- Silicons can now use the Ore Redeemer.
Codernote: I removed the "istype(inserted_id)" checks for the release
and plasteel functions as they do not do anything to the ID inside
except the check_access() proc. That proc returns 0 if called when no ID
is inserted, so it can safely be removed from those two options.
- Fixes a bug in which ejected items are sent to a null turf.
- Added a sanity check when the machine tries to throw a null object.
- Relic discovery works again!
- Adding power var to microwave to reduce microwaving time (with risk of failure)
- Giving unique color to snacks for filling purposes
- cake batter and pie dough can also be made with soy milk
- converted the microwave recipes to tablecraft recipes
- Added customizable food (thanks iamgoofball)
- added food ingredients (from baystation)
- changing food recipes a bit (replacing stuff with the new food ingredients)
- repurpose the microwave to actually cook certain food items.
- bowl is no longer trash but a reagent_containers/glass that is used in salad/soup recipes
- Changed the hunger system a bit, sugar becomes a normal reagent again. Adding a junkiness var to foods to drain mob satiety.
- milk carton is now a condiment bottle
- slight buff to vitamin
- Removed spaces. (such a huge nerf!)
- Fixes https://github.com/tgstation/-tg-station/issues/7091
- Fixes two little errors I made on the CondiMaster's UI.
- Removes "No pill bottle inserted." from CondiMaster.
- Changes the window's default size a little to better suit the changes.
There are three "levels" of popcaps, and you can use them in any assortment you like:
The "soft" cap produces a message on join, and takes no action.
The "hard" cap disallows joining whilst too many other people are alive and playing in game, but allows observing.
The "extreme" cap prevents people from joining the server at all while the cap is exceeded. It won't kick out people who failed to qualify during roundstart, but if they leave they won't be able to get back in.
In each case a customizable message config option has been given. Admins are also immune to most population caps (they still are hit by the ones in job shuffling, but can late join as normal afterwards)