Commit Graph

5 Commits

Author SHA1 Message Date
Perakp a7ead625be Fixes Ethereal Jaunt
notransformation protection was stopping movement calls to the holder object.
Refractored code so wraith phase shift isn't copypaste just to change animations.
2013-12-31 17:28:50 +02:00
Malkevin c292b7e14d -Changed the weighting on Juggernaut's shell to make it more likely to deflect the energy projectile than reflect it.
For Lesser Magic Missile:
-Halved the projectile life span
-Added a cap to the amount of targets, 6 as an experimental number

-Made the helper text more useful for new constructs
2013-07-24 20:30:26 +01:00
Malkevin 1548c800f5 Construct buffs.
-Juggernaut's force wall duration increased to 20 seconds (it was 5 before which was completely useless)
-Artificers gain a new spell Lesser Magic Missile - which functions as normal MM but with a significantly longer cool down (purpose of it is to give builders a chance to get away, or provide supportive fire in a construct spearhead)

-Juggernauts now have ablative shells, which means that energy projectiles will be deflected as with ablative vests, as with vests slug throwers aren't affected
2013-07-21 19:29:10 +01:00
Ikarrus 1518d285e7 Standardized spelling of all instances of "Centcom"
Centcomm/CentComm -> Centcom
centcomm -> centcom
2013-06-17 20:49:01 -06:00
johnsonmt88@gmail.com 1cbb702418 Added a silicon check to secure lockers. Cyborgs and such should no longer be able to dump their items in lockers. Fixes issue 1260.
Added a missing 's' in the name of an artificer spell. Fixes issue 1256.

Moved construct spells out of wizard.dm and into construct_spells.dm because I do -not- like wasting so much time trying to find something because someone was too lazy to keep their stuff organized.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5605 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-24 00:36:07 +00:00