Commit Graph

5559 Commits

Author SHA1 Message Date
Cheridan 05e227073d Merge pull request #10782 from phil235/VendingCharges
Mech & vending machine fixes
2015-07-24 00:02:31 -05:00
WJohn 1d48703c0e Merge pull request #10778 from bgobandit/babbysfirstcommitwhoawow
Fixes some spelling errors and tweaks some fluff text.
2015-07-23 19:45:47 -04:00
phil235 1ab69f9fda Readding loading chef food into snack vending mechines.
Adding a mention about being able to load food into snack vending machines in the cook book.
Removing the power setting of the microwave. The microwave upgrades makes it unneeded.
2015-07-23 16:06:03 +02:00
Jordie b2948fcab7 Merge pull request #10659 from phil235/HandcuffOverlayFix
Handcuff, fire, overlays_standing fixes
2015-07-23 22:21:52 +10:00
phil235 2cf4b90ba8 Give refill canisters three separate charge values for standard, contraband(hacked) and premium(coin) items.
So that next time someone increases the amount of items in a vending machine w/o updating the refill charges (looking at you /vending/clothing), it will affect the items in the same product list instead of only contraband.

I also updated the charges of the refill canisters to the correct amounts.

I removed the chef food section of the snack vending machine, nobody has ever used it.
2015-07-22 22:06:04 +02:00
bgobandit d0eb72fd3a #whoa #wow 2015-07-22 14:58:58 -04:00
Aranclanos 47706cf88b Merge pull request #10717 from Ikarrus/thisisafix
Fixes Reset and Purge having "This is a bug." law on examine
2015-07-21 16:12:43 -03:00
phil235 40967044cb Merge pull request #10707 from KorPhaeron/fixes
Fixes
2015-07-21 20:46:27 +02:00
KorPhaeron d1dec3ffec Changed on phil's comments 2015-07-21 12:20:15 -05:00
phil235 452313a5fa Merge pull request #10534 from Xhuis/borg_deconstruct_all_firelocks_on_the_station_then_flood_plasma
Firelock Construction and Deconstruction
2015-07-21 17:52:14 +02:00
phil235 d2616d52fc Merge branch 'master' of https://github.com/tgstation/-tg-station into CatchThrownPieFix
Conflicts:
	code/game/atoms.dm
	code/game/atoms_movable.dm
2015-07-20 22:41:45 +02:00
phil235 76feff5dfa Merge branch 'master' of https://github.com/tgstation/-tg-station into HandcuffOverlayFix
Conflicts:
	code/game/objects/structures/watercloset.dm
	code/modules/clothing/head/helmet.dm
	code/modules/mob/living/carbon/carbon.dm
2015-07-20 22:37:06 +02:00
Ikarrus bc5eac33a8 Needs a check here to let reset and purge be used. 2015-07-20 09:02:46 -06:00
KorPhaeron 99c5d75cef Adds check for firer being null 2015-07-20 06:07:17 -05:00
Ikarrus ec3677da2d Fixes Reset and Purge having "This is a bug." law on examine
No reason to have this string as far as I can tell.
2015-07-19 23:20:04 -06:00
phil235 2833f59f5f A typo and a forgotten thing to do. 2015-07-19 22:16:09 +02:00
phil235 94d072828f Merge branch 'master' of https://github.com/tgstation/-tg-station into CatchThrownPieFix
Conflicts:
	code/game/atoms_movable.dm
	code/game/objects/items/weapons/dice.dm
	code/game/objects/weapons.dm
	code/modules/flufftext/Hallucination.dm
	code/modules/mob/living/living_defense.dm
	code/modules/mob/living/living_defines.dm
	code/modules/reagents/reagent_containers.dm
2015-07-19 21:53:39 +02:00
Cheridan b9f67a8334 Merge pull request #10668 from phil235/CyborgFlashFix
Fixes drone and cyborg not being affected by mounted flashers.
2015-07-20 11:53:03 -05:00
Cheridan 1c05fbcf6a Merge pull request #10450 from phil235/MechRefactoring
Mech code refactor
2015-07-20 02:00:11 -05:00
phil235 9eced1ac5b Fixes thrown closet opening to not use spawn().
Fixes throw_at() to look nicely for xeno leap by adding the diagonals_first argument.
Removes useless gateway/Crossed and gateway/Bumped().
Changes throw_at() to use diagonal directions.
I replaced the atom variable "throwpass" with the LETPASSTHROW pass_flags
I readded hit_check proc to catch things getting on the thrown thing's tile during its sleep(1) (especially needed for mobs running towards the thing), the only other possibility would've been to add throwing checks in atom/movable/Crossed() (called after every move) and I don't think it'd be worth it.
I added the item var "thrownby" to be able to continue to log the thrower of the item when it hits a mob. It removes the need for a thrower argument in throw_impact() and hitby().
2015-07-19 21:29:35 +02:00
WJohn 001dd150e0 Merge pull request #10655 from MMMiracles/TWANG
Adds a 'TWANG' sound effect for guitars
2015-07-19 13:34:40 -04:00
Swag McYolosteinen a2f338cabf Merge pull request #10343 from GunHog/Borgie_Lights
[Review] Cyborg headlamps!
2015-07-19 19:26:09 +02:00
Swag McYolosteinen 0f244730bc Merge pull request #10626 from Ikarrus/lizardmov
AI Module Updates
2015-07-19 18:06:06 +02:00
KorPhaeron 65f56e146d Liberty Station fix, alien whispering fix, plasma statue logging.
Fixes the liberty station spawning an SMG without a firing pin by
creating an unrestricted variant of it. Added unrestricted L6 and
unrestricted bulldog object types for admin spawn since I was already
there.

