* update_icon() improvements
Fixes some update_icon() calls to properly call parent and use update_overlays() and update_icon_state().
The rest of obj/item fuck it
* Suggested fixes, also passes the linter
* I always forget . = ..() is faster than return ..() FOR SOME FUCKING REASON
* Actually this is better
* Signilzes datum/action to update its icon when its connected item does.
Adds a new emergency response team, the ERP! It stands for Emergency Response Party
the ERP includes:
-the coordinator: basically the captain of the operation, armed with a birthday cake, balloon and lots of fireworks to start the celebration
-the bouncer: the big boy, has a telebaton and an armor vest (if youre a loser you get a police hat too)
-the constructor: has tools, materials to build the party, disco tiles and an ethereal disco ball planter
-the cleaning service: your normal jannie, with his trusty mop, trash bag and cleaning grenades
-the comedian: a clown, armed with instruments, a bananium shield and chameleon suit/hat, for some comedy at the party
* Initial Commit, Plastic Boxes and Soda Rings. Basic carp interaction.
* Beads, trash created from breaking plastic, carp eat plastic properly.
* Cleans up sprites, adds designs to autolathe, and adds plastic plants
* Icon Conflict more like Ion Comblict because I can't spell
* Oh neat, there's already a party crate. Added Beer/Soda 6packs to the crate, adjusted price accordingly.
* Aaaaaaaaaa runtime loop.
* You win this round travis.
* Makes the in-hand sprite the soda can sprite because honestly it's close enough don't @ me
* Typo.
* Merge conflict, style changes, FINE CARP DON'T BREATHE.
* BEGONE CONFLICT BEGONE FROM ME
* Base comitt
* Adds Ian's New years helper to all maps
* Fixies + Festive corgi hat for Ian
* newline
* Apply suggestions from code review
Co-Authored-By: Jordan Brown <Cyberboss@users.noreply.github.com>
* Implements more suggestions from review
* Fixes grenade spawn chance
* Puts qdel last again.
* Run mapmerger
* Run map merger on last map and makes box contain 20% more memes
* Update code/modules/mapping/mapping_helpers.dm
Co-Authored-By: Jordan Brown <Cyberboss@users.noreply.github.com>
* Moves var declarations to the bottom
Co-authored-by: Jordan Brown <Cyberboss@users.noreply.github.com>
* Adds a new job: EMT
* adds code
* either adds or removes code, hard to tell at this point
* Never not on it, leanin' so hard you're ashamed
You can't dismiss this sick transmission, huffs your brain
Exhale your will and forget I ever knew you
Fuck do you do?
Fuck a man with hips for hulu
Rack a snitch, chalk and cue you
Corner pocket consume you
Too many hoes in my
Too many hoes in my motherfuckin' meal
Asking if I know how a motherfucker feels
How a motherfucker feels
* 300 hours in MS Paint
* map editing is almost as pleasant as CBT
* remove crepe
* indentation
* map merge
* crew pinpointer, EVA access
* sick sprites by twaticus
* Replaces pen acid bottle with calomel
* Moves crew monitor/pinpointer to premium
* Triple six, five, forked tongue
Subatomic penetration rapid fire through your skull
How I shot it on one taking it back to the days of trying to lose control
Swerving in a blaze of fire, raging through my bones
Oh shit I'm feeling it Takyon
Hell yeah, fuck yeah, I feel like killing it Takyon
Alright that's tight, what its like to experience Takyon
Out of the blue, in through the back
Door coming through like fuck what was that
Man I don't know, but it made me feel so heated
How we creep without showing you jack
Shit from below, give a shit if you know
'cause even if you did, you'd keep coming back
Back for more, need it man you're addicted to the heat
We make beats catch
Beat it til it bleeds to death, each track
