha/mecha_defense.dm
modified: code/game/mecha/working/ripley.dm
modified: code/game/objects/effects/decals/Cleanable/aliens.dm
modified: code/game/objects/effects/decals/Cleanable/humans.dm
modified: code/game/objects/effects/decals/Cleanable/misc.dm
modified: code/game/objects/effects/decals/Cleanable/robots.dm
modified: code/game/objects/effects/decals/cleanable.dm
modified: code/game/objects/effects/decals/crayon.dm
modified: code/game/objects/effects/effect_system/effects_smoke.dm
modified: code/game/objects/effects/overlays.dm
modified: code/game/objects/effects/step_triggers.dm
modified: code/game/objects/items.dm
modified: code/game/objects/items/blueprints.dm
modified: code/game/objects/items/devices/PDA/PDA.dm
modified: code/game/objects/items/devices/chameleonproj.dm
modified: code/game/objects/items/devices/megaphone.dm
renamed: code/game/gamemodes/handofgod/items.dm -> code/game/objects/items/religion.dm
modified: code/game/objects/items/robot/robot_items.dm
modified: code/game/objects/items/stacks/stack.dm
modified: code/game/objects/items/weapons/cigs_lighters.dm
modified: code/game/objects/items/weapons/grenades/grenade.dm
modified: code/game/objects/items/weapons/grenades/spawnergrenade.dm
modified: code/game/objects/items/weapons/implants/implant_loyality.dm
modified: code/game/objects/items/weapons/kitchen.dm
modified: code/game/objects/items/weapons/melee/energy.dm
modified: code/game/objects/items/weapons/melee/misc.dm
modified: code/game/objects/items/weapons/mop.dm
modified: code/game/objects/items/weapons/storage/belt.dm
modified: code/game/objects/items/weapons/storage/uplink_kits.dm
modified: code/game/objects/items/weapons/tools.dm
modified: code/game/objects/items/weapons/vending_items.dm
modified: code/game/objects/items/weapons/weaponry.dm
modified: code/game/objects/objs.dm
modified: code/game/objects/structures/crates_lockers/closets/fitness.dm
new file: code/game/objects/structures/divine.dm
modified: code/game/objects/structures/flora.dm
modified: code/game/objects/structures/fluff.dm
modified: code/game/objects/structures/grille.dm
modified: code/game/objects/structures/kitchen_spike.dm
modified: code/game/objects/structures/tables_racks.dm
renamed: code/game/gamemodes/handofgod/traps.dm -> code/game/objects/structures/traps.dm
modified: code/game/objects/structures/window.dm
modified: code/game/turfs/simulated/dirtystation.dm
modified: code/game/turfs/simulated/floor/fancy_floor.dm
modified: code/game/turfs/simulated/floor/light_floor.dm
modified: code/game/turfs/simulated/floor/misc_floor.dm
modified: code/game/turfs/simulated/floor/plating.dm
modified: code/game/turfs/turf.dm
modified: code/modules/admin/player_panel.dm
modified: code/modules/admin/verbs/onlyone.dm
modified: code/modules/admin/verbs/pray.dm
modified: code/modules/assembly/flash.dm
modified: code/modules/atmospherics/machinery/components/binary_devices/dp_vent_pump.dm
modified: code/modules/atmospherics/machinery/components/unary_devices/vent_scrubber.dm
modified: code/modules/awaymissions/capture_the_flag.dm
modified: code/modules/cargo/packs.dm
modified: code/modules/client/client_colour.dm
modified: code/modules/client/preferences.dm
modified: code/modules/client/preferences_savefile.dm
modified: code/modules/clothing/clothing.dm
modified: code/modules/clothing/glasses/glasses.dm
modified: code/modules/clothing/glasses/hud.dm
modified: code/modules/clothing/spacesuits/hardsuit.dm
modified: code/modules/clothing/suits/miscellaneous.dm
