Commit Graph

24153 Commits

Author SHA1 Message Date
spessbandit 87e3687bf2 Adds custom arcade game text for Halloween and Christmas. (#46795)
* Adds special arcade enemies for Halloween and Christmas. Moves arcade stuff to json file in preparation to add more eventually.

* adds custom weaponry

* fixes bug
2019-10-07 12:17:11 -04:00
carlarctg d6210b95ce Adds fireproof masks, and tweaks flameproof atmos clothing (#46732)
* the masks

* the startups

* more touchies

* whoops

* actually this is useless

* that's better

* i made a whoopsie boopsie

* bullying is not okay

* should stop coding at 2 am, but i am being a hypcrite now
2019-10-07 10:55:22 -04:00
AnturK d6477a1757 Fix arena controller topic (#46904) 2019-10-06 17:39:11 -07:00
Rob Bailey b4c34c8b58 Tabling Rework (#46383)
* nutable

* more damage

* halved time

* louder + slightly different sound

* head slam + nerfed table damage

* martial art breaks table + headsmash damages table

* stamina boost to headsmash

* functional table crushing
2019-10-06 19:26:12 -04:00
Bobbahbrown 02c5751e3c Add galaxy lawyer suit (#46860)
Ports the corporate liaison galaxy suit from TGMC. Requested by 
Grantteen. Object sprites by Twaticus.

Washing a lawyer suit with a bluespace crystal or a telecrystal will 
dye the suit into an exciting galaxy suit variant. This also adds the 
DYE_SYNDICATE dye key to telecrystals, could be used for future PRs.
2019-10-06 11:46:41 -07:00
nemvar a148cae769 Kills obj/item/projectile in favour of obj/projectile (#46692)
* Kills obj/item/projectile in favour of obj/projectile

* Resolves conflicts properly

* fixes that one map

* it lives
2019-10-06 13:37:24 -04:00
skoglol 46b68598d3 Some KS13 improvements (#46879)
About The Pull Request

Having observed a bit of how people play the derelict drones after #45965, I got a few additions and changes to the derelict to make it more enjoyable.

    Power cable into the AI core/vault area was hard to find under an rwall, have run an additional one into the room to give easier access to pre-smes power.
    Added a derelict drone printer, so more friends can be printed. Starts without materials
    Added mother drone core lawset to secure storage. This was intended in the last PR, but forgotten.
    Added a dronespeak manual that drones can use to teach other drones or silicons the drone language. Works like the codespeak manual.

Why It's Good For The Game

KS13 is frequently made great again.
Changelog

cl Skoglol
tweak: Slight mapping improvement to KS13
add: KS13 now has mother drone board, a dronespeak granter and a drone printer.
/cl
2019-10-06 22:36:55 +13:00
YoYoBatty 9d84f4890b Indestructible objects don't explode from tesla (#46895)
Title. Prevents indestructible objects such as turret controller and authentication keys from exploding dozens of times from a tesloose.

Could also stop lag and unintended deletion of objects not meant to be deleted such as the self destruct terminal.
2019-10-06 22:35:18 +13:00
MacBlaze1 3000418c4d Lenturi slowdown healing itchiyuri replacement chem (#46546)
* slowdown burn damage healing

Heals burn damage by the amount of slowdown you have. Every damage over 40 / 25 basically

* small indentation fix

* Update cat2_medicine_reagents.dm

* fixed undefines

* Update medical.dm

* adds sanity slowdown healing

more insane, more healing

* slowdown healing

* Update cat2_medicine_reagents.dm

* Update cat2_medicine_reagents.dm

* Update cat2_medicine_reagents.dm

* Update cat2_medicine_reagents.dm

* oops what an idiot i am

* design changes

* Update cat2_medicine_reagents.dm

* oops

* organ damage at the end of use

* merge conflict fix #1

* stomach damage from 2 to 0.5

* Update cat2_medicine_reagents.dm

* Update cat2_medicine_reagents.dm
2019-10-06 01:46:55 -04:00
carlarctg 88c6761316 Crayons have powder back, but it doesn't color anymore (#46715)
* cray

