* the masks
* the startups
* more touchies
* whoops
* actually this is useless
* that's better
* i made a whoopsie boopsie
* bullying is not okay
* should stop coding at 2 am, but i am being a hypcrite now
Ports the corporate liaison galaxy suit from TGMC. Requested by
Grantteen. Object sprites by Twaticus.
Washing a lawyer suit with a bluespace crystal or a telecrystal will
dye the suit into an exciting galaxy suit variant. This also adds the
DYE_SYNDICATE dye key to telecrystals, could be used for future PRs.
About The Pull Request
Moves NOFLASH from species traits to inherent traits and renames it TRAIT_NOFLASH
Also moves the trait check to living level instead of carbon but that shouldn't cause any real issues it just expands the possible range of usefulness of this trait.
Why It's Good For The Game
From what I gathered, species_traits should be used for stuff that gets handled internally while inherent_traits is for used for stuff outside of the species datum.
This expands the possibilities in which this trait can be used and also kinda makes more sense if you ask me.
Changelog
backend boys.
About The Pull Request
Having observed a bit of how people play the derelict drones after #45965, I got a few additions and changes to the derelict to make it more enjoyable.
Power cable into the AI core/vault area was hard to find under an rwall, have run an additional one into the room to give easier access to pre-smes power.
Added a derelict drone printer, so more friends can be printed. Starts without materials
Added mother drone core lawset to secure storage. This was intended in the last PR, but forgotten.
Added a dronespeak manual that drones can use to teach other drones or silicons the drone language. Works like the codespeak manual.
Why It's Good For The Game
KS13 is frequently made great again.
Changelog
cl Skoglol
tweak: Slight mapping improvement to KS13
add: KS13 now has mother drone board, a dronespeak granter and a drone printer.
/cl
* bugfix for negative boozepwr drinks
* fixed my fix I thonk
* fixed my fixes fix because It could have made you even drunker than before.
* removed useless if check
* Made it even shorter thanks to nemvars tip
* will no longer damage liver if you drink antiholic drinks
* un-nested as per request
* Un-un-nested because I realised it would change the function of the code and break stuff
* hup
* they are CONFIDENT
* ok vsc
* its 25 now not 50
* compiled but not tested. i am lazy and its 12 pm
* actually this is clearer
* uh
* this is less bad
* Update color.dm
* C O B B Y
* quick fix
* i fucked these up!
* all bugs fixed. probably
* ok cobby
* hi
* slowdown burn damage healing
Heals burn damage by the amount of slowdown you have. Every damage over 40 / 25 basically
* small indentation fix
* Update cat2_medicine_reagents.dm
* fixed undefines
* Update medical.dm
* adds sanity slowdown healing
more insane, more healing
* slowdown healing
* Update cat2_medicine_reagents.dm
* Update cat2_medicine_reagents.dm
* Update cat2_medicine_reagents.dm
* Update cat2_medicine_reagents.dm
* oops what an idiot i am
* design changes
* Update cat2_medicine_reagents.dm
* oops
* organ damage at the end of use
* merge conflict fix#1
* stomach damage from 2 to 0.5
* Update cat2_medicine_reagents.dm
* Update cat2_medicine_reagents.dm
Ports carpets from TauCetiStation
Original PR: TauCetiStation/TauCetiClassic#2989
Adds tables to match the carpets
Carpets Good. Tables Good.
Changelog
cl
imageadd: 8 new carpets and fancy tables
add: exotic carpet crate
/cl
soulstones now cant absorb things with no soul or devils.
things with no soul:
- wizard after using lich or soultap
- people that sold their soul to devil
it ruins the revival mechanics of both antags and also makes no sense
in the lore, how can a soul shard capture a nonexistant soul
This PR fixes three things regarding cleanbots:
1. Turning "clean trash" option will no longer make cleanbots ignore all other possible clean options, like blood. This fixes#46619.
2. Cleanbots will now properly scan for dead mices to clean them.
3. Cleanbots will no longer get infinitely stuck when starting to clean trash because their target did not get properly cleared.
Potentially stops machines from getting tesla zap multiple times which
could result in explosions occuring dozens of times even when they've
been deleted.
* a
* GRILL GANG
* sipp
* sip
* seep
* grug
* FSAIUGANOHNHOE
* bru
* a
* finish him
* compilies ^w^
* WOOO
* holy crap
* woo
* a
* h
* woo
* woo
* woo
* awoo
* aa
* aw shet
* heck you floyd
* at ath
* awo
* we like compiling code
* awo
* coal mat
* awoo
* aasdga
* a
* nice
* awoo
* awwoooooooooooooooooooooooo
* awoo
* spaceport bars
* grill gang
* aw
* awooo
* yee
* aw
* flod
* awoo
* awoo
* yesyesyyes
* a
* awoo
* holy sht
* h
* awoo
* awo
* aaaaaaaaa
* awoooooooooo
* awoo
* aw man
* honk
* well boys we did it
* oh mama mia
* ok cobby flushed
* awoo
* removes fun
* yeep
* i just said something
* vruh obama
* ye
* awoo
* awooooooo
* Removes outdated copypaste run_obj_armor behavior
Also removes some random behavior on camera and APCs that not only did not work but was added with zero justification in a refactor. No changes for players.
* screwdriver to wirecutters
forgot about this
* checks for broken
* Switches out the three billion args of electrocute act for flags
* Adds autodoc to electrocute flags, sets the boolean I removed and tries to fix the ed209 file
* tries to fix ed209 again
* Fixes 209 hopefully
* Finally fixes that darn file
* one final one to fix the diff
* Or i guess i'll just do it myself