Like EPMD snappin' necks as we tap energy
From everything on and off the map
Oh shit I'm feeling it Takyon
Hell yeah, fuck yeah I feel like killing it Takyon
Alright that's tight what its like to experience Takyon
Takyon, shot down your throat like a keg of beer
Choke on the smoke we in and exhale 'til the whole chamber is clear
Haters act so fucking weird
Try to stain this atmosphere
But they can't 'cause its way too sheer
How to make a hater disappear
Take shit where it ain't never been
Fuck what you thought could not comprehend
This shit if I fisted your brain with it
10-9-8-7-triple 6-5-forked tongue
Criminal level crunk lightning storm
Get out the way or get up torn
Ain't a picture big enough to fit
What we dig up from the core
Of all that they forgot ever was
Militant march of this war
Takyon taking them down
All we see is blood
Takyon turning them out
How to trick out and freak that buzz
Oh shit I'm feeling it Takyon
Hell yeah, fuck yeah I feel like killing it Takyon
Alright that's tight what its like to experience Takyon
Lunar eclipse forcing you to trip
Off the moonlit fire we spray
Cryonic haunted bullets hollow tipped with toxic waste
So here's the deal, if you don't feel ill
Don't want it nowhere near my zone
That shit is dead, can't nobody get
With that shit gets dial toned
Takyon bitch slappin pussy clots and clones
Takyon settin' off uni bombs inside your dome
Oh shit I'm feeling it Takyon
Hell yeah, fuck yeah I feel like killing it Takyon
Alright that's tight what its like to experience Takyon
* YUH
* Updates sprites
* changes job order, uncomments plasmeme clothes
* Updates outfits
* last commit I swear
* bottle descriptions
* Renames EMT to paramedic
* Renames existing EMT clothes to paramedic as well
* Add missing job icons for Paramedic (#9)
SecHUD icon
ID card icon
* Improves descriptions
* Reverts vending balance change, replaces random spaces with tabs
* Resolves map conflicts
* Update strings/ion_laws.json
Co-Authored-By: BadSS13Player <58376109+BadSS13Player@users.noreply.github.com>
* Adds missing pda_slot to the paramedic outfit
* roller bed starting equipment
* Fixes map conflict
Co-authored-by: JJRcop <jrubcop@gmail.com>
Co-authored-by: BadSS13Player <58376109+BadSS13Player@users.noreply.github.com>
* Adds new donk pockets and new donk pockets boxes icons and code!
* Accidentlty didn't add the pastries, oops!
* Adds the new donk pockets to the maint loot table, a donk pocket crate, and fixes a small typo under boxes which caused the honk pocket box to not appear.
* Final commit before PR, fixed a few bugs.
* Fixed a spelling error, and removed Gondola-Pockets from the maint loot table.
* Adds a new donk pocket loot spawner object, and updatesmaps to include it in the kitchen.
* Proper mapmerge, hopefully.
* Removed step_x and step_y, hopefully travis will be happy now.
* Switches out the new donk pocket icons for less noisy ones.
* Removes unnecessary lines of code.
* Adds craftable donk pocket boxes.
* Hopefully makes travis happy by fixing metastation errors.
* More metastation error fixes.
* Changes omnizine of warm honk-pocket to 1.
* Add path variable donktype, removed copy pasted populatecontents() lines of code.
* Fully working with removal of the copy pasted populatecontents() in favor of a path variable.
* Gets rid of component initialize where it does nothing
* Fixed some data loss with food icons.
* prices & income
* more prices
* lower megaseed premium prices
* custom prices for premium tools
* slightly lowers prices for some snacks/drinks/cigs
* hey get back here
* Adds emag effects to the mini-nuke and meteor toys
* Reduces range of mini-meteor explosion
* Normal meteor toy doesn't break after one throw, emagged one does.
