Commit Graph

134 Commits

Author SHA1 Message Date
Iamgoofball a3aa69701a [READY] Basically, Instant Explosions 2: The Search For More Money: Eternal: A Tail Of Two Kitties: 33 1/3 (#50594)
About The Pull Request

Extools maptick stuff is in the game. Stolen from BeeStation/BeeStation-Hornet#1119, improves performance. Requires ex-tools on the server, though.

Explosions have been refactored to do the actual exploding in a subsystem.

Credit to goon.

Here's some videos!

Why It's Good For The Game
Basically instant max-caps now.
We can now give more of a tick over to the sending of map updates

Changelog

cl Goonstation Coders, Beestation, Extools devs
refactor: Explosions have been heavily optimized.
/cl
2020-04-30 10:27:53 +12:00
wesoda25 8f62bf5405 Ethereals can no longer spam drain power sources//minor powersource drain time tweaks (#50084)
* finally!

* forgot this
2020-03-21 17:15:42 +01:00
Rohesie 5b29fe7a60 Fixes two gun cell runtimes (#50039)
They were erroring when doing a cell_type new()
2020-03-18 12:53:09 +13:00
ShizCalev 7209ac3c93 Removes unnessacary math defines 2020-02-17 23:09:09 -05:00
Qustinnus 9e90e09597 Adds a new BEPIS design; The Mauna Mug (#48599)
🆑 Kryson & Qustinnus
add: New BEPIS design; a self heating mug
/🆑

A self-heating mug that you can get from BEPIS designs. the better the cell thats in it, the higher the max temp and the faster the temp goes up.
2020-01-23 12:56:22 +13:00
MrPerson 26093e5ac2 Further update_icon splitup (#48784)
* Further update_icon splitup

After this there'll be just under 100 old update_icon() calls that need fixing.

* Thanks Travis
2020-01-22 10:18:05 -05:00
s 296608f2cc better 2020-01-13 17:27:47 -05:00
s 3fd5c6dbbc cell 2020-01-02 22:16:20 -05:00
Qustinnus a394ccdc2b Material datum chairs & tables and applies materials to all items (Now with less pain for mining & RnD) (#46525)
removes materials list from items, uses custom_materials instead. This might introduce some bugs so we should testmerge this for a while (and Ill test stuff locally as much as I can)

this also adds material crafting to sheets. Test case being chairs. In the future we can add stuff like tables, walls, doors etc.

also applies materials to everything, with fixes, which can close #46299
2019-10-08 11:06:02 -04:00
TerraGS 8e9fbb5f50 notes existence of hypercharged slime cell in cell.dm (#45564) 2019-08-02 17:02:55 -07:00
Qustinnus b33d1c49a3 [READY] Floydmats (Datum materials) & custom toolboxes (#45118)
* Initial work

* more

* ass

* wsedfwedff

* asss

* test

* stuff

* fuck

* sss

a

* kms

* asdadwedwdfwefwef

* start

* test

* dwwdew

* ewefwfef

* Redemption machine (#8)

* Redemption machine

* Removes debug messages

* changes

* fuckmyshitup

* coin mint works with new material shenanigans (#10)

* Auto stash before merge of "materials" and "origin/materials"

* woops

* furnace (#11)

* autolathe manufacturing of toolboxes

* eggs in a basket

* some small changes

* matcolors

* documentation

* more documentation and effects

* done

* Color man bad (#12)

* fixes designs

* ass

* more fixes

* fuck me

* firestacks adder

* epic fixes

* fixes designs

* DONE DIDDILY DOO

* removes category macro

* ch-ch-ch-changes

* fixes some stuff

* Fixes display of ore values (#9)

* Redemption machine

* Removes debug messages

* Re-adds value display

* Replaces the fire stacking component with an element instead (#13)

* fixes examine

* fixes ligma bugs

* double ligma boofus

* fix

* misses some defines

* fixes ORM

* Update code/datums/components/material_container.dm

Co-Authored-By: Emmett Gaines <ninjanomnom@gmail.com>

* fixes

* Makes glass objects weaker (#14)

* Makes glass objects weaker

* uses correct proc

* fixes shit

* honk honk

* better

* oh shit oh fuck

* fixes

* fuck ORMs

* fixes the biogen

* documentation

* ass (#15)

* component

* changes

* ass

* ass

* doc

* Auto stash before merge of "materials-plasmacomponent" and "origin/materials-plasmacomponent"

* fixes rounding

* fixed
2019-07-24 11:27:01 -04:00
vuonojenmustaturska 8ddc9677c7 examine-code refactor (#44636)
* 1/4 done? maybe?