* things gatrg yrty rthh

* things fixed

* Update code/modules/reagents/chemistry/reagents/other_reagents.dm

Co-Authored-By: moo <11748095+ExcessiveUseOfCobblestone@users.noreply.github.com>

* Update code/modules/reagents/chemistry/reagents/other_reagents.dm

Co-Authored-By: moo <11748095+ExcessiveUseOfCobblestone@users.noreply.github.com>

* Update code/modules/reagents/chemistry/reagents/other_reagents.dm

Co-Authored-By: moo <11748095+ExcessiveUseOfCobblestone@users.noreply.github.com>
2019-10-06 01:38:16 -04:00
Twaticus 70b68366e4 More Carpets & Tables (#46850)
Ports carpets from TauCetiStation
Original PR: TauCetiStation/TauCetiClassic#2989
Adds tables to match the carpets

Carpets Good. Tables Good.
Changelog

cl
imageadd: 8 new carpets and fancy tables
add: exotic carpet crate
/cl
2019-10-06 18:09:16 +13:00
Qustinnus 26a95ac867 Re-adds room beauty without the negative moodlets (#46848)
* re-add

* epic

* fix

* epic
2019-10-05 22:47:49 -04:00
James f6b9818d23 Fix plasmaglass shards not welding to plasmaglass (#46859) 2019-10-05 13:35:02 -07:00
81Denton 878270feaf Stop CRAB-17 spawning in engine, incinerator, solars, etc. (#46849) 2019-10-05 13:32:41 -07:00
Fikou a191ceab07 Prevent soulstones from absorbing things with no soul (#46881)
soulstones now cant absorb things with no soul or devils.
things with no soul:
- wizard after using lich or soultap
- people that sold their soul to devil

it ruins the revival mechanics of both antags and also makes no sense 
in the lore, how can a soul shard capture a nonexistant soul
2019-10-05 13:26:37 -07:00
YoYoBatty a19c1bec3b Tesla code improvements and qdel checks (#46741)
Potentially stops machines from getting tesla zap multiple times which 
could result in explosions occuring dozens of times even when they've 
been deleted.
2019-10-05 13:18:53 -07:00
Fikou 05f0c2c1f3 adds the GRILL (#46844)
* a

* GRILL GANG

* sipp

* sip

* seep

* grug

* FSAIUGANOHNHOE

* bru

* a

* finish him

* compilies ^w^

* WOOO

* holy crap

* woo

* a

* h

* woo

* woo

* woo

* awoo

* aa

* aw shet

* heck you floyd

* at ath

* awo

* we like compiling code

* awo

* coal mat

* awoo

* aasdga

* a

* nice

* awoo

* awwoooooooooooooooooooooooo

* awoo

* spaceport bars

* grill gang

* aw

* awooo

* yee

* aw

* flod

* awoo

* awoo

* yesyesyyes

* a

* awoo

* holy sht

* h

* awoo

* awo

* aaaaaaaaa

* awoooooooooo

* awoo

* aw man

* honk

* well boys we did it

* oh mama mia

* ok cobby flushed

* awoo

* removes fun

* yeep

* i just said something

* vruh obama

* ye

* awoo

* awooooooo
2019-10-05 13:40:40 -04:00
Rob Bailey 8a87fc5065 update fix (#46832) 2019-10-05 18:48:54 +02:00
AnturK 5a0f57019c Event Arena Controller (#46746)
Event arena controller for you know what event.

TODO:

Turn lower/upper corner into just a/b and pick min/x/y
Unique HUD icon
2019-10-05 16:29:43 +13:00
Qustinnus 81c3d92129 Adds pick-up, drop and throw sounds for items. (#46677)
* finishes up

* adds sound volumes

* woops

* forgot to ctrl + s

* cloth

* smh

* done
2019-10-04 18:53:09 -04:00
Qustinnus 61bf8d7cd3 Fixes the roulette wheel (#46853)
* fixes roulette

* woops

* gotem
2019-10-04 14:22:33 -04:00
Arkatos1 9928614ddc Three spawn(0) conversions (#46837)
* Spawn converts