Fixes aliens being able to whisper to ghosts.

Adds logging to shooting plasma statues.
2015-07-19 10:31:52 -05:00
GunHog f4407871ab Merge remote-tracking branch 'remotes/upstream/master' into Borgie_Lights
Conflicts:
	code/game/gamemodes/shadowling/shadowling_abilities.dm
2015-07-18 21:56:25 -05:00
Remie Richards 57b05f5a18 Merge pull request #10493 from phil235/SmokeFoamBuff
Foam&Smoke buff, some tweaks to sorium/ldm effect, plus some fixes.
2015-07-18 03:45:38 +01:00
Cheridan a4a7c21744 Merge pull request #10653 from phil235/Fixarino
Three simple fixes again
2015-07-17 15:49:41 -05:00
Cheridan 41890b2845 Merge pull request #10637 from phil235/ShowerBurnFix
Shower Fix
2015-07-17 15:34:29 -05:00
phil235 e2d76a0116 Fixes drone and cyborg not being affected by mounted flashers.
Remove eye stat damage from flashbang's bang() proc (eye damage is already handled in carbon/flash_eyes())
Changed many flash producing effect to affect all carbons instead of only humans.
The experimental weldingtool now produces less light than regular welding tool and can be used safely with only sunglasses.
2015-07-17 17:12:16 +02:00
Ikarrus bcbd4da656 Merge branch 'master' of https://github.com/tgstation/-tg-station into lizardmov
Resolved Conflicts:
	code/game/objects/items/weapons/AI_modules.dm
2015-07-16 20:10:20 -06:00
phil235 d72cbcaf2f - fixes handcuff overlay on monkey not showing.
- Fixes the lack of handcuff icon on the hand screen object for alien humanoids..
- fix legcuff overlay not showing on monkey.
- fixes fire overlay for monkey, aliens and cyborg, no longer looks human shaped.
- Made the regenerate_icons's subprocs at the carbon level more OOP.
2015-07-17 01:15:21 +02:00
phil235 7cd4a09ed7 Merge pull request #10592 from AlexanderUlanH/tables
Brings Tabling in line with newer stuns
2015-07-16 19:38:14 +02:00
phil235 9463dd7e70 Merge pull request #10613 from Ikarrus/rwindow-heat
Reinforced windows and windoors are a bit more resistant to fires and blasts
2015-07-16 18:42:45 +02:00
phil235 3e9ab4e3c1 Merge branch 'master' of https://github.com/tgstation/-tg-station into SmokeFoamBuff
Conflicts:
	code/ATMOSPHERICS/atmospherics.dm
	code/__HELPERS/unsorted.dm
	code/game/objects/items/weapons/tanks/watertank.dm
	code/modules/reagents/Chemistry-Recipes.dm
2015-07-16 14:09:12 +02:00
MMMiracles ca419e47c6 adds a 'TWANG' sound effect for guitars when hitting something 2015-07-16 07:59:10 -04:00
phil235 34db8dd695 Merge branch 'master' of https://github.com/tgstation/-tg-station into MechRefactoring
Conflicts:
	code/game/mecha/equipment/mecha_equipment.dm
	code/game/mecha/equipment/tools/medical_tools.dm
	code/game/mecha/equipment/tools/tools.dm
	code/game/mecha/equipment/weapons/weapons.dm
	code/game/mecha/mecha.dm
2015-07-16 13:50:01 +02:00
phil235 e968c9e03c Fixes dog bed dropping metal on deconstruction.
Fixes damp rag smothering not giving a bold red message to the victim.
