Nanotrasen has just come out with a new clown tech design, Plastic Duckys™. Move aside expensive rubber donk.co and waffle.co brand duckies. These quality* made ducks are fabricated at our finest research stations with industrial-grade** protolathes. Made from chemically processed plastics from our expert*** chemists!
Plastic ducky
Why It's Good For The Game
plastic uses are neato. This may be controversial as it ads a potentially unlimited source of honks but if people think this is really an issue then I would consider adding a bananaium cost that would make it on par with other printable honk items.
Changelog
🆑 itseasytosee
add: Nanotracen is beginning to dabble in toy-making technologies. Clown tech now adds a design for a cheap alternative to rubbers ducks made from plastic.
/🆑
* Adds a function to grant research points for slime cores
* I meant to change it to 1k points before pushing
* changes slimes so they give different points based on what tier they're on
* A few fixes and more efficient code
* Adds sanity checks, used extracts can't be cashed in
* Refactored code
Living and machine stat vars are pretty different, one uses flags and other number-defines.
This should make some other mass-replacements and searches a bit easier.
About The Pull Request
The AI/Cyborg uploads, and AI modules, now require bluespace crystals to construct.
Why It's Good For The Game
Before you say anything I want you to consider the following:
You are an antagonist and you want to subvert the AI. Do you,
A) Break-in to the AI Upload, an extremely risky, obvious method but you have everything you need to subvert the AI without any extra steps?
B) Break-in to secure tech storage, a place with signficiantly less security and not as often checked on, but have to find another way to acquire the modules you need?
C) Wait a good 15-25 minutes for mining and science to do the bare minimum of their job, enter in the back way and print off everything you need with very little risk or leaving behind very little evidence?
If you answered anything but C, I like you and you can fuck my sister but let's be realistic here.
It's not going to """fix""" the issue and I won't pretend it will, but with the rarity of bluespace crystals it does mean that they're not going to be as prevalent or as available as early and may force you to take the riskier strategies if the resources you need don't appear quickly enough and encourage conflict.
Changelog
🆑
balance: AI and Cyborg Upload consoles require bluespace crystals and diamond to print now
balance: Law modules now require bluespace crystals to print now
/🆑
🆑 Kryson & Qustinnus
add: New BEPIS design; a self heating mug
/🆑
A self-heating mug that you can get from BEPIS designs. the better the cell thats in it, the higher the max temp and the faster the temp goes up.
* Unicode support Part 2 -- copytext()
This is the transition of all copytext() calls to be unicode aware and also some nearby calls in the same functions. Most things are just replacing copytext() with copytext_char() as a terrible character limiter but a few others were slightly more involved.
I replaced a ton of
````
var/something = sanitize(input())
something = copytext(something, 1, MAX_MESSAGE_LEN)
````
with a single stripped_input() call. stripped_input() already calls html_encode(), trim(), and some other sanitization so there shouldn't be any major issues there.
This is still VERY rough btw; DNA is a mess, the status displays are complete ass, there's a copytext() in code\datums\shuttles.dm that I'm not sure what to do with, and I didn't touch anything in the tools folder. I haven't tested this much at all yet, I only got it to compile earlier this morning. There's also likely to be weird bugs until I get around to fixing length(), findtext(), and the rest of the string procs.
* Makes the code functional
* Assume color hex strings are always # followed by ascii.
Properly encodes and decodes the stuff in mob_helpers.dm which fixes some issues there.
* Removes ninjaspeak since it's unused
About The Pull Request
Round 2.
image
Adds a new tech to be unlocked within the B.E.P.I.S.'s major techs, called "Specialized Engineering". Within that tech are 2 new items, Heat Resistant Rods, and the Tinker's Gloves, as well as a new minor tech, the Survival Pen.
Heat Resistant Rods:
Have you ever wanted to expand Lavaland Base? Build a lava fortress worthy of your magnificence? Well, now you can! Using Heat Resistant Rods, you can make a catwalk to cross lava tiles, as well as build atop lava, without messy methods like using the RCD!
