Wizard events that spare the wizard should now properly spare apprentices too.
Moves renaming as an apprentice to the end of the spawn proc because the input prompt stops various important things (including the sound meant to inform people they got apprentice) from happening until after it's dealt with.
Restores the "+" for positive quality items in RPG loot. The reason this was changed was already fixed, it just was mistakenly never put back.
any blob can block atmos, the core and nodes now do so
blobs use two different procs for checking health and updating icons instead of one(there's probably a use for this)
the split consciousness verb now requires a node under your selector, instead of checking a global list of nodes and picking the newest(why?)
blobs can no longer take non-brute and burn damage types(I would make toxin do bonus damage but the crew can't apply it anyway)
This is a bug that seems to have been around since... a long time ago.
It also explains why blobs keep winning easily, seeing as their win
condition used to be SET to 2*350 instead of increasing by the the
amount used per blob.
This should hopefully make blob mode work as intended.
Cult stuff uses cult span classes for the most part.
There are beams when using blood drain on a target and when reviving a target with the raise dead rune.
There's a nar-sie maw when you sac something, holy shit.
Sac invocation is now the old invocation, and it worked in testing I promise.
Updates construct descriptions to match what they tend to do.
There's like one or two bugfixes, you can examine talismans as a cultist without the paper menu popping up.
The supply talisman popup is like 50% smaller.
Stuff fixed: My sad attempt at fixing #13126.
The expand() proc for blobs is hopefully less intensive now (WHY did it
used to spawn a blob only to destroy it? That must've been such a
waste...).
Destroy code no longer needs to adjust for the expand() proc doing weird
things.
The antag panel will now show the correct variable used to determine
blob progress.
Renamed the variables I used so they're not so similar to each other.
blob_legit and blobs_legit was WAY to easy to mix up.