Commit Graph

8983 Commits

Author SHA1 Message Date
phil235 e32a0b5b3e map fixes and adjusting max reagent volume for some foods. 2015-04-04 19:44:46 +02:00
phil235 f9f618d699 Adding the chemical reactions and recipes for the new recipes.
Changes the glasses of what? to use an overlay with reagents color.
Adding a ricepack to the kitchen cabinet and the food crate.
Adding more bowl to the dinnerware vending machine.
Adding pumpkinjuice, blumpkingjuice, cherryshake, bluecherryshake pumpkin latte, drunken blumpkin reagents.
2015-04-04 19:29:12 +02:00
Remie Richards 5e93f57873 Fixes energy katana emag spam. Fixes energy nets not anchoring their target. Fixes runtime from upgrading suit cell. Ninja stars ability changed to summon one obj/item/weapon/throwing_star/ninja with throw mode auto toggle on for instant throwing. Added ninja sword recall, Allowing the ninja to recall their sword back to themselves, if they can see the sword the ability is free, and the sword throws itself towards the ninja, hitting people as it does so. 2015-04-04 18:17:37 +01:00
MrPerson 719b3e6da9 April Fool's lasts only 2 days plus another holiday
New holiday for SS13's birthday. Or at least when it was listed on the BYOND hub, close enough.
2015-04-04 03:33:11 -07:00
MrPerson e2d8b62620 Reduces penalty to movespeed from being cold
It kicks in at a lower body temp and the slowdown is less harsh. You move noticeably faster than space wind, which was the goal here.
2015-04-04 03:08:24 -07:00
Jordie 6d34032385 Merge pull request #8628 from Fayrik/AllTheSmallThings
Someone called for pest control?
2015-04-04 20:58:07 +11:00
Jordie 3bb6cc8af9 Merge pull request #8625 from xxalpha/cyberplus
Cyber Implants +
2015-04-04 20:57:48 +11:00
Jordie 13a6a51550 Merge pull request #8689 from GunHog/InOtherNewsMoreRDsHaveBeenSpacedLately
Removes slowdown from Reactive Teleport Armor and increases activation chance
2015-04-04 20:57:33 +11:00
Jordie 19af7bd19e Merge pull request #8570 from RemieRichards/FireSpread
Fire spread on mob touch
2015-04-04 20:56:58 +11:00
Jordie 7dbd8b1d02 Merge pull request #8706 from phil235/WeakenedFix
Fixes weakened/stunned/paralysis not going down naturally for aliens.
2015-04-04 20:56:32 +11:00
phil235 22ff13eff8 Adding a whole bunch of food. 2015-04-04 02:35:48 +02:00
xxalpha 7ec043a542 Added medical hud implant to CMO locker. Added chest implant sprites. 2015-04-04 00:56:06 +01:00
phil235 493c3e038a Splitting food.dmi into smaller files.
Repathing meat slab, meatsteaks and cutlets into meat/slab, meat/steak, meat/rawcutlet, meat/cutlet. Fixes issue with food naming when containing meat stuff, especially human meat.
Bowl filled with reagent now gets a nice half transparent overlay with the reagents colors (like beaker)
Mousedroping a snack that's on a table now opens the tablecrafting window.
Fixes not being to store items in plain bread, plain cake and cheesewheel.
2015-04-03 21:59:56 +02:00
kingofkosmos 2e4a8fcce8 Recieve --> receive grammarfix
Changes all "recieve"s in descriptions around the tgstation to "receive". Also energy katana description high priority fix.