modified: code/modules/clothing/suits/wiz_robe.dm
modified: code/modules/clothing/under/jobs/civilian.dm
modified: code/modules/clothing/under/shorts.dm
modified: code/modules/events/holiday/halloween.dm
modified: code/modules/events/shuttle_loan.dm
modified: code/modules/food_and_drinks/food/snacks/meat.dm
modified: code/modules/food_and_drinks/food/snacks_burgers.dm
modified: code/modules/food_and_drinks/food/snacks_other.dm
modified: code/modules/food_and_drinks/kitchen_machinery/processor.dm
modified: code/modules/food_and_drinks/recipes/tablecraft/recipes_burger.dm
modified: code/modules/food_and_drinks/recipes/tablecraft/recipes_cake.dm
modified: code/modules/food_and_drinks/recipes/tablecraft/recipes_misc.dm
modified: code/modules/holodeck/areas.dm
modified: code/modules/holodeck/turfs.dm
modified: code/modules/jobs/job_types/cargo_service.dm
modified: code/modules/mining/abandoned_crates.dm
modified: code/modules/mining/lavaland/necropolis_chests.dm
modified: code/modules/mining/machine_vending.dm
modified: code/modules/mining/mine_areas.dm
modified: code/modules/mining/mine_turfs.dm
modified: code/modules/mob/dead/observer/observer.dm
modified: code/modules/mob/inventory.dm
modified: code/modules/mob/living/carbon/alien/larva/life.dm
modified: code/modules/mob/living/carbon/carbon.dm
modified: code/modules/mob/living/carbon/carbon_defense.dm
modified: code/modules/mob/living/carbon/human/human_defense.dm
modified: code/modules/mob/living/carbon/human/inventory.dm
modified: code/modules/mob/living/carbon/human/life.dm
modified: code/modules/mob/living/carbon/human/species.dm
modified: code/modules/mob/living/carbon/human/species_types.dm
modified: code/modules/mob/living/carbon/human/update_icons.dm
modified: code/modules/mob/living/carbon/inventory.dm
modified: code/modules/mob/living/carbon/life.dm
modified: code/modules/mob/living/carbon/monkey/punpun.dm
modified: code/modules/mob/living/carbon/say.dm
modified: code/modules/mob/living/carbon/update_icons.dm
modified: code/modules/mob/living/death.dm
modified: code/modules/mob/living/life.dm
modified: code/modules/mob/living/living.dm
modified: code/modules/mob/living/say.dm
modified: code/modules/mob/living/silicon/ai/life.dm
modified: code/modules/mob/living/silicon/login.dm
modified: code/modules/mob/living/silicon/pai/life.dm
modified: code/modules/mob/living/silicon/robot/login.dm
modified: code/modules/mob/living/silicon/robot/robot.dm
modified: code/modules/mob/living/silicon/robot/robot_modules.dm
modified: code/modules/mob/living/simple_animal/friendly/cockroach.dm
modified: code/modules/mob/living/simple_animal/friendly/drone/_drone.dm
modified: code/modules/mob/living/simple_animal/hostile/hostile.dm
modified: code/modules/mob/living/simple_animal/hostile/megafauna/bubblegum.dm
modified: code/modules/mob/living/simple_animal/hostile/megafauna/colossus.dm
modified: code/modules/mob/living/simple_animal/hostile/megafauna/dragon.dm
modified: code/modules/mob/living/simple_animal/hostile/megafauna/hierophant.dm
modified: code/modules/mob/living/simple_animal/hostile/megafauna/megafauna.dm
modified: code/modules/mob/living/simple_animal/hostile/skeleton.dm
modified: code/modules/mob/living/simple_animal/simple_animal.dm
modified: code/modules/mob/mob.dm
modified: code/modules/mob/mob_helpers.dm
modified: code/modules/mob/new_player/new_player.dm
modified: code/modules/mob/new_player/sprite_accessories.dm
modified: code/modules/mob/transform_procs.dm
