* great googly moogly it's all gone to shit
* Fixed geneticist ID, moved in job list
* This is what I get for not building
* Fixed HUD sprite
* Finalized move to R&D code areas and updated sprites
* Mapping fixes on Meta
* Boxstation's turn and some Meta fixes
* Fixing map conflicts
* Moves genetics to science
SQUASHED:
great googly moogly it's all gone to shit
Fixed geneticist ID, moved in job list
This is what I get for not building
Fixed HUD sprite
Finalized move to R&D code areas and updated sprites
Mapping fixes on Meta
Boxstation's turn and some Meta fixes
Fixing map conflicts
* lmao travis
* okay you can pass travis this time
* DeltaStation changes
* lmao access bullshit
* Kilo also a few code/sprite fixes
* Pubbystation
* Removed gondolas because people hate fun
About The Pull Request
Uses actions to automatically rebuild tgui if files are changed, then push the result.
Triggers on push to master, pushes results to master.
Also disables build checking in Travis because it's unimportant now.
Drops byond hub support and adds score and top 50 browsers.
Requires DB changes and manual creation of migration script if we want to keep old achievements so no random merges please.
I am sick and tired of having to help people wade through hundreds of lines of irrelevant output about vars that are warning only in order to find the actual errors.
Several of the greps were missing the `-P` switch which caused them to
fail to match things. The EOL grep also wasn't working right so I
replaced it with the one I added to TGMC.
* Initial tgui-next commit
* Improve dev server, slight changes to layout.
* Add more components, fix dragging, finalize scrubber list
* Complete an air alarm interface.
* Multiple improvements based on feedback
- LabeledList now has a "buttons" prop, where you can put buttons.
- Improved Box and Flex components
- Whole UI is now dimmable if non-interactive
- Basic documentation of components (Box and Flex so far).
- Icon and Box now accept a "color" prop.
- Routing improved in "Layout" component, you can now specify whether an interface is scrollable.
* Less harsh dimming
* Redux, Toasts
- Fixed inconsistent backend updates with Redux.
- Added Toasts which are currently unused, but are functional.
* acclimator + ai airlock ui
* Add a progress bar component, implement resizing
* Fix a zero in title bar
* Add a linter to keep shit tidy, fix danger level mapping, add some more docs
* better ai door interact ui
* final ai airlock interface
* Fix issues with code, enforce hard 120 line length cap, automerge binaries
* Implement hot module reloading
* Fix progress bar, add color support
* Fix ProgressBar baseline alignment issues
* Remove unwanted padding on the bottom of the LabeledList.
* Component improvements
- Fix baseline issues with Button and ProgressBar components
- Box how inherits props from Box
- Atomic colors and Button colors are now auto-generated, all range of colors supported
* Chem Dispenser UI, animated numbers, more style fixes
* Add an IE8 polyfill
* Intermediate state of fixing IE8
* Lots of shimming and general misery
* Fully working old TGUI chainloader for IE8, more pipeline improvements
* Support title-less Sections
* Delete Yarn, use Lerna for workspace management
* Improve maths and animated numbers
* Fix loss of focus for scrollable content, activate buttons with keyboard
* Attempt to bust the cache, grab focus on keyboard presses too
* Fix hot module replacement by manually pulling replaced modules.
* backend logging
un-nuke line endings
changes without insane line endings
* helper procs + href support
* slight optimization
* compiles
* Redux, Hotkeys, Kitchen Sink (for UI testing), Tabs component
* Push logs to backend, small kitchen sink changes, tab fixes
* Update component reference in README
* Small fixes
* Next bunch of IE8 fixes, PureComponent optimization for Inferno
* Delete old tgui html
* Log the event of loading the old tgui
* Enable tgui logging on server by default
* Final solution
* Extract routes into a separate file, fix ChemDispenser bug
- Chem dispenser was needlessly disabling transfer amount buttons
* Disable baseline alignment for vertical tabs
* Fix tabs and box units
- Tab content was not taking full page width
- Box can now accepts strings as units, which will be treated as raw style values.
