Commit Graph

1024 Commits

Author SHA1 Message Date
Aranclanos 8a56589e3e Merge pull request #2292 from sirbayer/srsbsns-determinism
Remove RNG from armor
2014-01-14 05:01:24 -08:00
fleure 62e4dbaf43 Merge pull request #2336 from Tenebrosity/deadmonkeyslimespawn
Fixes map corpse spawn bugs and expands on spawning corpses on the map
2014-01-14 03:16:01 -08:00
fleure 5766aec2aa Merge pull request #2328 from Incoming5643/GlassCeiling
[Tumblr] Sausage Party Reduction
2014-01-13 01:57:19 -08:00
Cheridan 6eeb8149d8 Merge pull request #2306 from hornygranny/alienspit
Code by Giacom. Changes alien neurotoxin spit to dumbfire.
2014-01-12 23:42:36 -08:00
Jesus Hussein Chris 68a6131c22 Fixes bugs that prevent spawning dead slimes and dead monkeys before roundstart. 2014-01-13 12:38:31 +13:00
Incoming f993585486 [tumblr approved] Sausage Party Reduction
*Lets adamantine golems and ninjas generate female where before they were generated exclusively male.

The ninja spacesuit has a coded in female variant that has existed forever but was not actually used. It only shows up upon suit ACTIVATION because (?:?:?)|\|i|\|j4c0d3(?:?:?).

Likewise female adamantine golems have their own sprites and can show up in staff of change shots, but ones generated from the rune were always male.

This does NOT effect admin summoned unknown humans, those are all still male.
2014-01-12 04:33:45 -05:00
dumpdavidson 8f49eee681 Fixes EMPs not working on humans. 2014-01-11 20:30:59 +01:00
Giacom c8120da49c Merge pull request #2283 from YotaXP/list2text-refactor
Optimized and refactored list2text, text2list, and replacetext.
2014-01-11 10:11:13 -08:00
Hornygranny 92550c0240 Removed extra tab breaking compile 2014-01-10 12:38:44 -08:00
Hornygranny ee072e6e55 Changed neurotoxin from a child of energy to a child of bullet 2014-01-10 12:16:00 -08:00
Hornygranny b9f6c8bfeb Extra indents removed 2014-01-10 12:01:53 -08:00
Hornygranny 4d9715bd1b Replaced spaces with tabs. 2014-01-10 11:50:46 -08:00
Hornygranny 1cb429bb65 Code by Giacom. Changes alien neurotoxin spit to dumbfire. 2014-01-10 11:25:06 -08:00
Giacomand f1e7637bab Disabled the game using set background by making all instances of it use a define, which can be changed in code/_compile_options.dm
Testing has revealed that it reduces the sluggishness of the game, though it will spike from lag when the singularity is loose. Thanks to ChuckTheSheep for suggesting it.

Server owners who want to keep set background enabled can do so by changing the define.
2014-01-10 18:32:28 +00:00
Aranclanos 203264b124 Merge pull request #2268 from Giacom/last_breath
While in critical you can whisper your final breath, it will result in you immediately dying afterwards, like in the movies!
2014-01-10 05:15:54 -08:00
Giacomand 3626454719 The final whispering uses succumb, which will log their will to die.
All living mobs can now use InCritical(), humans override it.
2014-01-10 12:35:34 +00:00
sirbayer ef7e3258ae Rads finally work. War never changes. 2014-01-08 16:32:35 -08:00
Balrog 98f0e4447c Fixed typo in augmented limb weld message 2014-01-08 17:14:57 -05:00
Giacomand ddb52452a1 Final whispers will use the Elipses proc for extra tension.
The Elipses proc got a new argument which disables replacing words with ..., and instead just adds them.
2014-01-08 18:50:38 +00:00
YotaXP f98a57b750 Optimized and refactored list2text, text2list, and replacetext.
Also fixed some grammar in the station blueprint code.
2014-01-07 22:15:25 -05:00
sirbayer 7a77b4088c Merge branch 'master' of https://github.com/tgstation/-tg-station into srsbsns-determinism 2014-01-07 15:33:41 -08:00
sirbayer 6f0447ffa2 More armor touchups. I think I found all the relevant calls, but... mob code. 2014-01-07 15:27:30 -08:00
sirbayer b39dcc949c It works for humans! 2014-01-06 17:54:14 -08:00
Giacomand 7551dd38a8 Changed "his" to "their" 2014-01-06 23:24:47 +00:00
Giacomand 8c1a8f072c Added a check for being unconscious and not in critical. 2014-01-06 21:52:41 +00:00
Giacomand a0eac7b352 While in critical you can whisper your final breath, it will result in you immediately dying afterwards, like in the movies!
How much you can say is dependent on how far away you are from death, the closer the less you can say.
2014-01-06 21:41:14 +00:00
Cheridan 261615a0bc Ninja Death Tweak
THE CODE NO LONGER CHECKS IF THE MOB IS A NINJA EVERY TIME SOMEONE DIES

NINJAS GET EXPLOSIVE IMPLANTS TO DUPLICATE THE OLD FUNCTIONALITY

YES I'M MAD
2014-01-04 19:26:05 -06:00
Cheridan 3a11af405c Merge branch 'master' of https://github.com/tgstation/-tg-station into pr/2192
Conflicts:
	code/modules/clothing/head/misc.dm
2014-01-02 10:00:58 -06:00
Cheridan 8006b75307 Merge pull request #2182 from Rockdtben/sayRefactor
Refactored how say deals with masks. As well as derp speech.
2014-01-01 14:46:04 -08:00
Cheridan 87e69e0515 Merge pull request #2206 from fleure/stabbystab
Fixed stabbing head with thick suit on
2014-01-01 14:28:29 -08:00
Giacom 4832398f88 Merge pull request #2181 from errorage/2013_12_29_dmg_overlay_thresholds
Changes damage overlay threshold from 10+ to 35+
2014-01-01 07:50:35 -08:00
fleure 4a01ed176c Fixed stabbing error message target check 2014-01-01 15:33:49 +00:00
fleure 61f2cf9292 Fixed stabbing head with thick suit on 2013-12-31 23:39:30 +00:00
Cheridan bb9c09df46 Obsoletes flags = FPRINT | TABLEPASS*
*TABLEPASS was already totally obsolete.
FPRINT was used, but it was on virtually everything anyway.