modified: code/modules/modular_computers/computers/item/computer.dm
modified: code/modules/modular_computers/computers/item/computer_components.dm
modified: code/modules/modular_computers/computers/item/computer_damage.dm
modified: code/modules/modular_computers/computers/item/computer_power.dm
modified: code/modules/modular_computers/computers/item/computer_ui.dm
modified: code/modules/modular_computers/computers/item/processor.dm
modified: code/modules/modular_computers/computers/item/tablet.dm
modified: code/modules/modular_computers/computers/machinery/console_presets.dm
modified: code/modules/modular_computers/computers/machinery/modular_computer.dm
modified: code/modules/modular_computers/computers/machinery/modular_console.dm
deleted: code/modules/modular_computers/documentation.dm
new file: code/modules/modular_computers/documentation.md
modified: code/modules/modular_computers/file_system/program.dm
modified: code/modules/modular_computers/file_system/programs/antagonist/dos.dm
modified: code/modules/modular_computers/file_system/programs/antagonist/revelation.dm
modified: code/modules/modular_computers/file_system/programs/card.dm
modified: code/modules/modular_computers/file_system/programs/configurator.dm
modified: code/modules/modular_computers/file_system/programs/file_browser.dm
modified: code/modules/modular_computers/file_system/programs/ntdownloader.dm
modified: code/modules/modular_computers/file_system/programs/ntnrc_client.dm
modified: code/modules/modular_computers/file_system/programs/nttransfer.dm
modified: code/modules/modular_computers/hardware/CPU.dm
modified: code/modules/modular_computers/hardware/_hardware.dm
modified: code/modules/modular_computers/hardware/battery_module.dm
modified: code/modules/modular_computers/hardware/card_slot.dm
modified: code/modules/modular_computers/hardware/hard_drive.dm
modified: code/modules/modular_computers/hardware/network_card.dm
modified: code/modules/modular_computers/hardware/portable_disk.dm
modified: code/modules/modular_computers/hardware/printer.dm
modified: code/modules/modular_computers/hardware/recharger.dm
modified: code/modules/modular_computers/laptop_vendor.dm
new file: code/modules/orbit/orbit.dm
modified: code/modules/power/lighting.dm
modified: code/modules/power/supermatter/supermatter.dm
modified: code/modules/power/tesla/coil.dm
modified: code/modules/power/tesla/energy_ball.dm
modified: code/modules/projectiles/ammunition.dm
modified: code/modules/projectiles/ammunition/ammo_casings.dm
modified: code/modules/projectiles/ammunition/energy.dm
modified: code/modules/projectiles/ammunition/special.dm
modified: code/modules/projectiles/firing.dm
modified: code/modules/projectiles/guns/energy/kinetic_accelerator.dm
modified: code/modules/projectiles/guns/energy/stun.dm
modified: code/modules/projectiles/projectile.dm
modified: code/modules/projectiles/projectile/beams.dm
modified: code/modules/projectiles/projectile/bullets.dm
modified: code/modules/projectiles/projectile/energy.dm
modified: code/modules/projectiles/projectile/reusable.dm
modified: code/modules/projectiles/projectile/special.dm
modified: code/modules/reagents/chemistry/machinery/pandemic.dm
modified: code/modules/reagents/chemistry/reagents/alcohol_reagents.dm
modified: code/modules/reagents/chemistry/reagents/drink_reagents.dm
modified: code/modules/reagents/chemistry/reagents/other_reagents.dm
modified: code/modules/reagents/chemistry/reagents/pyrotechnic_reagents.dm
modified: code/modules/reagents/chemistry/reagents/toxin_reagents.dm