* Fix tgui on Terry
* Fix sending all logs with an "error" flag
* Some macro UI component changes and improvements
- Refer to README.md diff to see what's new
* Tooltip component
* Add support for themes, nanotrasen logo is back
* Clockwork theme hotfix
* Slight adjustment to logo positioning
* Actually proper solution for logo positioning
* Fix color maps
* tgui-next thermomachine interface
* tgui-next canister interface
* Add icon_class_name proc to asset cache
* Lots of stuff backported from actioninja's repo
* Cleanup oopsies
* Cargo UI adjustments
* Nuke lodash
* Minor fixes and cleanup
- Remove local Inferno package in favor of upstream Inferno
- Fix "initial" prop on AnimatedNumber
- Force fancy=0 for IE8
- Click-through dimmer
* Add a bat file for dummies
* podlauncher interface fix
* Update README, assert code dominance
* Clarify usage of event handlers in Inferno
* Document LabeledList.Divider
* Fukken grammar
* fixes cellular emporium readapt button not working
* fixes incorrect action on button in atmos control interface
* remove unneeded data from airlock electronics ui
* Set +x mode on bin/tgui
* Fix filename cases
- They were untracked by git on windows
* Ignore package lock, make batch more robust
- package-lock.json is very random and unreliable as fuck. Yarn was better.
* Build tgui-next in travis
* bruh
- fixes tgui error reporting
* logging cleanup + always log
About The Pull Request
repaths clothing/under to be more sane
Also fixed a couple of bugs relating to pathing being incorrect, and modified a couple of bad descriptions and names
Also adds a map path updating script, which also helps show the full repath.
Why It's Good For The Game
improves maintainability, makes mapping easier, stages for a clothing dmi split
Changelog
cl
refactor: repathed all under clothing, keep an eye out for errors
/cl
Part one of some needful Travis cleanup.
Split the different tasks into their own .sh files rather than doing many things per .sh file
Use .travis.yml jobs list to select which tasks are run rather than setting environment variables which the shell scripts then check
Moves the grep lints from running in both "Maps" and "Tests" jobs, and runs them in "Lints" job (formerly "Tools") instead
Makes the check_filedirs.sh lint only run in the "Lints" job rather than in all three jobs.
Removes the check that dependencies.sh matches Dockerfile since the former now pulls from the latter
Uncache node_modules - npm ci is expected to trash this every time and warns when it already exists
Uncache and remove the unnecessary fake MariaDB folder used when building BSQL, give it the real path instead
Attempt to cache the BYOND-provided libmariadb (not sure if this works, will re-examine it in part two)
For part two I hope to switch to using rust_g and BSQL binaries from GitHub releases, and add SpacemanDMM's dreamchecker to the Lints job.
* this?
* test
* setuptools
* Update ss13_genchangelog.py
* let's try this
* wtf
* that's no good at all
* Update build_dependencies.sh
* 4 AM
* Update build_dependencies.sh
* Update build_dependencies.sh
* Update .travis.yml
* can we remove nvm install?
it should come on the image
* Update install_build_tools.sh
* Adds discord webhook support to the github webhook processor.
* Fix odd bug
* Add discordwebhook config to secrets with example urls
* Forgot a semicolon
* Remove debug lines
* Hide html comments inside pr bodies.
* Add a bunch of configs to announcement endpoints
include_repos
exclude_repos
exclude_events
announce_secret
announce_unvalidated
embed
no_text
* Add support for those configs.
* Fix minor bug
* Fix no embed messages not working
* Adds spoiler support to discord_sanitize
Had to touch a lot of maps because their directions were wrong in the icons
file, so when I changed those every map that had these needed updating. I've
added a script called cornersfix to mapmerge2/map_scripts for downstream
servers.