MrPerson
94c0c1598d
Fixes cleaner grenades
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Fixes #8757
Default for locate is "in world"!
2015-04-05 16:55:17 -07:00
MrPerson
b6c71dc50d
Effect pooling
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obj/effect/effect all pool themselves.
PoolOrNew() can now be passed a type and a list instead of a type and a location. In that case, the list will be passed to New() via arglist().
RCD's now delete their spark system and properly garbage collect.
2015-03-24 11:44:49 -07:00
Iamgoofball
e5a3694c0f
Adds Napalm as a reagent and merges old napalm into Phlog. Fixes some foam stuff.
2015-03-08 19:43:17 -07:00
Iamgoofball
3964cb3126
Adds heart attacks properly.
2015-03-02 20:50:48 -08:00
Remie Richards
5fc7af7fbf
attackby() now has an argument containing the parameters of the click that called it. Items placed on tables now center their icon where the user clicked. this is NOT true for racks, since racks look organised in their sprite.
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Items reset their pixel_x and pixel_y values on pickup.
2015-02-19 13:02:43 +00:00
Cheridan
85ec168881
Foam spreading now respects type.
2015-02-14 13:32:32 -06:00
Cheridan
69b856f373
Saving before I ruin everything
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Lightning works too
Cleans up old shit from Chemistry-Recipes.dm
2015-02-14 11:46:20 -06:00
Cheridan
284223102e
Reagent foam works
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TODO: Make metal foam work
2015-01-26 00:17:15 -06:00
Cheridan
aa3b7d9a75
Splits effect_system.dm into individual files.
2015-01-25 13:57:45 -06:00