modified: code/modules/reagents/chemistry/recipes.dm
modified: code/modules/reagents/chemistry/recipes/pyrotechnics.dm
modified: code/modules/reagents/chemistry/recipes/toxins.dm
modified: code/modules/reagents/reagent_containers/glass.dm
new file: code/modules/research/designs/limbgrower_designs.dm
modified: code/modules/research/designs/weapon_designs.dm
modified: code/modules/research/research.dm
modified: code/modules/stock_market/computer.dm
modified: code/modules/surgery/bodyparts/bodyparts.dm
modified: code/modules/surgery/bodyparts/dismemberment.dm
modified: code/modules/surgery/bodyparts/helpers.dm
modified: code/modules/surgery/organs/augments_arms.dm
modified: code/modules/surgery/organs/augments_chest.dm
modified: code/modules/surgery/organs/organ_internal.dm
modified: config/tips.txt
modified: html/changelog.html
modified: html/changelogs/.all_changelog.yml
deleted: html/changelogs/AutoChangeLog-pr-20404.yml
deleted: html/changelogs/AutoChangeLog-pr-20419.yml
deleted: html/changelogs/AutoChangeLog-pr-20447.yml
deleted: html/changelogs/AutoChangeLog-pr-20467.yml
deleted: html/changelogs/AutoChangeLog-pr-20479.yml
modified: icons/effects/blood.dmi
new file: icons/effects/bubblegum.dmi
modified: icons/effects/effects.dmi
modified: icons/mob/hud.dmi
modified: icons/mob/human_parts_greyscale.dmi
modified: icons/mob/inhands/items_lefthand.dmi
modified: icons/mob/inhands/items_righthand.dmi
modified: icons/mob/mask.dmi
modified: icons/mob/mutant_bodyparts.dmi
modified: icons/mob/screen_gen.dmi
modified: icons/mob/screen_midnight.dmi
modified: icons/mob/screen_operative.dmi
modified: icons/mob/screen_plasmafire.dmi
modified: icons/mob/screen_retro.dmi
modified: icons/mob/screen_slimecore.dmi
modified: icons/mob/suit.dmi
modified: icons/mob/uniform.dmi
modified: icons/obj/clothing/glasses.dmi
modified: icons/obj/clothing/masks.dmi
modified: icons/obj/clothing/suits.dmi
modified: icons/obj/food/burgerbread.dmi
modified: icons/obj/food/food.dmi
new file: icons/obj/machines/limbgrower.dmi
modified: icons/obj/modular_tablet.dmi
modified: icons/obj/projectiles.dmi
modified: icons/obj/weapons.dmi
modified: interface/skin.dmf
new file: sound/effects/pop_expl.ogg
2016-09-26 12:40:26 -04:00
Joan Lung
60e6ebaef1
Bubblegum's blood from being hit now has a different visual ( #20626 )
...
* Bubblegum's blood from being hit now has a different visual
* joan lung confirmed wild shitcoder
2016-09-24 19:51:42 +12:00
Joan Lung
ba6acc2ea0
Reduces the copypaste in cleanable decal code ( #20491 )
...
* Only holy water will clean blood runes
* macro!
* holy no longer required
* i am far too unethical and spite driven half the time
* it appears code done in the middle of the night in the hope that oranges hasn't merged my pr isn't always that good
2016-09-19 09:45:12 +12:00
Joan Lung
8f4d2cf7a6
Merge pull request #20531 from Ergovisavi/crystal_tweaks_twerks
...
Tweaks for Readability/Usability/Buffs for the anomalous crystal
2016-09-16 21:47:12 -04:00
Ergovisavi
ad575ce0bc
Tweaks and usability for the anomalous crystal, as well as buffs for a few
2016-09-15 21:08:00 -07:00
Cheridan
b81b27a9d5
Merge pull request #20508 from phil235/GunVisualEffects
...
Adds some visual effects when ammo casings are fired and when projectiles hit things
2016-09-15 19:27:04 -05:00
phil235
26120b01c5
Some requested adjustments
2016-09-15 19:03:24 +02:00
phil235
9124c65198
Adds some visual effects when ammo casings are fired and when projectiles hit things.