Removes those flags from every instance where they were used. Also assigned and removed other flags where it made sense.

If it is desired, I can revive the flag as NOFPRINT, which would retain the original functionality, though inverted. That way it would be be used only  where it was intentional (holodeck items could use this for example).
2013-12-30 15:03:17 -06:00
Aranclanos d5ddac3a00 Merge pull request #1934 from RobRichards1997/30/11/2013-Toxic-Converter-Cyberlimb-Fix
Cyber limbs fixes [FIXES #1920] + [Fixes #2180] + [RUNTIME FIX]
2013-12-30 10:23:54 -08:00
Incoming 47ba33c50c Removes a pair of well meaning but apparently poorly realized code fixes for edge cases. 2013-12-29 13:46:29 -05:00
Rockdtben 89faaaf999 Moved Speech Modification via masks to masks. say and whisper now call the speechModification(message) proc in wear_mask.
Moved derpspeech modification to mob_helpers.dm
2013-12-29 12:12:41 -06:00
Robson Richards d3d4c79946 Merges Heal_Damage and Heal_robotic_damage procs
like I should have done in the first place.
Corrects all usages of Heal_damage so it works with the changed version.
Same goes for Heal_robotic_damage
2013-12-29 17:40:12 +00:00
errorage 5153fa4cef Changes damage overlay threshold from 10 and on to 35 and on
- Changes the damage overlay thresholds so they start displaying when you are a bit more damaged than currently. There are six damage overlays, their thresholds used to be 10-25; 25-40; 40-55; 55-70; 70-85; 85-infinity. This change sets them to 35-45; 45-55; 55-65; 65-75; 75-85; 85-infinity. (The thresholds are the sum of fireloss, bruteloss and the hit indicator variable)
- Oxyloss overlay left unchanged, since you pass out at 50 or something, so you need the visual cue quicker.

Main reason for this proposed change is that I feel the overlays kick in too quickly. I think it'd be good to leave a little room, so you don't get an overlay as soon as the first moron boops you over the head with his crowbar.
2013-12-29 18:13:32 +01:00
Incoming 392c6d51a9 Merge branch 'master' of https://github.com/tgstation/-tg-station into wands3 2013-12-27 02:33:47 -05:00
Cheridan 7c2fbba76f Merge pull request #2111 from Perakp/voiceChangerFix
Voicechanger fix
2013-12-26 22:06:38 -08:00
Incoming 26a1bb65f2 Merge branch 'master' of https://github.com/tgstation/-tg-station into wands3
Conflicts:
	code/modules/mob/death.dm
	code/modules/mob/living/carbon/alien/death.dm
	code/modules/mob/living/carbon/brain/death.dm
	code/modules/mob/living/carbon/human/death.dm
	code/modules/mob/living/carbon/monkey/death.dm
	code/modules/mob/living/silicon/death.dm
	code/modules/mob/living/silicon/robot/death.dm
2013-12-27 00:55:44 -05:00
Giacomand 173e1cb391 * Refactored gib() and dust()
* Refactored ex_act(), for mobs, a little.
* Removed the code which gibbed dead bodies with any severity.
2013-12-23 17:56:58 +00:00
Giacom 9d24a900ae Merge pull request #2066 from Perakp/slipFix4
No slipping when lying down
2013-12-21 13:54:39 -08:00
Perakp b1996a77e1 Fixes AI seeing the name of the person who speaks over radio using a voice changer. 2013-12-21 23:01:52 +02:00
Incoming 2b827e3592 Bugfix: Slimes that reproduce will now properly inherit magic spells 2013-12-21 02:08:21 -05:00
Cheridan 046714d864 Merge pull request #2092 from Giacom/grab_monkey
Monkeys no longer wander off when being pulled or grabbed.
2013-12-20 11:44:25 -08:00
Giacomand c917999f2f * Monkeys no longer wonder off when being pulled or grabbed.
* Fixed the grabbed_by list not being emptied when the grab is deleted.
 * Removed duplicated use of grabbed_by.
 * Undef'd defines which are only used in a single file.
2013-12-19 20:41:19 +00:00
Incoming 689aecc336 I forgot how children work guys
Merge branch 'master' of https://github.com/tgstation/-tg-station into wands3
2013-12-19 15:07:59 -05:00
Incoming ac1a96fd43 feature: renames the monkeyizing var to "notransform" since that's how it was being used in the code, as a flag to tell code to ignore transformation (initially because they were already turning into a monkey).
bugfix: gives notransform to etheral jaunting based on an observed edge case where a wizard was staff of changed while starting a jaunt and got stuck in bluespace for the rest of the round

meta: modified revive() so I could remove all that horrible snowflake I introduced to let reviving simple mobs come back
2013-12-19 11:50:33 -05:00