Tinker's Gloves:
This just in engineers, insulated gloves have new competition in town! The Tinker's gloves are complicated, overdesigned gloves that, while not very shockproof, allow for faster wall girder construction. No longer will you need to die of old age walling off an area when you're out of RCD ammo! Warning: This product contains no likeness to clockwork gauntlets used by the extinct cult of Rat'Var, and any such similarity is by no means intentional.
Survival Pen:
Have you ever been stuck on lavaland, trapped by your survival pod with just a few chairs, some titanium walls, and walls of ash closing in on you? Well THANK GOD you have your Rockbreaker brand Survival Pen! Allows for basic mining operations, and is portable like a standard pen!
BUT WAIT!
A watcher blocks your path. Thankfully, your expensive, diamond encrusted pen isn't just good for being the world's slowest pickaxe, it's ALSO coated in the one thing watchers crave: DIAMONDS. Toss the pen to draw the watcher's attention elsewhere.
Why It's Good For The Game
Starts to fill our B.E.P.I.S. Major Reward Techs, as intended, and fills a niche that doesn't get much play nowadays: Building on Lavaland. This was something I've had in the back of my mind since we did the first tests of the Disaster gamemode a few months ago, so each item here was made with the intention of improving the mining base should the station become un-livable. Lava-Proof Rods are beneficial in that you'll be able to cross and build over lava by the mid-end of the shift. RCDs still work as usual, but this way you won't have to worry about getting specialized engineering equipment as a member of cargo or science. The tinker's gloves are basically a variant of the nitrile gloves, but they grant a speed bonus to adding plating to metal girders, so that some kind of functional alternative to giving every engineer insulated gloves.
Survival Pens are quite honestly very niche, but getting dumb pens with extra functionality is a tradition of trade shows all over the world, so it feels right at home as a minor reward.
Also, does a tiny change to the doe sprites, just to look a little bit less old.
Changelog
cl
add: A new Technology has been implemented as a major reward in the B.E.P.I.S., Specialized Engineering, to appeal to engineering utility and new construction horizons.
tweak: Watchers will now actively consume diamond ore left lying around, alongside the new survival pens.
/cl
About The Pull Request
When #48236 was in progress, there was discussion about how a crew pinpointer was OP for paramedics. I immediately had an idea for a new one and made a PR to the paramedic PR. 81Denton asked me to make this its own PR after the paramedic PR was merged.
The proximity crew pinpointer does not point in the direction of the patient, but has a circle sprite that gets smaller larger as you get closer, so you have to search around, or combine it with the handheld crew monitor.
The circle is at maximum the smallest size after 29 tiles away, so you must be 28 or fewer tiles away for an indication that you are getting close. I welcome feedback on this. The handheld crew monitor can be used to find the area they are in.
proxpin
Demo video: https://youtu.be/_rXeJ49b-e8 (The pinpointer gets bigger rather than smaller now)
This is only attainable at the moment to paramedics as they spawn. Should it also be available elsewhere? now constructable from the Biological Technology techweb
Further changes
Moved Crew Pinpointer into premium nanomed items for 900 credits
Moved Handheld Crew monitor into premium nanomed items for 1750 credits, same price as before
Why It's Good For The Game
In #48236 it was stated that paramedics should start with the bare minimum equipment to do their job. The crew pinpointer that points them in exactly the right direction is pretty powerful, and this nerf will encourage them to either get used to the proximity one, or upgrade to the normal one at a price from the NanoMed or from techwebs.
Moving the Crew Monitor into premium was necessary to make it more of a luxury than an instant grab.
Feedback for nanomed premium prices on the normal pinpointer and the handheld monitor would help a lot
Changelog
cl JJRcop
add: New proximity crew pinpointer.
balance: Paramedic's crew pinpointer replaced with proximity crew pinpointer.
balance: The crew monitor was moved to premium items in nanomed, same with the handheld crew pinpointer
/cl
* The hero returns alive.
* Initial commit, boomerang batons and outback firing pins.
* Australicus is the lore in the game already, so #@$! it we'll pretend like #lore_general exists
* Name tweak.
* Fixes boomerang name, Inhands, accidently included a leftover sprite.
* Updates limbgrower
removes fly parts, adds ethereal parts, adds lizard tails, fixes random coloring
* adds newline at end to remain compatible with other pr
* Removes lizard tails
By popular request