* 90% of the time I have no idea what the fuck I'm talking about
* Adds brass/bronze to the sheet snatcher's whitelist
* I have no idea how this keeps happening
* birdboat now chokes on plastic
* update maps
* Update goose.dm
* cleanup and fixes
* more improvements, goose will eat any item with plastic now
* limit goose to only eating 10 food per turf
* End this nightmare
* more sanity
* Die in your own vomit you broken goose
Co-Authored-By: skoglol <33292112+kriskog@users.noreply.github.com>
About The Pull Request
haha am stoopido :)
i fucked up with candy cigarettes like an idiot and didn't test anything
candy cigs now look like candy cigs and dont ahve broken sprites
Why It's Good For The Game
bug xies good
Changelog
cl
fix: candy cigarettes don't have broken sprites anymore
/cl
* Adds sorting to most input() lists.
* Sorted some global lists, added more input sorting
* Should now use correct sort everywhere.
* compiles
* Last fixes.
* Base
* epic
* bandaid begone
* Documentation
* Bugmash
* Replaces bruise packs and ointment in on maps.
* Fixes for testmerge
* new line
* Dirty web
* Nasty webedit
* med suture is now a chemical recipe, adds cellulose reagent
* Nanotrasen fires the Wave Motion Gun at the Clock Cult
* Fixes a random changelog appearing from the reebe void.
* Fixes a wrong type reference regarding the bronze sheets in the Lavaland Ruin for it.
* Fixes redundant cells after CC removal in ruin by populating them with varied ore chunks, or destruction clutter.
* why is it /obj/item/stack/sheet/metal but not /obj/item/stack/sheet/iron
* Fixes the lavaland ratvar ruin to have fluff variant structures of deleted shit it referenced instead what I thought was reasonable.
About The Pull Request
Less uranium in the material box due to radiation. Suit helmet has had geiger sound reduced to 0, and a manual geiger counter added to the box. Also added a death wand for easier and cleaner killing.
About The Pull Request
Removes medical analyzers from medkits.
Removes the ability to print medical scanners from the autolathe.
Why It's Good For The Game
Medical analyzers are currently probably one of the common items in the game. Not only do mappers place them all over their maps but they are also in every medkits, which, funnily enough, are also fucking everywhere.
This leads me what I call the Cobb's Assortment of medical scanner quality:
Tier 1: Ghetto tier. Click your healthdoll, see if you burned for fingers on the kitchen plate.
Tier 2: Normal Analyzers. Somewhat restricted but still fairly common. Almost every department has one but you won't find on randomly in the hallways.
Tier 3: Advanced Analyzers: The shit medbay can print after research, nuff said.
Changelog
cl
balance: Removed health analyzers from medkits. Removed the ability to print health analyzers from autolathes.
/cl
removes materials list from items, uses custom_materials instead. This might introduce some bugs so we should testmerge this for a while (and Ill test stuff locally as much as I can)
this also adds material crafting to sheets. Test case being chairs. In the future we can add stuff like tables, walls, doors etc.
also applies materials to everything, with fixes, which can close#46299
* Doubtful improvement
* Switches out all the magic numbers with defines
* Thanks travis for finally finding a real error
* properly resolves some left over conflict
About The Pull Request
CMO and MDs start with a first aid kit with slightly increased capacity and basic surgery tools
Why It's Good For The Game
Doctors need tools for doctoring in the new medical landscape, also makes the starting medkit a bit more worth holding onto
Changelog
cl
add: Medical staff now spawns with a first aid kit with increased capacity and basic surgery tools
/cl
About The Pull Request
Converts every single usage of playsound's vary parameter to use the boolean define instead of 1 or 0. I'm tired of people copypasting the incorrect usage.
Also changes a couple of places where a list was picked from instead of using get_sfx internal calls
This was done via regex:
(playsound\(.+,.+,.+, ?)1( ?\)| ?,.+\)) to match 1
(playsound\(.+,.+,.+, ?)0( ?\)| ?,.+\)) to match 0
full sed commands:
/(playsound\(.+,.+,.+, ?)1( ?\)| ?,.+\))/\1TRUE\2/ 1 to TRUE
/(playsound\(.+,.+,.+, ?)0( ?\)| ?,.+\))/\1FALSE\2/ 0 to FALSE
I'm not very good with regex and these could probably be optimized, but they worked.
Why It's Good For The Game
Code usability