2016-09-14 02:57:47 +02:00
oranges
80b7d727d0
Correctly set mob only on the message step trigger
...
This was causing a runtime by trying to find client on atmos that were not mobs
2016-09-14 10:55:06 +12:00
Joan Lung
f10ac32b69
Merge branch 'master' of https://github.com/tgstation/tgstation into takingbackanemptythreatmorethanyoucouldeverknowtakeitbackwithnoregretsiwasbetteroffwheniwasonyoursideandiwasholdingon
...
Conflicts:
icons/mob/mob.dmi
2016-09-12 15:10:29 -04:00
phil235
443a4501ec
Carbon Dismemberment , second attempt. ( #20461 )
...
* - I rearranged X_defense.dm mob files, more damage_procs.dm.Here's what's inside:
* X_defense.dm: is for the procs of attacks onto the mob, all the XXX_act() proc (things happening to the mob), as well as protection check and get procs (armor, ear prot, projectile dismemberment)
* damage_procs.dm: actual damage procs like adjustBruteLoss() getfireloss, any proc that handles damaging.
- some bugfixes with gibspawner effects.
- monkey's bodyparts can be dismembered and are used to create its icon.
- brains are no longer carbons.
- all carbon have bodyparts that can be dropped when the mob is gibbed.
- adminspawned bodyparts now have a default icon.
- robotic parts are now a child of bodyparts.
- health analyzer on alien/monkey shows damage on each limb
- added admin option to add/remove bodyparts for all carbon (instead of just remove on humans)
- Fixes keycheck message spam for janicart and all when trying to move.
- Fixes bug with buckling to a scooter while limbless.
- removed arg "hit_zone" in proj's on_hit() because we can already use the def_zone var (where hit_zone got its value)
- Fixes mob not getting any damage when hit by a projectile on their missing limb, despite a hit message shown). carbon/apply_damage() now when we specify a def_zone and the corresponding BP is missing we default to the chest instead of stopping the proc. Consistently with how human/attacked_by() default to its attack to chest if missing limb.
- Fixes mini uzi icon when empty and no mag (typo).
- I renamed and changed a bit check_eye_prot and ear prot
- renamed flash_eyes to flash_act()
- I made a soundbang_act() similar to flash_act but for loud bangs.
- added a gib and dust animation to larva.
- husked monkeys
- no damage overlay for husk or skeleton.
- damage overlay for robotic limb now.
- no damage overlay when organic bodypart husked.
- one handed human with a bloody hand still get a bloody single hand overlay.
- fix admin heal being unable to heal robotic bodyparts.
- slightly touched robotic bodypart sprites (head one pixel too high)
- Fixes 18532 "beheaded husk has hair".
- Fixes 18584 "Ling stasis appearance bug"
- no more eyes or lipstick on husks.
- can remove flashes/wires/cells from robot chest and head with crowbar.
- Fixes not being able to surgically amputate robotic arm/leg.
* More merge conflict fixes and adding the new files I forgot to add.
* of course I forgot birdstation
* More typos and stuff I forgot to undo.
* Fixing a typo in examine.dm
Removing an unnecessary check.
Making admin heal regenerate limbs on all carbons.
Monkey-human transformation now transfer missing limbs info and presence of a cavity implant.
NODISMEMBER species can still lack a limb if the mob lacked a limb and changed into that new species.
Changeling Regenerate ability now also regenerate limbs when in monkey form. (and remove some cryptic useless code)
* Fixing more conflicts with remie's multihands PR.
* Fixes runtime with hud when calling build_hand_slots().
Fixes lightgeist healing not working.
Fixes null.handle_fall() runtimes with pirate mobs.
Fixes typo in has_left_hadn() and has_right_hand().
* Derp, forgot to remove debug message.
2016-09-12 19:33:50 +02:00
Joan Lung
6bc1981246
may this also die
2016-09-12 10:43:14 -04:00
Joan Lung
1616b7a237
Removes the horrible anim() proc and a bunch of spawns
2016-09-12 09:25:59 -04:00
nullbear
2a58dd54a9
Adds explosion helper proc w/ diminishing returns ( #20319 )
...
