Commit Graph

32 Commits

Author SHA1 Message Date
Ikarrus c62d387a1d Randomizes Order of Job Spawn Points
The ticker's setup() will shuffle the list of spawn points, so jobs won't always predictably spawn bottom-up and left-to-right
2015-03-02 20:01:36 -07:00
carnie f4c35d2a78 Resolves #6971 - non-lighting_subarea areas are now stored in list/sortedAreas. This list is sorted by area name using timSort only when areas are added to it. Currently the only other thing that adds to this list is the station-blueprints object.
This allows you to jump to areas by name, rather than type.
2015-01-18 20:46:30 +00:00
Steelpoint 982c54c2f3 EmergencyResponseTeamV2 2015-01-11 19:21:38 +08:00
tkdrg b0635993a4 Revert "[FEATURE] Emergency Response Team" 2015-01-10 19:55:30 -03:00
Swag McYolosteinen 404cd883f7 Merge pull request #6705 from Steelpoint/EmergencyResponseTeam
[FEATURE] Emergency Response Team
2015-01-10 10:10:59 +01:00
tkdrg 179003b57c Merge pull request #6808 from Boggart/readminbugfix
Re-admin bugfixes.
2015-01-10 01:29:01 -03:00
Steelpoint da3689878f Updating 2015-01-06 12:28:37 +08:00
Boggart 5f42bac272 Fixes deadmins from being unable to re-admin after disconnecting. 2015-01-05 00:50:49 -07:00
carnie a3f5e7ebfd Merge branch 'master' of https://github.com/tgstation/-tg-station into SubSystems
Conflicts:
	code/game/gamemodes/setupgame.dm
	code/modules/mob/living/carbon/human/life.dm
	code/modules/reagents/Chemistry-Machinery.dm
2015-01-04 01:52:14 +00:00
carnie a029a49392 SubSystem rewrite
Misc:

+Fixes unreported issue with initializing lighting on a specific zlevel

+Fixes two similar issues with moveElement and moveRange. Where fromIndex or toIndex could be adjusted incorrectly in certain conditions. Potentially causing bad-sorts, or out of bound errors.

+Rewrites listclearnulls(list/L) to no longer iterate through L.len elements for every null in the list (plus 1). i.e. went from L.len*(number_of_nulls+1) list-element reads (best-case), to L.len list-element reads (worst-case)

+New proc/getElementByVar(list/L, varname, value) which finds the first datum in a list, with a variable named varname, which equals value. You can also feed it atoms instead of lists due to the way the in operator functions.

+Fixes an unreported issue with Yota's list2text rewrite. Under certain conditions, the first element would not be converted into a string. Causing type-mismatch runtimes.

+New global map_ready variable. This is not fully implemented yet, but will be used to avoid duplicate calls to initialize() for map objects.

+All turfs now maintain references to all lights currently illuminating them. This will mean higher memory use unfortunately, due to the huge number of turfs. However, it will speed up updateAffectingLights significantly. I've used list husbandry to reduce baseline memory usage, so it shouldn't be any worse than some past atmos modifications memory-wise.

-Removed 'quadratic lighting', can add this back at some point. Sorry.

+modified the way lum() works slightly, to allow turfs to have overridden delta-lumen. i.e. space cannot be illuminated more than its default ambiance. This allowed removal of some iffy special-snowflake lighting areas implemented by somebody else.

+Lighting images in the dmi can now use arbitrary naming schemes. It is reliant on order now. This allows the dmi to be replaced by simply dropping in a new dmi.

-Removed all subtypes of /area/shuttle. Shuttles now create duplicate 'rooms' of /area/shuttle. (More on this later). This will conflict with most maps. Guide on how to fix to follow.

+All verbs/tools relating to world.tick_lag were refactored to use world.fps. However old config text for setting tick_lag will still work (it converts the value to fps for you)

+MC stats improved using smoothing. They now have their own tab so they dont get in the way when you're playing as an admin.

-removed the push_mob_back stuff due to conflicting changes. Sorry Giacom.

_OK, NOW THE ACTUAL INTERESTING STUFF_

Following systems moved over to subsystem datums:
air_master
garbage_manager
lighting_controller
process_mobs (aka Life())
nanomanager
power
sun
pipenets
AFK kick loops
shuttle_controller (aka emergency shuttle/pods), supply_shuttle and other shuttles
voting
bots
radio
diseases
events
jobs
objects
ticker

Subsystems hooks and variables should be commented fairly in-depth. If anything isn't particularly clear, please make an issue.

Many system-specific global variables have been refactored into

All tickers which previously used world.timeofday now use world.time

some subsystems can iterate before round start. this resolves the issue with votes not working pregame
2014-12-31 13:25:41 +00:00
TZK13 127aabbfa9 Adds socks as an underwear option. 2014-12-22 19:27:46 -06:00
tkdrg 705a264dcf Makes data huds passive. 2014-11-16 01:52:06 -03:00
GunHog d8efbc4f07 Botcall Fix for MC lag + Tweak to floorbots
- Attempts to fix a major screwup in bot movement code that created
artificial lag for the entire Master Controller.
- Fixes floorbots not patrolling or performing certain functions.
- You can now toggle the anchored status on Floorbots manually. They
will still automatically anchor when fixing hull breaches.

Allow me to apologize for taking so long to come up with a fix for this.
I tried several other solutions such as simply removing the sleep(4)
that causes this issue (it results in 'teleportation' movement). Other
times I used spawn() incorrectly, resulting in several race conditions.
And then I tried to give them their own ticker, independent of the MC.
The game lagged and runtimed before it even finished setting up.

