Commit Graph

56 Commits

Author SHA1 Message Date
Jordie a86b757d93 Merge pull request #8291 from Xhuis/nerf_thermal_vision
Nerfs changeling augmented eyesight
2015-03-26 13:01:25 +11:00
Xhuis 7f6871c233 Fixes conflicts and commits 2015-03-21 12:47:25 -04:00
phil235 c9312a6ab7 Fixes silicons being flashed when welding. Silicons and repair drones now have eye protection like aliens. This means flashers and flashbangs no longer flash them, but flashbang still weaken them, and lasers and handheld flashes still work on them. 2015-03-19 04:04:44 +01:00
phil235 7ba8af5222 Fixes steel cap bug. Steel cap now growns steel logs similar to wooden logs, you use the hatchet to get rods.
Reorganizes all flashing to use the same mob proc 'flash_eyes()' (welding tool use, flashbang, flashers, laserpointers, etc).
Fixes making sandstone not stacking the result sandstones on the floor.
Sandstone, grass tile and carpet tile now look for other incomplete stack on their creation location to try to put them all in one stack (exactly like wood planks).
Fix typos.
Remove banglet var from all flashbangs, making flashbangs from clusters behave exactly like the other ones.
Renames eyecheck()proc to check_eye_prot() and moves it to mob/living level, elso creates check_ear_prot() for checking ear protection.
2015-03-10 20:30:46 +01:00
tkdrg cdb5066502 Merge pull request #6324 from Razharas/GenShit
Added datum mutations
2014-12-31 17:24:15 -03:00
Menshin 34cee3f088 Renamed confusing variable 2014-12-31 13:51:39 +01:00
Menshin 168b98840f Fixes flashes runtiming on emp_act()
Fixes flash messages spam (#6631)

Some code cleaning
2014-12-30 10:50:43 +01:00
Razharas 1b45752b05 Fixed conflicts
Ye again and again and again and again
Do it again, do it again~
2014-12-23 05:39:39 +03:00
Delimusca 80a4bc285d Adds empgrenade inhand, removes missed comment 2014-12-19 18:11:27 -07:00
Delimusca 332cc37b13 Added grenade inhands. 2014-12-18 17:58:43 -07:00
Delimusca 4bdf83c59f Revert "adds grenade inhands."
This reverts commit d1295616c8.
2014-12-18 17:27:01 -07:00
Delimusca d1295616c8 adds grenade inhands. 2014-12-18 16:57:47 -07:00
Razharas 21a2c2d21e Made clumsiness into disability
I really dont want to make clumsy_act()
2014-12-14 08:04:48 +03:00
Razharas 11f6c7c401 Merge branch 'master' of https://github.com/tgstation/-tg-station into GenShit 2014-12-12 04:51:16 +03:00
Razharas 0921aa201f Added datum mutations
Also removed some mob vars like sdisabilities and merged the usability
with disabilities
Removed need for mutations var, they are not handled in dna
Removed blinded var, now its handled by eye_blind being bigger than zero
Ands lots, lots of other shit in files that used mutations
2014-12-12 04:48:11 +03:00
oranges 41f0d0e04f Fix flash messages when failing to flash
It would give the success message when flashing carbons even if the flash
had actually failed to work
2014-12-09 09:38:26 +13:00
paprka 41c86dd557 fixes disarming affecting area stuns 2014-11-21 08:06:07 -08:00
paprka 649be7cf8a Fixes flashes being useless 2014-11-16 14:39:50 -08:00
Cheridan cb05cb64d1 Merge pull request #5306 from Aranclanos/flashruntime
Flashes runtime fix
2014-10-19 18:47:18 -05:00
xxalpha d9dafa9649 Fix cyborg flashes being useable in flashers and cyborg heads. 2014-10-19 04:35:10 +01:00
Aranclanos 134c4d6209 Fixes a runtime with flashes when they burn out without user, now they'll display the burn out message from the src instead. 2014-10-17 16:42:51 -03:00
Cheridan 91cd4b2476 Final tweaks, map update. replaces cyborg's flash with their own subtype with the special effect. 2014-10-04 22:01:51 -05:00
Cheridan cd1cefdd7b Flash Update
MASSIVE CLEANUP of flash code.