Fixes curare not properly weakening mobs.
2015-07-16 13:04:44 +02:00
duncathan ae417d2a03 Merge branch 'master' of https://github.com/tgstation/-tg-station into atmosrefactor2
Conflicts:
	code/ATMOSPHERICS/atmospherics.dm
	code/ATMOSPHERICS/components/binary_devices/binary_atmos_base.dm
	code/ATMOSPHERICS/components/binary_devices/passive_gate.dm
	code/ATMOSPHERICS/components/binary_devices/pump.dm
	code/ATMOSPHERICS/components/binary_devices/volume_pump.dm
	code/ATMOSPHERICS/components/trinary_devices/filter.dm
	code/ATMOSPHERICS/components/trinary_devices/mixer.dm
	code/ATMOSPHERICS/components/trinary_devices/trinary_base.dm
	code/ATMOSPHERICS/components/unary_devices/Freezer.dm
	code/ATMOSPHERICS/components/unary_devices/cryo.dm
	code/ATMOSPHERICS/components/unary_devices/unary_base.dm
	code/ATMOSPHERICS/components/unary_devices/vent_scrubber.dm
	code/modules/events/vent_clog.dm
	code/modules/mob/living/carbon/human/species.dm
	config/admins.txt
2015-07-16 04:27:25 -06:00
Firecage 2641e1a684 Merge branch 'master' of https://github.com/tgstation/-tg-station.git into Procs 2015-07-15 23:52:55 +02:00
Firecage 4688c2c969 Fixes proc arguments 2015-07-15 23:52:35 +02:00
Cheridan 92f728077e Merge pull request #10612 from Ikarrus/grenades_burn
Fixes grenade casings burning forever
2015-07-15 14:30:07 -05:00
phil235 5f7afb8782 Let's not spam people with drenching messages. 2015-07-15 20:08:53 +02:00
phil235 5a78777daf Changed carbon/clean_blood() to carbon/human/clean_blood() and moved it from carbon.dm to human.dm since it only did stuff for humans.
Fixes showers not being processed correctly, especially for mobs. (processing will a bit more intensive unfortunately)
Fixes showers not cleaning bloody human hands.
Remove the now unused checkeyes() proc.
2015-07-15 19:49:23 +02:00
Ikarrus d1175653dd - Reverts Map and Lizardmov changes
- Asimov's subject can now be modified from "human beings"
- You can examine AI modules to check their laws
2015-07-15 08:36:32 -06:00
Ikarrus c713797566 Makes it easier to check freeform boards by adding a cancel button to inputs. 2015-07-14 23:12:40 -06:00
Ikarrus ef548f6f67 Adds Lizardmov AI Module 2015-07-14 22:35:05 -06:00
phil235 de288d013e Merge pull request #10591 from bustygoku/Under-Pressure
Tanks Show Pressure When Examined
2015-07-14 15:51:47 +02:00
Cheridan a7b0b9c62f Merge pull request #10477 from ojacobson/screwdriverspamfix
Fix consistency issues with eyeball screwdrivers
2015-07-14 00:41:00 -05:00
Ikarrus 2bc5fd2db9 Reinforced windows and windoors are a bit more resistant to fires and blasts
- Regular windows/windoors: 1073k
- Reinforced windows/windoors: 1873k
- Reinforced windows/windoors will count as walls for blast range calculation (The lowest possible value)
2015-07-13 23:31:34 -06:00
Ikarrus 83a435273e Fixes grenade casings burning forever 2015-07-13 22:48:01 -06:00