Fixes #8576
Fixes #8504
2015-04-03 19:42:34 +03:00
Cheridan 0bd95eaa54 Revert "AN0N3 RUINED APRIL 1ST SO NOW I'M PRING THIS FOR REAL" 2015-04-02 21:13:50 -05:00
phil235 c5a7b174ed Fixes many mobs who should be non dense and with PASSMOB flag.
Removes the update_slimes var from mob/living
2015-04-03 00:33:23 +02:00
phil235 b2ed381d86 No more dense butterflies pushing mobs. 2015-04-02 23:49:04 +02:00
phil235 e834781427 Fixes weakened/stunned/paralysis not going down naturally for aliens. 2015-04-02 23:25:08 +02:00
phil235 09df1080e9 Some adjustments:
Fixes with projectile bump() on border objects.
Fixes some projectile on_hit() not calling the parent on_hit.
Move projectile mob hit check code to mob/CanPass().
Simplifies projectile/CanPass()
Fixes runtime in projectile/Bump()
2015-04-02 17:39:02 +02:00
Jordie 4c1c55906f Merge pull request #8666 from phil235/AnimalsUpdatehealthFix
Fixes simple_animals being immune to fire damage melee attacks.
2015-04-02 20:16:18 +11:00
Jordie 57e1274353 Merge pull request #8624 from Cheridan/day42_betsoff
Day Who-Knows: Bar Gambling Expansion!
2015-04-02 20:15:18 +11:00
GunHog 89a8e8dea4 Fixes Reactive Teleport Armor
- Makes the armor actually teleport again!
2015-04-01 21:14:02 -05:00
GunHog c9e7d949e1 Buffs teleportation chance to 50 percent!
- Also prepares the ritual sacrifice to the Eternal Jordie, God of
Changelogs.
2015-04-01 20:49:42 -05:00
dannno 6e83015145 fixes critical priority bug
jesus christ think of all those g's. jesus fucking christ. what have we done
2015-04-01 21:49:14 -04:00
GunHog 1f85f785f8 Removes slowdown from Reactive Teleport Armor 2015-04-01 16:46:03 -05:00
phil235 c5b5427b0e Makes projectile non dense. Projectile hitting a dense obj/turf will now also hit one of the mob sitting on that turf/obj's turf.
Adds a has_limb var to mob/living to handle whether to specify the limb that is hit by a projectile or not.
Fixes runtime in handle_changeling.
Adds PASSMOB pass_flag and mob_size small to bees and mouse.
2015-04-01 20:59:42 +02:00
hornygranny 35498dc200 Merge pull request #8686 from sawu-tg/npcpool
Fixes to SNPCs
2015-04-01 11:47:57 -07:00
Sawu 799eadb6c8 Fixes to SNPCs
* Fixes two runtimes (stat menu and taking a delegate/assistant)
* Fixes SNPCs not being inserted into the NPCPool
* Makes the NPCPool fire more often for maximum robustness.
2015-04-02 05:19:21 +11:00
Swag McYolosteinen e886207f58 Merge pull request #8684 from Cheridan/chem_farts
AN0N3 RUINED APRIL 1ST SO NOW I'M PRING THIS FOR REAL
2015-04-01 18:29:25 +02:00
Cheridan 3ac4d299c9 Merge pull request #8657 from Jordie0608/thisdrillisalsobrokenbutforadifferentreason
Reworks cyborg drill's power usage handling and fixes recharging
2015-04-01 08:25:46 -05:00
Cheridan 053046c970 typo fix 2015-04-01 06:28:23 -05:00
Jordie 691411c76c Merge pull request #8648 from Cheridan/collared
Fixes collar stuff
2015-04-01 18:45:02 +11:00
Jordie 2484674261 Merge pull request #8651 from xxalpha/atmosuitfix
Fixes atmos hardsuit pathing.
2015-04-01 18:44:49 +11:00
Jordie 904b27dcd7 Merge pull request #8607 from Iamgoofball/fuck
Fixes *flip
2015-04-01 18:44:20 +11:00
Jordie b9753b8bb9 Merge pull request #8519 from dannno/WEEEOOOOWEEEEOOOO
WEEEOOOO WEEEEOOO WEEEOOO
2015-04-01 18:43:43 +11:00
Iamgoofball 86a1c9927a removes feedback msg, fixes checks 2015-03-31 20:13:09 -07:00
hornygranny 89fd1ba9c4 Merge pull request #8595 from ACCount12/dredd
Firing pins update
2015-03-31 16:34:35 -07:00
MrPerson 907e20c94d Lights are now told when to update instead of constantly asking if they need to. The lighting SS is a lot faster as a result and no longer has :'s everywhere
atom/movable/Destroy() in atoms_movable.dm now calls ..() to fix #8063
Light strength and light radius are no longer a single concept, although right now all lights are max strength for their radius
Updated the comment intro for _DynamicAreaLighting_TG.dm to account for modern fact and not talk so much about the old system(s)
And a changelog for all this lighting shit, not that anybody could possibly miss it
2015-03-31 12:35:10 -07:00
phil235 9261196b4f Fixes simple_animals being immune to fire damage melee attacks.
Fixes slime being able to latch onto other slimes with mouse_drop (but not the feed verb)
2015-03-31 21:29:34 +02:00
Swag McYolosteinen d8c588867a Merge pull request #8634 from sawu-tg/master
See #7217
2015-03-31 19:40:33 +02:00
dannno d1eb8fcaec Merge branch 'master' of https://github.com/tgstation/-tg-station into WEEEOOOOWEEEEOOOO
Conflicts:
	icons/mob/head.dmi
	icons/obj/clothing/hats.dmi
2015-03-31 13:01:09 -04:00
MrPerson e4a3abdd70 Object based lighting system
Uses actual objects on each non-space, dynamically lit turf. Light levels are switched back and forth via animate() and the object's alpha. Supporting colors shouldn't be too hard. Some hacky efficiency improvements means it isn't that much more expensive than current (I think, needs testing). Most of the lighting ss's cost is in checking all the lights and doing big loops, not anything actually in the loops themselves.

Start PDA flashlights on. This was to speed up testing but frankly I think it's a good change in general.

Added a Moved() proc. Called after a successful move.

In the future I hope to move off the luminosity var entirely but that was too slow in testing for me. That's what all that "for(area in sortedAreas) area.luminosity = 1" stuff in the lighting ss is, tests on removing luminosity outright.
2015-03-31 05:09:42 -07:00
Jordie0608 d2600d8ea2 whoops 2015-03-31 21:51:48 +11:00
Jordie0608 e70134a37a made warning function not really dumb 2015-03-31 21:49:07 +11:00
Jordie0608 879659a3d1 cyborg drills use internal battery first + charging fix 2015-03-31 21:24:48 +11:00
Jordie b62eb672da Merge pull request #8618 from Xhuis/my_ears_they_bleed
Separates ship ambience and area ambience
2015-03-31 19:16:59 +11:00
Jordie 2d94da8e59 Merge pull request #8592 from phil235/AlienAttackBlob
Fixes alien humanoids not being able to attack blobs.
2015-03-31 19:11:12 +11:00
ACCount12 f10d0df8cf Merge remote-tracking branch 'origin/master' into mining 2015-03-31 18:31:12 +12:00
ACCount12 1c219f0ebe A lot of stuff 2015-03-31 18:30:09 +12:00
Cheridan 67d9f77ea9 Merge pull request #8600 from phil235/AlienNestFixing
Fixes alien nest buckling
2015-03-31 00:06:14 -05:00