* Adds new explosion proc
Adds a new proc for calling explosions, which uses 'power' instead of a
set of ranges.
Power (1 - 100) is based on minimum explosions size (0, 0, 1) to maximum
explosion size (5, 10, 20)
Formula keeps explosions within a 'sane' range. So while it is possible
to bypass maxcap using this, it will require a LOT of work.
I've done some balance testing, and a halfcap (2,5,10) can be made using
a double bluespace beaker of water and potassium. A (3,7,14) can be made
using black powder, and the largest bluespace grenade explosion can be
made using nitroglycerine, at (6, 12, 24) which is only slightly larger
than maxcap.
You can check out https://www.desmos.com/calculator/pgfz0gqqxf to see
how the explosive power affects range. T is 'units of explosion' and P
is a multiplier. Multipliers for explosive reagents are: water/potass =
1/10, black powder/meth = 1/6, nitroglycerin = 1/2.
* Clarity Changes
Renames dynamic explosion proc for clarity.
Makes dyn_x explosions scaleable with DYN_EX_SCALE variable.
Adds debug dyn_x verbs, and a dyn_x drop_bomb proc to fun admin verbs.
* Adjusts formula
better efficiency and readability.
Adds debug proc for changing explosion scale.
Adds a comment containing common power/explosion sizes.
* oops
2016-09-11 20:46:26 +12:00
Remie Richards
c50fa5729c
Merge branch 'master' of https://github.com/tgstation/-tg-station into many_hands_make_light_work
2016-09-10 20:28:23 +01:00
MrStonedOne
0bf4641f50
clients now qdelete.
2016-09-08 08:05:51 -07:00
oranges
abd8d5187f
Merge pull request #20329 from ChangelingRain/justanothertimeimcaughtinsideveryopeneyeholdingontightlytothesidesneverquitelearningwhy
...
Tweaks smoke and foam layers
2016-09-07 09:58:18 +12:00
Impisi
6b0d8d8cee
Increases the odds of the receiver dropping. ( #20322 )
2016-09-05 16:42:03 -05:00
Joan Lung
fb9f2a6bb5
Tweaks smoke and foam layers
2016-09-04 17:57:29 -04:00
Joan Lung
246c6cf5d6
'insert horrifying roar here'
2016-09-03 14:30:32 -04:00
Joan Lung
266bacf4c8
Bubblegum now charges past its target's location
2016-09-03 12:09:08 -04:00
Remie Richards
00738bd2a3
More than 2 hands!? WHAAAAAAT
2016-09-02 16:10:16 +01:00
PKPenguin321
86aeb63205
three months in the making
2016-08-23 18:17:55 -07:00
Cheridan
3b7362af9c
Merge pull request #20054 from ChangelingRain/adaptabilityisavirtuethatnobodyappreciatestheailitytomoldyourselftowhatotherpeopleexpectandtheydontnoticebecausewhywouldtheytheyregettingwhattheyexpect
...
Fixes cult floor overlays
2016-08-23 18:17:48 -05:00
Joan Lung
f3ce0b9be2
robustin you massive shitcoder
...
wew i need to rename that path
2016-08-22 21:54:47 -04:00
Joan Lung
b385a5068d
robustin fuck you and your copypasting ways
2016-08-22 21:44:10 -04:00
Joan Lung
034cc4b08d
what is an appearance var?
2016-08-20 19:40:24 -04:00
Joan Lung
0ad2a3c4df
Containment fields can no longer contain megafauna
2016-08-15 18:02:22 -04:00
Joan Lung
81329edda6
Clockcult fixes and tweaks ( #19795 )
...
