* pAI's have little AI headsets and can use encryption keys.
* pAI's now spawn radio AND headset.
Reverted radio code and changed new variables to the new headset var
* Undid the comment out of radio code.
As far as I can tell this isn't working properly though. Tried testing it locally and can't enable/disable radio as pAI or master.
* Removed redundant null keyslots.
* Final version
It should all work.
# Conflicts:
# code/game/objects/items/devices/radio/headset.dm
# code/modules/mob/living/silicon/pai/pai.dm
* Merge
* Mergies
* Update code/modules/mob/living/silicon/pai/pai.dm
Co-Authored-By: RaveRadbury <3204033+RaveRadbury@users.noreply.github.com>
This improves init times and makes explosions and other shit that modifies a bunch of turfs faster by saving a proccall and potentially not doing the same work more than once.
cl Naksu
code: Turf adjacency list updates are now handled by a subsystem queue
/cl
* Splits NOEYES flag.
* Actually let's rename this to avoid confusion. NOEYES is horrible name
for what it does.
* Name doesn't conflict now. Speak up if you come up with better name.
About The Pull Request
VR sleepers now lead to the VR Hub, a place with a bunch of portals that lead you to other areas, or just has chill stuff like a bar. Includes portals to all the old vr maps, the megafauna training simulator map, a soon to be minecraft map, and my crappy game runner where you run away from falling tiles and fight to be the last person to survive. Merges murderdome and syndicate trainer into the vr hub map so they spawn every time with vr. Recall portals now can have multiple exits to support the old vr waypoint system from the hub. Also moves a lot of stuff around in the files to make it more organized. There's now also a ghost role that can access VR as well with infinite spawns.
VR NOW HAS A CONFIG OPTION SO ENABLE IT OR VR WILL NOT WORK.
Why It's Good For The Game
Being a ghost is boring for most people, it's nice to have a place for people to hang out rather than just leave the server. This is also a nice place where people can put gamemodes they're testing or other fun little minigames that can't be main gamemodes. VR currently is not used by really anyone so I don't see anyone getting bothered by this PR as well.
* Added The Tenets of Servicia to religions
A fun religion for the Service department to gimmick together.
* Changed the description to espouse the tenets
That way they won't forget what's really important in life.
* How could I forget Space Dionysus?
About The Pull Request
As title, except a clarification: sounds that play with no source or direction are still stereo due to that the stereo will actually do something and not just be wasted space.
On a technical level, what I actually did was reexport (nearly) every single sound effect to mono 44.1khz sample rate Ogg at quality preset 5. This resulted in some small increases in file size in some places but other than that reduced file size across the board.
A couple of sounds that were wavs for whatever reason were also converted to ogg, this resulted in some code changes to change the referenced sound effect.
Some sounds were also recut. The grille hit and punches in particular are common sounds that had large and noticeable gaps at the beginning.
All of this has resulted in the compiled rsc file going from 102.7 mb to 83.2 mb.
Why It's Good For The Game
Free space with no (effective) drop in quality.
A standard for audio going forward. (that will be inevitably ignored)
Tighter sounds in some places.
Changelog
cl
soundadd: Downmixed every sound to mono. This shouldn't have resulted in any changes in audio, byond downmixes anyways.
soundadd: Recut some sounds. Sounds shouldn't have large silent/noise gaps at the start anymore
/cl
* Gave service headsets to jobs that report to HoP (not assistants, obviously). Created a headset and encryptionkey for lawyers that is sec service (similar to genetics)
* Typo
* Less copypasta more sensemaking
I'm doing a lot of work on the pAI stuff right now and mad props to
whoever set the loudness booster up, but this typo is killing me every
time I see it.
* Adds Champagne, Bug Spray, and Wizz Fizz
Three new drinks. How did we not have champagne already?
* REEEE COMMA
REEEEE
* Fixing stupid mistake and beginning BUG fixing
Observe good pun
* Less direct referencing of vars and defines
Also screaming
* Adds applejack, fixes small errors in coloration
Horsepuns HONK
* Adds sprites, includes sprites for bottles of champagne/applejack
Does what it says on the tin.
* Adds sprites.
* Fixes champagne and applejack being nice drinks.
* Adds bottles for the new pure drinks
Does not add them to the boozeomatic yet.
* Switches to Nemvar/Kryson sprites
These are better. Also it means wizz fizz is animated.
* nerfs bugspray
* Nerfs Wizzfizz and Bugspray, adds Jack Rose
see title
* Changes how wiz is checked, removes vestigal code, FUCK
* Changes screaming to on_mob_add like ATATH suggested earlier and cleans up healing code
*scream
* Adds applejack and Champagne to Booze-o-mat
* [SDQL2] Adds selector arrays
* SDQL2 documentation spec updated slightly
* SDQL2 selector array docs + tweaks
If a single list is the only result of a MAP statement,
meaning objs.len == 1, AND it's a list, it will unwrap
the result from its containing list and return it directly.
The selector array logic keeps track of the state of the query
when it starts the first Search. It won't change the state back
to Execute until the top-level is reached, which sets a var
to keep track.
* SDQL2 MAP change from objs.len to length(objs)
* [SDQL2] Reverts MAP list unwrap
* [SDQL] Move (expr) from expr, unary_expr to var
This should result in the same functionality but instead of expressions and unary_expressions processing sub expressions, variables do
This means that expression->value->variable is now completely recursable
* [SDQL2] Update selector list documentation
adds logging to spraybottle usage. spraying in general is logged in game to track people spreading plasma/lube/whatever. theres transferring reagents to people via spraying logged in attack.
It seems it was intended to make movement cost a bit of hunger per tile,
but was actually only happening while you were floating (despite the
comment saying it should be easy).
This reverses that so it's now working as intended.
Testing shows this increases nutrition by about 5.6 per minute of
non-stop (non-floating) running movement. Walking cuts this cost by more
than half as not only do you cover fewer tiles in a minute, but walking
also costs half as much in tile-tile movement.
If you're on meth, expect to get quite hungry from zooming around the
station like a madman at 300 mph, which I think makes quite a bit of
sense.
* FuCK
* Beret Resprites
* e
* Adds the archaic and vintage berets.
* Grammar fix.
Just misspelled allegedly.
* Grammar fix.
* Modifies the beret to bring it a bit more off the eye.