* Review fixes

* Update code/modules/mob/living/simple_animal/bot/bot.dm

Co-Authored-By: moo <11748095+ExcessiveUseOfCobblestone@users.noreply.github.com>
2019-10-03 15:35:27 -04:00
NikNakFlak c10dfbcde3 Adds a much needed pAI gameboy face sprite (#46839) 2019-10-03 12:15:42 -04:00
Rob Bailey 12d2e89d50 Cable Layers (#46761)
* Cable Layers

rudimentary function

layer placement

icons

rebase fixes

sprites

refactor

dme fix

dme fix again

potentially functional version

power bridge sprites work correctly

slightly better sprite

examine message + minor organization

* revert runtime changes
2019-10-03 13:25:33 +02:00
nemvar 83ca607511 Removes dead acid armor code. (#46782) 2019-10-03 02:37:46 -07:00
81Denton b1c7b0b23a Improved laser pointer logging (#46769) 2019-10-03 02:24:47 -07:00
subject217 ee94180e6f run_obj_armor copypaste removal part 2 (#46752)
* Removes outdated copypaste run_obj_armor behavior

Also removes some random behavior on camera and APCs that not only did not work but was added with zero justification in a refactor. No changes for players.

* screwdriver to wirecutters

forgot about this

* checks for broken
2019-10-03 02:23:35 -07:00
NoxVS 1be0b68ce8 Adds new chaplain armor to the armament beacon (#46734)
* Adds new chaplain armor

Uses admin only armor from (I believe) hand of god mode

* Fixes

Changes description and removes mouth covering
2019-10-03 02:21:56 -07:00
Firecage 3996aaa197 Lets Syndi Mediborgs and Syndi Engiborgs get some of the upgrades of normal Mediborgs and Engiborgs. (#46760) 2019-10-03 02:17:17 -07:00
81Denton a01f24da5c Shield wall generator logging (#46770)
* Shield wall generator logging

* Logs when shield gens run out of power and deactivate
2019-10-03 02:15:02 -07:00
nemvar daffaefb71 Switches out the three billion args of electrocute act for flags (#46564)
* Switches out the three billion args of electrocute act for flags

* Adds autodoc to electrocute flags, sets the boolean I removed and tries to fix the ed209 file

* tries to fix ed209 again

* Fixes 209 hopefully

* Finally fixes that darn file

* one final one to fix the diff

* Or i guess i'll just do it myself
2019-10-02 23:14:19 +02:00
skoglol a7b02fb6c7 Removes air mix tanks (#46480)
* Removes air mix tanks.

* and the maps.
2019-10-02 12:01:23 +02:00
Fikou 69258245ed fixes the arcade pulse rifle exploit (#46820) 2019-10-01 20:52:23 -07:00
81Denton 23123404f4 Chameleon projector exploit fixes (#46827)
* Stops Chameleon projectors from scanning stealth implant boxes

* Also stops holosign scanning

* Dab on mimes

* Replaces mime typepath checks with alpha/invisibility checks

* Alpha/invis checks

* Removes typepath check
2019-10-01 16:56:03 -04:00
Irafas 2c87136d47 Refactor turrets to use bitflags and fix some bugs (#46756)
* Fixes and refactor

-Refactors the turret to use flags instead of a large number of boolean variables
-The variables "check_records" and "criminals" had the same general function but "criminals" didn't actually do anything. So it has been essentially removed
-Removed a redundant check in process() for whether the turret should shoot a Head. This would only run the check if the target was assessed to be a threat and would then immediately discard the target. Instead the target is now discarded in assess_perp() which has also had a couple changes detailed in this commit.
-Adjusted the "shoot Heads" check in assess_perp() so that it actually checks the ID assignment, as before it was using the ID name.
-Adjusted the "shoot Heads" check in assess_perp() so that if its set to not shoot Heads it will always return 0 for a Head ID. This is opposed to before where it would only check if it is also shooting those without mindshields.
-AI turrets are set to shoot Heads

* Complete merge and fix turretid

-Fix merge issues that called old variables
-Fixed bug where the "shoot cyborgs" button on turretid's didn't actually do anything
-The turretid's button text for switching shooting borgs was the wrong way around

* Redundant cyborg check

-The check inside assess_perp() for whether the turret should fire upon a borg will never be reached. assess_perp() is only ever called with humans. There is already a separate check in process() for borgs, though that doesn't work due to factions.

