Matevž Baloh
908b441136
Merge pull request #1015 from Anonus/Wizardair
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Gives wizards internals
2013-07-24 12:23:12 -07:00
Matevž Baloh
4760efd8fc
Merge pull request #868 from Aranclanos/HolodeckItemCheck
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Holodeck computer being affected by area power fix.
2013-07-24 12:21:29 -07:00
Matevž Baloh
59ba090d80
Merge pull request #995 from Incoming5643/dice
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Steping on a D4 without shoes on now acts as if you stepped on glass.
2013-07-24 12:18:49 -07:00
Matevž Baloh
f36a838199
Merge pull request #846 from Aranclanos/MonkeyBags
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Monkey backpack movement fix.
2013-07-24 12:04:36 -07:00
Matevž Baloh
befeefc1a2
Merge pull request #987 from Aranclanos/BuildmodeRuntime
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Runtime fix for buildmode, throwitem option.
2013-07-24 12:03:27 -07:00
Matevž Baloh
8210d6a053
Merge pull request #986 from Aranclanos/MMIMindless
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You can't add brains without a mind on AI cores anymore.
2013-07-24 12:02:03 -07:00
Matevž Baloh
b38200109d
Merge pull request #989 from Aranclanos/GrabRuntime
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Runtiming grabs fix.
2013-07-24 12:01:44 -07:00
Matevž Baloh
d8c0422c8f
Merge pull request #1013 from Aranclanos/Firecrash
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Fixes a really strange server crash regarding hotspots and turf changes.
2013-07-24 11:09:23 -07:00
Aranclanos
03aeca1119
Small change for the power_change() proc of the holodeck.
2013-07-24 12:55:37 -03:00
Anonus
ed9d3c50f8
Gives wizards internals
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Wizards now start with an internals box instead of an empty box.
2013-07-24 10:10:29 -04:00
Giacomand
29424a34bf
Merge pull request #905 from Aranclanos/MachineryTopic
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Machinery Topic(): mob and self checks fix.
2013-07-24 01:23:30 -07:00
Aranclanos
f741a6d5da
Fixes a really strange server crash regarding hotspots and turf changes.
2013-07-24 02:37:13 -03:00
Incoming
a99d04f88c
Removed some redundant code
2013-07-22 18:34:57 -04:00
Cheridan
9913df53d9
Merge pull request #996 from Giacomand/blob_userability
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Blob usability changes and tweaks
2013-07-21 12:09:28 -07:00
Cheridan
d048acca23
Merge pull request #965 from Giacomand/ai_tracker
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New Uplink Item: The AI Detector
2013-07-21 10:41:46 -07:00
Cheridan
c0939ef77f
Merge branch 'master' of https://github.com/tgstation/-tg-station into pr/954
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Resolves conflicts in datums/hud.dm
2013-07-21 12:11:26 -05:00
Giacomand
1fb9227f77
Blob/AI cameras can now be followed by ghosts.
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Added the blob to the check antagonists, displaying how many blobs are left to win and being able to show the player panel for the blob.
Gave overminds mind datums which will initialize to give the overmind a blob special role.
Re-worded the BE ALIEN candidate so that it is more abstract and could mean becoming a blob.
Added another message for when the infected crew is about to burst into a blob.
EMPs will now hurt the blob.
Fixed blob spores blocking the blob from expanding.
Nodes will also slowly recharge their health.
Gave a little bit of health to normal blobs so that lasers don't one shot them anymore, barely.
2013-07-21 15:13:43 +01:00
Cheridan
ccae8cf55a
Merge pull request #981 from SuperSayu/snack_attack
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Minor fix omnibus
2013-07-20 22:43:28 -07:00
Incoming
ef1f2d9d75
Did what I could to make the die/shard code for this not as shitty, as implored and largely written by Aranclanos
2013-07-21 00:44:43 -04:00
Incoming
f4770fe100
Steping on a D4 without shoes on now acts as if you stepped on glass.
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I had this idea with the other dice stuff, but dismissed it as silly snowcode that would have just lower my odds of getting it commited. Since several people have asked for this functionality in the time since, here it is.
2013-07-20 22:35:12 -04:00
Giacomand
b8caae32de
Merge pull request #953 from KazeEspada/parrotfix
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fixes issues with parrots and fixes some other stuff i broke
2013-07-20 13:43:08 -07:00
Cheridan
00e27cbc8f
Merge pull request #975 from Giacomand/nuke_streamline
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Nuclear Bomb tweaks
2013-07-20 10:46:27 -07:00
Cheridan
65db52e2d6
Merge pull request #929 from Aranclanos/DelItemScreen
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item_action buttons recycling themselves, reducing 50% of the Del() calls.
2013-07-20 10:25:35 -07:00
Cheridan
10479c6363
Merge pull request #949 from Giacomand/airalarm_wires
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Converted the old air alarm wires to use the more structured datum wires
2013-07-20 10:02:02 -07:00
Cheridan
8991bda1c0
Merge pull request #968 from errorage/2013-07-16-Manual_bans_allow_ip_and_cid
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Manual bans (banning panel) allow you to define an ip and computer id.