* Clockcult fixes and tweaks
* die but don't stay dead
* stay dead but never die
* instinct
* unreadable dark magic
* idiocy knows no bounds
* danger close
* like four fucking times faster
* superdynamics
2016-08-12 09:06:21 +12:00
Joan Lung
bfb6dd5f94
The hyper-kinetic's explosion is now appropriately fast-looking ( #19754 )
...
* The hyper-kinetic explosion is now appropriately fast-looking
* close
2016-08-07 18:22:26 -05:00
oranges
fb2dacb7b6
Merge pull request #19717 from ChangelingRain/liftyourselfupyourentireweightbeingliftedbyyourownarmsbestrongerforhowyouvehadtodothis
...
Fixes Vitality Matrices not being able to use Soul Vesseled corpses
2016-08-07 14:51:03 +12:00
Joan Lung
672577c956
Hyper-kinetics will no longer cause gibtonite to instantly explode ( #19677 )
...
* Hyper-kinetics will no longer cause gibtonite to instantly explode
* how... likely is that
2016-08-05 17:51:12 -05:00
Joan Lung
ec481d06d1
consume
2016-08-05 10:39:19 -04:00
Robustin
6909ccc43e
Cult balance pass ( #19662 )
...
* Runed metal to supply talisman
* Cult items update
* Cult floor overlay
* Cult overlay
* Mesons-Proof floors
* Fixes
* Fixes 2
* Fixes 3
* Runed metal costs
* Void Torch Concept
* Void Torch
* Torch available at altar
* Torch Fix
2016-08-05 11:57:47 +12:00
KorPhaeron
5f5cd82f51
Doomslayer Fixes/Balance ( #19485 )
...
* Doomslayer Fixes
* Fix for projectile blocking
* Removed redundant chemical from doomslayer
2016-07-29 08:22:41 +12:00
Joan Lung
a49b2cfdf5
Temporary overlays are immune to lava ( #19515 )
2016-07-26 21:23:11 -04:00
Joan Lung
f2125f3c81
Sigil nerfs ( #19380 )
...
tweak: Sigils of Transgression now stun for about 7 seconds.
experiment: Sigils of Submission/Accession now take 7 seconds to convert successfully, and have an obvious message to the person on them that their mind is being invaded
2016-07-20 20:14:23 +12:00
Joan Lung
c801f9a9c9
Replaces umbras with revenants ( #19059 )
...
Umbras have been removed.
Revenants have been readded, though they are now vulnerable to salt piles.
2016-07-03 01:33:52 +12:00
Jack Edge
8b8a10410f
Removes zombie shuttle ripples
...
The qdel timer was interacting weirdly with the pool. This makes it
stop.
Fixes #19021
2016-07-01 10:42:52 +01:00
Joan Lung
adab4f4233
Removes some unnecessary code ( #19025 )
2016-06-30 12:31:08 -04:00
Jack Edge
811ca247d8
Capture the flag quality of life changes
...
- Spawn traps no longer fade when crossed
- The "reset" location of CTF flags is visible to observers
- Baricades regenerate at the start of every round, and when destroyed
leave observer visible ghost barricades
- At the start of every round, the arena is cleared of debris
- The blue team shoot blue lasers, the red team shoot red lasers
2016-06-28 23:49:28 +01:00
TechnoAlchemist
68c187485c
Red orb flavor change. ( #18857 )
...
* Not for honor, but for kor.
* adds sound/misc/d_e1m1.mid
* Adds the correct file.
* mama never did forgive him
* Kor's Changes
* More changes
* Hopefully compiles
* >>>1
2016-06-27 17:39:09 -04:00
Jack Edge
673492ea52
Code review II
...
Because Joan is a stickler for sprite accuracy.
2016-06-26 20:19:59 +01:00
Jack Edge
a09544992c
Merge branch 'master' into shuttle-processing
...
Conflicts:
code/modules/shuttle/ripple.dm
2016-06-26 01:00:25 +01:00
Jack Edge
a78b2a65fd
Code review I
2016-06-25 19:21:19 +01:00