Instead of Weaken(), flashes now add confusion, similar to being drunk.

Synth flashes removed.
2014-10-04 19:51:14 -05:00
ikarrus 131b5ee0ec - Removes the useless has_been_rev var
- Reworded intercept report to discourage security from inadvertently causing a gang to win.
- Recaller use is logged
- Made the text explaining membership visibility more visible
2014-09-26 21:37:07 -06:00
ikarrus 65e38bdfbc Gang Mode fixes and improvements
The first of many. Most caused by horrible merge-related accidents.
- Gang converts are no longer revolutionaries
- Revolution controls show up in the TP again
- Gang added to game_options.txt defaulting to 0
- Clarified some help text strings
2014-09-26 19:27:13 -06:00
ikarrus eabe1f4491 Resolved conflicts and addressed maintainer feedback. 2014-09-21 15:30:54 -06:00
Aranclanos fb15795f2b Revert "Players Jobbanned from Antagonist Roles cannot be spawned as, or converted to, them" 2014-09-19 13:38:10 -03:00
ikarrus 7c32420497 Resolved conflicts and added my yml changelog file 2014-09-19 09:30:59 -06:00
ikarrus dbf7392649 Every time we would have pulled a random ghost into a mob, we will poll the ghosts for volunteers first. 2014-09-03 23:36:23 -06:00
ikarrus 51a333ebe7 Merge gang mode into latest version 2014-08-30 23:31:44 -06:00
ikarrus 4c801434a8 Gang Mode 2014-08-30 23:17:14 -06:00
ikarrus e1c2f08ce0 Resolve conflicts:
code/game/gamemodes/cult/runes.dm
2014-08-28 20:22:44 -06:00
Firecage 6c7af5eb32 SPANCLASSES!!!!! 2014-08-26 09:52:13 +02:00
ikarrus ed8f928778 -Removed cultist recompense from attempting to convert a jobbanned player
-Jobbanned players will now get replaced by a ghost that is not AFK, has it toggled on in preferences, and is not jobbanned itself
-Procs that have to do with spawning an antag will now check if the candidate is jobbanned before picking them
2014-08-19 20:57:20 -06:00
Ikarrus f39b26000e Update flash.dm 2014-08-18 22:16:52 -06:00
ikarrus 1cf1a193ca Players Jobbanned from Antagonist Roles cannot be spawned as, or converted to, them
They are instead force ghosted, so it's not taken as free immunity from conversion.
2014-08-14 21:49:19 -06:00
Mloc-Hibernia 8af8a43d6f Initial pass to convert LF to CRLF
Signed-off-by: Mloc-Hibernia <colmohici@gmail.com>
2014-03-24 08:53:40 +00:00
MrPerson 6b29fecda1 Merge branch 'master' of https://github.com/tgstation/-tg-station into qdel_r
Conflicts:
	code/game/machinery/bots/ed209bot.dm
	code/game/machinery/rechargestation.dm
	code/game/machinery/turrets.dm
	code/game/objects/structures/crates_lockers/closets.dm
	code/modules/research/circuitprinter.dm
2014-03-08 22:03:03 -08:00
MrPerson 3c58091437 Merge branch 'master' of https://github.com/tgstation/-tg-station into qdel
Hopefully nothing went wrong but you never know.