* Shifted borg attack check

-Because of the order of checks borgs would never be fired upon. This commit just shifts the check above the faction check, which is what was causing the prior issues.

* Shifted Head shooting from turretid to turret

-Shifted assignment of TURRET_FLAG_SHOOT_BORGS to the turret ../porta_turret/ai type and away from the turretid thing

* Grammar change

-Had the "Yes" and "No" the wrong way roun

* 🦀UGLY DEFINES ARE GONE🦀

* AnturK's requested cleanup

- Renamed TURRET_FLAG_BEEN_ATTACKED to TURRET_FLAG_SHOOT_ALL_REACT
- Using if(prob(X)) instead of pick(X,Y, ...) for EMP effects
- Improved an if by moving the most costly check to the back
2019-10-01 13:05:49 +02:00
Urumasi a6052138a9 Tweaks the iscatperson() helper to be in line with other helpers (#46771)
* Fixed iscatperson() helper

* Renamed iscatperson() to isfelind()

* Fixed bug after working on out of date branch

* Fix spelling mistake
2019-10-01 09:34:41 +02:00
nemvar cde1a53dc9 RCDing away turfs costs mats again (#46801) 2019-10-01 09:05:18 +02:00
ATH1909 d2dad9c298 Fixes borg buckling+searching on harm intent (#46622)
* Update medicine_reagents.dm

* Update medicine_reagents.dm

* undoes an accidental change to master

* Update robot.dm

* Update buckling.dm

* Update buckling.dm

* Update buckling.dm

* Update robot.dm

* Update buckling.dm

* Update robot.dm

* Update buckling.dm

* Update robot.dm

* Update buckling.dm

* Update robot.dm

* Update robot.dm

* Update buckling.dm

* Update buckling.dm

* Update robot.dm
2019-09-30 21:39:25 +02:00
Archemagus 91127f69cd Don't teleport anchored objs (#46646) 2019-09-28 19:04:46 +02:00
81Denton 287f3e1ca0 AI combat software upgrade gives proper malf abilities (#46726) 2019-09-27 01:06:07 -07:00
skoglol d924308199 Updated the debug outfit (#46590)
* Updated the debug outfit

* retype, cleanup.

* requested changes

* less dumb
2019-09-26 16:06:21 -07:00
spookydonut 82504aee09 Adds linting for power_change() and obj_break() (#46608)
Adds linting for power_change() and obj_break()
2019-09-26 05:09:49 -07:00
skoglol 34dbfcae7c Fixes the lavaland cave generator icon. (#46586) 2019-09-25 18:51:25 -07:00
Firecage b18e8ba52b Makes Plastitanium Windows deconstructable and children of Reinforced Windows. (#46679)
* Makes plastitanium windows children of reinforced windows.

* Unanchored variety isn't fully tooled in now.

* Path moved to plasma/reinforced/plastitanium

* Fixes a blunder about neglecting a mapping path change.
2019-09-25 18:25:48 -07:00
nemvar 1e5d052f37 Moves shield code out of human code. (#46653) 2019-09-25 18:24:10 -07:00
skoglol 896a581ef6 Tweaks space cave generation (#46591)
* Removes space cave generation.

* removes flora for space, replaced some mineral walls.
2019-09-25 18:12:46 -07:00
subject217 bd3bc5463b Removes irrelevant damage deflection code from secure_closets.dm (#46720)
Did I test it? No I didn't.
2019-09-25 16:46:17 -04:00
Fox McCloud 483f026a3d Fixes Adult Slimes Dealing No Damage (#46718) 2019-09-25 15:09:21 -04:00
Tony 0928f8b3ea Gives suit storage units the ability to remove radiation from mobs (#46725)
* suit storage units now clean a mob's radiation

* suit storage units now clean a mob's radiation
2019-09-25 15:07:44 -04:00
spookydonut 210ba5c571 Adds linting for equipped() pickup() dropped() (#46614)
* lint some inventory procs

* lineends

* f

*  line end

* lineend

* fuck

* changes per review
2019-09-25 02:31:29 -07:00