* Added a Del() to the projection which will disrupt the chameleon projector, before being deleted by acid or a drill (killing the person inside).
* Made chameleon projectors disrupt if moved from the hand, to make it consistent. Currently you could put them in pockets but if you picked them up it would disrupt. Fixing this would involve changing all use of dropped() so instead I made them disrupt when equipped and, due to how dropped() works, when they switch hands. Lowered the disrupt cooldown to make up for this.
* Fixed being able to order items with an inactive uplink.
* Shortened the name of an uplink item to make room.
* Removed the (?) from the Random Item to help avoid confusion with the new buttons.
My thinking behind this is ff the detective isn't meant to arrest people himself but is meant to call for back up instead, why not give him access to back up that will actually show up?
Also added SecBot access to the Captains for no reason other than he's the Captain and he should be getting his hands dirty.
Also is the captain's PDA meant to have access to all pda functions? Because I've noticed theres a few missing.
Cleaned up the code.
Removed the copy and paste of the PDA medical scanner.
Removed monkey gamemode checks.
Removed the unused PDA detective scanning code.
-Added logging for admins editing objectives
-Added logging for admins adding new antagonists
-Changed the antag role assignment buttons to something more appropriate for the game modes. Will now tell you if someone is loyal (implanted).
-Added a isloyal() proc to check if a mob is loyalty implanted.
-Made the headrev message more noticeable
There wasn't much feedback, so I just threw together something acceptable, not being able to think of anything particularly clever.
- Universal bug: atmos analyzer or subspace analyzer
- Sabotage bug: Igniter, infrared tripwire thing, or subspace amplifier
- Network bug: Radio, signaler, or subspace transmitter
- Advanced bug: Detective scanner, pAI card, or scanning module stock part
Department channels that are turned off now cannot be broadcasted into.
EMPs will now shift the frequency of a radio a bit.
This is supposed to make EMP a viable option for a traitors or nuke agents that are looking to take someone out without the entire station knowing about it.
Signed-off-by: dumpdavidson <gtb.schmidt@gmail.com>
Adds an associative list sorter to the helper procs. This will sort a list while maintaining the key=value structure.
The tracking functions of the camera bug will now auto-refresh if you keep the window open. The functionality was there but broken previously. This allows you to creepily stalk someone or observe a sensitive area.
The camera bug is now extensible. If you add an extension of certain types, the bug will have additional functionality. A screwdriver will remove the existing extension. Additionally, an admin/testing version of the camera bug can be created with the research admin spawnable item.
This is not the final version of this code; sane item types for the extensions must be chosen. I do not have any that are feasible right now.
New sprites by Cheridan.
Tape recorders now use tapes.
Tape recorders can no longer be emagged (probably temporary)
Tape recorders can no longer print transcripts (may be replaced)
-Turns out there was already a Gaussian PRNG proc already, used by mechs and turrets. I've replaced it with my one as mine has almost half the cost. (currently broken! still waiting for fixes to be pulled!)
-replaced between(min, val, max) with Clamp(val, min, max)
-get_turf(thing) now uses var/list/locs to locate its turf, rather than iterating up through loc of its loc of its loc...etc
-sign(num) moved to maths.dm
-InRange(val, min, max) replaced with IsInRange(val, min, max) (they were identical)
-Removed ismultitool() iswrench() iscoil() iswire() iswelder() iscrowbar() etc
-removed modulus(num) as abs() performs the same task! *roll-eyes*
-removed get_mob_with_client_list() as it is no longer needed (we have var/list/player_list now)
-removed get_turf_or_move() as it simply called get_turf
-removed get_turf_loc() as it was identical to get_turf()
*Additions:*
-The "Declare Ready" link in the lobby will automatically become "Join Game" if the round starts before you declare ready, so you don't have to click it twice
* Edited tools.dm: Fixes "screwwy" typo in screwdriver description
* Edited paper.dm: Updates DJ station instruction sheet in light of the removal of the broadcaster and receiver from the DJ station
* Edited lib_items.dm: Fixes typo in "unwrenched" in a bookshelf deconstruction step
* Edited tgstation.2.1.2.dmm: Adds updated DJ station sheet to DJ station, replaces missing disposal pipe underneath HoP office door.
* Edited utility_closets.dm: Fixed oxygen closet description
* Edited DJ station paper to read better
<Ikarrus> So we have the problem of some HoPs disregarding their jobs just to act like security/p2w right?
<Ikarrus> I was thinking removing the HoP's sec radio channel would help
<Ikarrus> I feel like sec radio is just a remnant of old code and design
<Ikarrus> and his role has since become more specialized
<Ikarrus> I don't feel he needs it, and it would help distance him from security