* more

* stuff

* incremental stuff

* stuff

* stuff & things

* mostly done but not yet

* stuffing

* stuffing 2: electric boogaloo

* Git Commit and the Kingdom of the Crystal Skull

* make it actually compile

* found more stuff

* fixes

* fix AI laws appearing out of order

* fix windows

* should be the remaining stuff

* this time for real

* i guess it should compile too

* fix sechuds
2019-06-19 22:07:57 +02:00
vuonojenmustaturska 6a106bc877 Remove reagent ids and use typepaths where applicable (#44166)
cl Naksu
code: reagent IDs have been removed in favor using reagent typepaths where applicable
fix: mechas, borg hyposprays etc no longer display internal reagent ids to the player
/cl
2019-05-31 21:57:26 +12:00
Jack Edge 054647c382 Refactors container_type into reagents.flags 2018-12-18 13:47:11 +00:00
Kierany9 be0e1113fa [s] This PR brings shame to my family (#41193)
* I HAD ONE JOB

* ONE GODDAMN JOB
2018-10-28 23:23:28 -04:00
Kierany9 ba68905e49 Modifies the electrocution damage cap and scaling (#41103)
* zippity

* zappity

* brainlet
2018-10-27 13:01:19 -04:00
vuonojenmustaturska 1eccbcca18 Adds an EMP protection component, allowing ANYTHING to be protected from EMP (#37671)
The component is initialized with any combination of three flags, EMP_PROTECT_SELF protects against effects that target the object itself, EMP_PROTECT_WIRES protects against wires being messed with similar to the NO_EMP_WIRES_1 flag which this PR removes, EMP_PROTECT_CONTENTS protects against things that are inside the object like organs, internal "non-virtual" power cells and the like

This enables (but doesn't introduce) new mechanics such as adding EMP shielding at runtime to any atom, or taking it away.
2018-05-22 11:38:02 +12:00
BordListian 65d8972b8c Enables the RPED to construct/replace beakers, igniters and bluespace crystals (#35779)
* - Makes it possible to load the rped with beakers, assemblies and other such parts

* - Fixes cell ratings being not really related to desirability

* - sorry uhhh emp cells need to be slightly better than regular cells
2018-02-23 21:35:11 +02:00
vuonojenmustaturska 9e3ee33079 Merge pull request #35703 from DaedalusGame/ok-sure-why-not
Fixes powercell injecting attaching the wrong value to rigged
2018-02-16 13:09:01 +02:00
BordListian 27d63d13a9 - Fixes powercells attaching the reagent datum for plasma to their rigged var what the hell 2018-02-15 20:34:40 +01:00
Dax Dupont 0b718fa053 Cell chargers are now buildable and (upgradable!) machines. (#35517)
* Cell chargers are now buildable machines

* done
2018-02-12 12:15:18 -05:00
Jordan Brown 9eaa717778 Cell blueprints now use the /empty variants (#35463)
* Cell blueprints now use the /empty variants

* Add empty stock cell
2018-02-09 13:50:19 -05:00
ACCount 100c4b6114 Adds new helper: use_tool, shakes things up in tool code (#35095)
* small changes

* Adds a use_tool helper and changes some tools to use it

* Ports most tool operations to use_tool

* Converts more tool operations to use_tool and tool_act

* Changes some things to default_unfasten_wrench

* Improves tool_behavior support in mech construction

* Code review memes

* Fixes all instant use_tool calls failing

* Code improvements

* merge fixes
2018-02-06 11:02:53 +01:00
Dax Dupont f3d99a0c34 Fixes power cell name and makes borgs use a standard high capacity cell. (#35265)
* Fixes name for upgraded power cell

* Harmonizes battery for cyborgs

* Remove duplicate battery code
2018-02-05 02:14:09 -02:00
arsserpentarium 0b757c82ae battery rig fix (#35254)
* fix

* oops

* Auto stash before rebase of "tgstation/master"

* remove double notification
2018-02-04 01:30:20 -06:00
vuonojenmustaturska 102d6a1f16 Revert "Power Cell explosions are now log" 2018-01-27 17:00:51 -06:00
Iamgoofball b99efd8e65 Power Cell explosions are now log
a 20k cell will be about the old max-cap
2018-01-23 20:19:31 -08:00
AnturK f44c8bf694 Fixes potato cells missing wires (#34253) 2018-01-11 04:50:08 -05:00
Emmett Gaines 25080ff2c4 defines math (#33498) 2017-12-17 11:02:11 -05:00
Ashe Higgs d447acdc6e All-In-One grinder results are now defined by type, not by huge lists (#33181)
I had some time free, and noticed how awful the reagent grinder code was - it used huge static lists containing types and their associated reagents from grinding.