Excuses aside, this solution seems to be working so far, but I welcome
any more elegant solutions to fixing this issue.

fixes #5560
2014-11-02 19:01:43 -06:00
Incoming 6a157216f9 Fixes undershirts to play nice with female uniforms.
Generalizes and renames some things with female uniforms now that they're used for undershirts too
2014-10-11 13:09:52 -04:00
paprka b8eb9e3587 general code optimizations 2014-10-08 10:10:03 -07:00
paprka 18108257ae Merge branch 'undershirts' of https://github.com/paprka/-tg-station into undershirtstake2
Conflicts:
	code/__HELPERS/mobs.dm
	code/modules/mob/living/carbon/human/species.dm
	code/modules/mob/new_player/preferences_setup.dm
	code/modules/mob/new_player/sprite_accessories.dm
2014-10-08 09:48:49 -07:00
Incoming 49fe512bab Adds z.7 (dead space 2) to boxstation because no one seemed particularly offended by the idea. This closes the cube properly there and prevents a few weird edge cases where closed loops of Z.6 to Z.6 transitions could happen.
Meta/Mini should add empty z.7 at some point after this pull is committed, I would have done so myself but it didn't play nice with mapmerge so I decided against it.
2014-09-25 15:05:06 -04:00
Incoming f317c0b09d Predictably Random Z-levels and the SPACECUBE
The layout of the accessible z levels in relation to each other are now lain out in a massive preshuffled SPACECUBE. Every Z-level is no more than two screens from every other Z-level, and can be moved through in a predictable order* with a little ingenuity

*Except z.6

See pull for the full details
2014-09-23 16:10:13 -04:00
Cheridan 7750a2baae Merge pull request #4525 from GunHog/HUDS_For_All
Silicon Medical and Security HUDs!
2014-09-07 20:01:12 -05:00
GunHog 81e178737d Silicon Medical and Security HUDs!
- The AI can now access both Security and Medical HUDs via a new button
on its UI. The Medical HUD is exactly equal to all others. The AI's
Security HUD cannot detect implants.

- Cyborg HUD modules have been removed in favor of an inbuilt command,
to make it less of a hassle to access them.

- HUD code has been given its own file such that it can be used by any
mob. In addition, HUD users are placed into a list instead of searching
for only humans and checking them for a HUD item. This is to make it
easier to expand.

- Security HUD messages can now be received by any mob using a SecHUD.
2014-08-21 22:59:30 -05:00
ikarrus d56274a4ab Adds Deathsquad to Quick-Create Antagonist Menu
-Pressing this button will spawn up to 5 death commandos on centcom with a customizable objective
-Added a shuttle console to the ferry that, rather than moving the shuttle, will send a request to admins instead
-Deathsquaddies get an energy shield
-Deathsquad beret will no longer hide head, face, and hair
2014-08-16 00:40:37 -06:00
paprka 5210419a87 undershirts 2014-08-11 22:41:07 -07:00
Alex 45c33db77d Merge pull request #4020 from caelaislinn/bugfix
Various bugfixes
2014-07-26 17:59:07 +01:00
Cael_Aislinn 891e5e58a5 fixes an issue where wormholes would sometimes teleport to other zlevels, sped up teleporting by using range() instead of circlerangeturfs(), makes teleporting only pick turfs from the same zlevel as the target
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2014-07-11 23:17:39 +10:00
ikarrus bf5200daf8 [Config] Security Officer Scaling
Intended for high-population servers

Open security officer positions scale with population, between 5 slots at ~40 players to 12 slots at ~96 players

Default coefficient is 8, but may be modified (or disabled) in the config.

Extra lockers will spawn if there aren't enough lockers.
2014-06-15 21:24:07 -06:00
ikarrus f6b0112eac More work to 2.1.3
Renamed it to 2.1.3

Added a list of codes to the sorttype code for future reference.
2014-03-31 20:04:05 -06:00
Mloc-Hibernia 8af8a43d6f Initial pass to convert LF to CRLF
Signed-off-by: Mloc-Hibernia <colmohici@gmail.com>
2014-03-24 08:53:40 +00:00
Cheridan 5efa91f31e Revert "Merge pull request #2479 from KazeEspada/nukeops"
This reverts commit c4c88036f8, reversing
changes made to 7893b99e37.
2014-02-11 14:44:38 -06:00
KazeEspada 45dd35d1a7 Merge branch 'master' of https://github.com/tgstation/-tg-station into nukeops
Conflicts:
	_maps/map_files/tgstation.2.1.2.dmm

Resolved
2014-02-04 01:41:27 -07:00
KazeEspada 421e3e6b4c Readds nuke last names as operation names. They now go on the ID instead. The random alphabets that were floating around were standardized. 2014-01-24 14:02:30 -07:00
Razharas 1c394dd334 Implemented crude crafting
Debug messages are still inside, pushing only cozx pete asked me to
2014-01-22 02:11:16 +04:00
supersayu 711654c15e Moved #defines
Moves the constants from defines and compile_options files into the __DEFINES directory.  The compile options in the latter file that are actually tweakable remain in their existing file in the code directory.
Constants from DEFINES.dm, globals.dm, names.dm, and global_lists.dm have been moved into the _globalvars subdirectory.
stylesheet.dm has been moved into the interface directory since that's a better place for it.

This move contains no code changes for stock TG.  It is purely an organizational move meant to clean up hard to read code.
Some global constants that appear to be unused have been put into unused.dm, but not unticked.  This list is by no means exhaustive.

Branches should be aware that they need to move any additional defines and global constants manually.
2013-10-23 16:11:45 -04:00