Conflicts:
	code/FEA/FEA_fire.dm
	code/controllers/supply_shuttle.dm
	code/game/gamemodes/changeling/changeling_powers.dm
	code/game/machinery/autolathe.dm
	code/game/machinery/drying_rack.dm
	code/modules/hydroponics/hydroponics.dm
	code/modules/projectiles/projectile/magic.dm
	code/modules/reagents/Chemistry-Recipes.dm
	code/modules/reagents/reagent_dispenser.dm
2014-03-02 21:39:27 -08:00
MrSnapwalk 789134d8f2 Automerge fix
Fixing the conflicts preventing an automerge.
2014-03-02 17:03:35 -06:00
MrSnapwalk 34931dc227 Item sprites!
Adds generic item sprites to all items added.
2014-03-01 20:19:32 -06:00
MrSnapwalk 39c155c03a Classy Outfits
Adds formal uniforms, a black tango dress, and a professional black suit
(with added Memorizer for maximum CIA spookyness). To do: make this
stuff orderable from cargo, and add some of it to the lawyer's closet.
2014-03-01 00:30:05 -06:00
hornygranny c31647376e This is for discussion of things that need to be changed to move away from purely stun based combat. Please only comment if you have something to contribute, rather than just saying you like or dislike it.
Shoes do not increase your movement speed
Stun/weaken on basically everything reduced from 10+ to 5 ticks
Time to unbuckle/uncuff self halved
2014-02-27 10:56:06 -08:00
MrPerson 9eee3e5067 First pass at a qdel() garbage collection system for tgstation
Works pretty well. If it can't GC something, it'll just del() it and be done.
Speed is amazing, holy shit.

New procs you should be aware of:
qdel(atom/movable) - sets up an object for garbage collection. Call this rather than del(atom/movable).
atom/movable/Destroy() - called right before the object is GC'd, so it still has a loc. Also called if the object is del()'d.
new controller - garbage.dm has all the details on this. Basically it nulls all references on GC'd objects and force del() them if necessary.
Generally speaking, objects should use Destroy() for behavior prior to deletion rather than Del(). You should also always call the parent so the object gets the right gc_destroyed var set.

ISSUES:
Tries to GC mobs atm. This actually works for new players, not so much for humans/monkies/simple_animals/anything. I'm guessing it needs to clear out their mind and HUD and maybe other things.
Gibbing is really bugged. It works, but the overlays just sit there for awhile and ugh. I'm very tempted just to del() mob/living and mob/camera and call it a day.
qdel() equipment doesn't unequip the item.
Pipes don't generally GC correctly. Debugging suggests they get referenced in many pipenets and that isn't cleared properly. However some do work fine. Need assistance here.
Bots don't GC, probably in the radio controller.
Lots of other shit doesn't GC but it's hard to find them because of the pipe spam.
I think I'm calling Destroy() twice by accident.
2014-02-23 14:55:12 -08:00
Hornygranny 2134add41b Items with throw_range over 7 reduced to throw_range 7. This does not affect players as there's no way to extend your vision range. 2014-02-17 15:44:07 -08:00
Hornygranny 9e14c22747 Reduces throwspeeds on all items to realistic levels. 2014-02-15 19:58:03 -08:00
hornygranny e0d0cedf36 passed over everything with throwforce 2014-02-13 18:06:50 -08:00
Giacomand aceb4b22e1 Removed the icon color blend operations from human's update_icons().
Changed all the hair/facial_hair/eye sprites to use a white base.
Changed the preview screen, in the preference menu, to use ICON_MULTIPLY to be able to use the new white sprites.
Removed the unused and broken cloaking item.
Ninjas now use the alpha variable, removed most of the checks for it.
Updated the documentation a bit.
Added some helper procs for later.
2014-01-16 14:33:50 +00:00
Cheridan bb9c09df46 Obsoletes flags = FPRINT | TABLEPASS*
*TABLEPASS was already totally obsolete.
FPRINT was used, but it was on virtually everything anyway.

Removes those flags from every instance where they were used. Also assigned and removed other flags where it made sense.

If it is desired, I can revive the flag as NOFPRINT, which would retain the original functionality, though inverted. That way it would be be used only  where it was intentional (holodeck items could use this for example).
2013-12-30 15:03:17 -06:00
Razharas 358a85eb3d Completed the transition to a new proc
All the logging i have found in the code was changed to use the
proc(maybe i missed something)
Killed all runtimes found so far
Proc now handles all the checks, no need to add checks in the body of
object
2013-12-17 22:56:04 +04:00