This is now split into two new vars on /obj/item - var/list/grind_results and var/list/juice_results, as well as two new helper procs, on_grind() and on_juice() to allow those to change based on conditions like plant potency. Such checks and the like have been moved to that. If any of these procs return -1, the operation is canceled.

I also fixed some of the recipes that didn't work. The reagent IDs for them didn't exist, leading me to believe that they weren't tested. I corrected that! (I've tested every single recipe in this PR, with the exception of a few juicing-related ones.)
2017-12-15 10:48:25 +13:00
Tad Hardesty ce116b6d96 Correctly set description of nonstandard cells 2017-12-12 03:50:47 -08:00
oranges bd954fe780 Merge pull request #32964 from AutomaticFrenzy/patch/joules
Measure energy values in joules
2017-12-05 20:42:25 +13:00
Ashe Higgs fe816daca1 Adds emergency lights, built into light fixtures (#33213)
* Adds emergency lighting

* Checks for the cell during construction

* Adds AI/APC control of emergency lights

* Malfunction ability

* get_area(src)

* Loop checking, processing to come when clarified

* that DOES remind me to do this!
2017-12-03 13:53:58 -05:00
Tad Hardesty c6da68ab62 Measure energy values in joules 2017-12-02 16:05:31 -08:00
Emmett Gaines 7c69cdcb8a Revert math (#33059)
* Revert "all this wrapping and it's not even christmas (#33035)"

This reverts commit faaf151580.

* Revert "fuck me for forgetting to graph this one"

This reverts commit 45d7acea2f.

* Revert "defines math"

This reverts commit 2817a1737b.
2017-11-23 20:59:52 -05:00
ninjanomnom 2817a1737b defines math 2017-11-22 17:36:58 -05:00
ShizCalev 8eafaccc88 Cleans up unused code 2017-11-20 00:03:33 -05:00
kevinz000 caa1e1f400 Massive research refactor; changes research system to techwebs; Decentralized research 2017-11-18 19:55:40 -08:00
ShizCalev eb22fed8a6 Consistency 2017-11-18 14:17:38 -06:00
Jordie 8b19b490d1 JSON feedback (#32188)
* wip

* wip2

* makes code actually compile on 511 + fixes

* versioning

* s

* adds python conversion script, schema change and removes 'force ' from item_used_for_combat

* fix to compile

* forgot to actually commit this
2017-11-17 02:43:12 -05:00
FrozenGuy5 de0d93467e Adds alot of initialize() in lots of files 2017-11-11 20:58:15 +00:00
Tad Hardesty 5a0bb2f599 Grammar fixes to atom descriptions (#31293)
* Grammar fixes to atom descriptions

- Capitalization and punctuation on most descriptions
- CentCom instead of centcom where appropriate
- Earth instead of earth where appropriate

* Remove spaces before newlines and oneline some strings
2017-10-05 16:33:35 -04:00
shizcalev f39ff97a35 Duplicate var 2017-08-31 23:20:46 -04:00
shizcalev ec6e9bb78f Makes APC cell_type actually pick a cell 2017-08-31 23:20:45 -04:00
Jordan Brown af4d9a85c9 Repaths /obj/item/weapon to /obj/item (#29929) 2017-08-16 10:38:51 -03:00
ShizCalev d525b18d8d Completes major inhand split project (#29574)
* Completes split project

* More work on it. Should be more or less finished
2017-07-29 16:47:37 -03:00
ShizCalev 0e9b3967e2 Spellchecks the map definitions (#29485) 2017-07-25 14:16:06 +12:00
kevinz000 7a26305498 Replaces ex_act and emp_act numbers with defines (#29215)
* defines

* defines

* explode_none
2017-07-13 08:56:26 -03:00
Expletive 2b298bb6aa Adds The NT-75 Electromagnetic Power Inducer (#27653) 2017-05-31 14:59:13 -03:00
kevinz000 29a1734b3c [READY]Replaces R&D accelerator laser with beam rifle, adds MouseMove and mouse parameter tracking to client, adds blast cannons! (#27618)
kevinz shitcode
2017-05-29 20:44:42 -05:00