Commit Graph

18 Commits

Author SHA1 Message Date
phil235 29609457f5 Makes the message when you're attacked slightly bigger for better visibility."
Changes two "for... show_message()" into "visible_message()".
2015-03-12 23:15:54 +01:00
carnie e7b105488d Resolves #6923 - Mistake made during merging meant that some gamemode objectives were using hardcoded area-type-lists for checking objective completion. (This is why allow/disallow lists are dumb) 2015-01-10 03:57:02 +00:00
Remie Richards fa184f5487 Cuts /disease variables from 28 to 23 (includes new ones)
a disease may now have more than one spread type
added "infectivity" variable which replaces a prob(65), defaults to 65
affected_species is now viable_mobtypes, and lists typepaths, this is due to us actually having a species system now so it's confusing
adds defines for a bunch of stuff
2014-10-30 06:21:14 +00:00
Remie Richards be6c8c54d1 Reverts Antag selection happening before job selection 2014-10-09 22:57:19 +01:00
Remie Richards 7c96b0aa95 Merge branch 'master' of https://github.com/tgstation/-tg-station into TraitorBeforeJobs
Conflicts:
	code/datums/mind.dm
	code/game/jobs/job_controller.dm
2014-09-17 23:11:39 +01:00
Firecage 6c7af5eb32 SPANCLASSES!!!!! 2014-08-26 09:52:13 +02:00
Robson Richards e704c9738e Reworks Gamemode/Job interaction a bit 2014-08-20 18:25:53 +01:00
Robson Richards 27df7c15b5 Adds assigned_role = "MODE" to the new pre_setup_before_jobs modes. 2014-08-20 17:37:16 +01:00
Robson Richards 4df356e5d2 All pre_setup_before_jobs = 0 gamemodes changed to pre_setup_before_jobs = 1 2014-08-20 17:20:20 +01:00
AndroidSFV 629d3a3edc Moved intercept to the parent post_setup 2014-07-29 14:56:48 -05:00
AndroidSFV 87d5ce33c4 Give the monkey mode an intercept, because the lack of it is meta~ 2014-07-28 12:30:31 -05:00
Cheridan ac94829dbe Update monkey.dm
2 people monkey rounds are the best
2014-07-15 18:13:41 -05:00
Cheridan 7aebca9d01 fixes the colon 'issue' by making the code worse
thanks obama
2014-07-15 14:30:33 -05:00
Cheridan 3612a9a8a0 MONKEY MODE: "IT ACTUALLY WORKS" EDITION
Probability support for monkey mode.
Player config support for monkey mode.
Check Antags support for monkey mode.
2014-07-08 22:55:47 -05:00
Cheridan 352d5a5627 MONKEY MODE REDUX
AHUAHEUAHUHEGUEHGAUHEGUAEH

monkeys will now possibly transfer all diseases on bite because that's how diseases kinda work
2014-06-14 21:30:25 -05:00
mport2004@gmail.com 706ad091cd The AI/bots now leave hidden fingerprints on things they touch.
The game will not load the empty goon and beta tester files on startup.
Moved modes that are broken/unfinished into the unused section.
Powersinks will eat more power
Firedoors should be fixed now.
Engineering solars moved away from engineering.(there is currently an empty room where one was. I dont have any good ideas for things to put in there atm so if you want to add something go ahead)


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1017 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-10 23:16:47 +00:00
panurgomatic 4a130fb878 - Disease fixes
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@354 316c924e-a436-60f5-8080-3fe189b3f50e
2010-10-26 14:07:08 +00:00
only.lurking 662c08272a git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2 316c924e-a436-60f5-8080-3fe189b3f50e 2010-08-23 14:29:20 +00:00