* Changes Spraycans and lipstick to use a fully tintable overlay.
* Lipstick now comes in more colors and (codewise) can be changed with one var.
* Spraycans now color the face overlay correctly, racism for everyone!
--Defibs now restore the health of the user to halfway between crit and death (-50 health or 150 sustained damage). If the user has little damage sustained, they will receive oxyloss to place them to the halfway point. If the corpse has more damage than the halfway point, they will be healed to the halfway point, in a ratio based on how much they sustained in each type of damage they took.
--Defibs will not heal cloneloss, and will still damage/heal the patient to the halfway point including the cloneless (eg a patient who is 0/0/0/0 with 30 cloneless receives 120 oxyloss). If the patient has too much cloneloss, they will heal fully, except they will still have the cloneloss (eg, they will be 0/0/0/0 with 180 cloneloss on revival)
--Additonal feedback given for some failure states for the defib.
Omnizine blobs inject omnizine on hit, which initially HELPS mobs fighting it, but if they aren't careful in how often the blob hits them, they can rapidly fall into a very painful and hard to treat overdose. Three hits will inflict a heavy damage over time effect, more than that will inevitably cause death without treatment. They're a pleasent light lavender color.
Morphine blobs inject morphine on hit, which will keep mobs from slowing down but eventually will make them fall asleep. One hit will force a very small sleep after a while of fighting, multiple hits will forces longer sleeping after the same delay and overdose mechanics that make people drop held items and do minor tox damage. They're gunmetal grey.
Space Drugs will inject space drugs on hit, which makes mobs stumble around and make backing off from the blob more difficult. It also does minor on hit toxin damage. It's a weedy green.
Adding more blob chems makes any one chem type rarer, so I feel like this is one of the more fun ways the strength of some blob chems can be mitigated.
Adds a fourth mob size "MOB_SIZE_TINY" to differentiate corgi size and mouse size. (used in bear trap code)
Rewrites beartrap/Crossed() to have less istype checks.
Adds a flying var to simple animals (used in bear trap code)
Makes pulling update in living/life.dm() to fix pulling not stopping when you're incapacitated.