2013-07-20 09:43:57 -07:00
Cheridan
443b5ed522
Merge pull request #957 from Giacomand/malf_robots
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Malf Module Cleanup and Bugfixing
2013-07-20 09:43:30 -07:00
Cheridan
9f42943e73
Merge pull request #970 from Giacomand/blob_balance
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Blob balance changes based on observations.
2013-07-20 09:30:11 -07:00
Cheridan
9beaf89bcb
Merge pull request #980 from Aranclanos/MechaFloors
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Mecha bay floors iconless after being crowbared fix.
2013-07-20 09:19:16 -07:00
Aranclanos
11918572a2
The grab item won't be created and instantly deleted on their New() when you click a mob anchored.
2013-07-19 20:56:43 -03:00
Aranclanos
7b47514081
Runtime fix for buildmode, throwitem option, you can't select turfs anymore to throw.
2013-07-19 14:47:31 -03:00
Aranclanos
9d0a7312ea
You can't add brains without a mind on AI cores anymore.
2013-07-19 11:34:07 -03:00
supersayu
941631b664
Removes the spacevine-attack code
2013-07-18 23:22:32 -04:00
supersayu
78f5f96fa5
Fix for the grant_full_access that doesn't suck
2013-07-18 23:02:54 -04:00
Cheridan
2cd3faf3aa
-Fixes my shufflin proc
2013-07-18 17:06:26 -05:00
supersayu
b7c13761ef
Fixes a rare potential runtime for using the admin grant_full_access verb on a mob with something other than an ID in the ID slot.
2013-07-17 15:51:19 -04:00
supersayu
528dd9c31a
Grab fixes and scythe tweaks
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Fixes the grab timer; there will now be a delay between grab upgrades.
Fixes grab process so you no longer have to spam click before it disables itself. Fixes issue #577
Fixes issue #253 :
Prevents grab and throw when the affected mob is buckled.
Prevents tabling a mob when that mob is buckled.
Prevents you from dropping scythes on a table or rack if there is a space vine in that square; it will now auto-attack the vine instead. Also auto-attacks vines if you click the floor under them.
2013-07-17 15:50:33 -04:00
supersayu
6ca455b2a3
Fixes teleporter typo. Allows locking on to tracking implants.
2013-07-17 14:55:59 -04:00
supersayu
3ac2af0e06
Fixes exploit for passing plastic flaps with a locker.
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Fixes issue #254
2013-07-17 14:54:34 -04:00
supersayu
0551f8b7e2
Fixes afterattack() bug with food/snacks.
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Fixes issue #678 , #972 .
2013-07-17 14:53:28 -04:00
Aranclanos
f020f4ee22
Moved the icons from the mech bay floors from icons/mecha/mech_bay.dmi to icons/turf/floors.dmi
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Now you'll be able to crowbar them out without getting a iconless dark turf.
2013-07-17 14:51:10 -03:00
Pete Goodfellow
7f53d6f6e2
Fixed being able to stick brains into active cyborgs.
2013-07-17 17:35:15 +01:00
Giacomand
11fdda3b07
* Made the nuclear bomb easier to use by making it clear for what the user have to do when attempting to click on it or putting a disk in it.
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* Gave the nuclear bomb the same ticking noise as the syndicate bomb.
* "Make deployable" was renamed will now deploy the bomb instead of having you have to click on it afterwards.
2013-07-17 14:18:03 +01:00
Giacomand
0d5c9a5aa6
* Fixed simple animals not dying straight away.
2013-07-16 22:13:19 +01:00
KazeEspada
002ecbead7
removed the bad piece of code left over from when i tried getting poly to use headsets.
2013-07-16 13:44:22 -07:00
Giacomand
ac255799e0
* Increased the cost of resource blobs.
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* Increased the distance of the factory blob and the node blob.
* Slightly lowered the health of the shield blob.
* Increased the damage taken from bombs.
* Reduced the health of normal blobs so lasers one shot them.
2013-07-16 13:26:04 +01:00
errorage
5925d3a876
Added the ability to define the ip and computer id for a manual ban (in the banning panel). This is so mirroring bans or banning people who were not online during the round in progress does not require admins to spawn a mob, set their variables and then ban the mob.
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If however an admin attempts to add a manual ban for a player who was present during the current round, a player who still has a mob somewhere in the game world, the proc will prioritize the mob's ip and computer id variables, not the things entered in the banning panel form.
2013-07-16 07:26:51 +02:00
Cael Aislinn
5793d465f3
Merge pull request #870 from Incoming5643/succumb
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Attempting to ghost while in critical will now succumb then ghost...
2013-07-15 08:19:56 -07:00
Cael Aislinn
20868d03e8
Merge pull request #966 from Giacomand/blob_fix2
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Big Blob Fixes
2013-07-15 06:36:23 -07:00
Giacomand
d0009ee313
* Large fix to resource nodes which weren't correctly setting their overmind variable.
2013-07-15 14:05:53 +01:00
Giacomand
3351467613
* Fixes blob spores dying by a blob_act().
2013-07-15 13:15:39 +01:00